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Messages - Ranquil

1
New Projects / [2K3] The Fox's Ritual ~ Full Game
February 02, 2016, 06:03:53 am



Your art-loving friend has left this world. However, a friendly fox knows how to fix the situation; sacrifice five of your friend's most beloved things to resurrect them.


The Fox's Ritual is a sidescrolling mystery adventure game with horror elements. The player can walk left and right and face up and down. The game lasts about 5 to 15 minutes.
The game was developed in 48 hours as a part of Global Game Jam 2016.


Screenshots

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide



Trailer


Download
2
Chat / Re: Post a picture of yourself
December 25, 2015, 06:43:39 pm
Because topic revival is cool.

Who needs a hairdresser with natural curls like these?: ShowHide
3
Chat / Re: What are you listening to right now?
September 10, 2015, 12:04:53 pm
David Bowie - Space Oddity

Why haven't I known about this guy before? .___.
4
Welcome! / Re: Hello Old Friends
July 04, 2015, 05:15:02 am
Oooooh, another game design student! O.o So far I've studied it for a year though.

Welcome back! :)
5
Chat / Re: Post a picture of yourself
June 30, 2015, 05:44:21 am
Quote from: orochii on June 26, 2015, 10:49:45 am
...okay, I just wanted to say that you look pretty.

Thank you. :]
6
Chat / Re: Post a picture of yourself
June 26, 2015, 12:15:41 am
Quote from: KK20 on June 25, 2015, 11:39:55 pm
Isn't it fun to wear the blood of your enemies :V

but plz no fedora plz


Yes, although not as fun as actually draining the blood for the suit :V

i meant it ironically plz dont kill me
7
Chat / Re: Post a picture of yourself
June 25, 2015, 06:08:57 pm
I feel like reviving this topic just for a petty ego boost.

All I'm missing is a fedora.: ShowHide
8
New Projects / Re: Between Realities
June 03, 2015, 01:04:42 pm
Quote from: phillip1756 on June 03, 2015, 01:22:03 am
Don't think I'll be carrying on with this project because no one wants it to play it so I can't get feedback on it and it seems like that will make carrying on a lot of pointless effort

Please don't quit on the first signs of criticism!

You don't need to make your first game just so other people would play it. Instead of giving up, try to make the game better and learn from the experience.
9
Recruitment / English proofreader wanted!
May 07, 2015, 05:36:51 am
Long story short, I'm looking for someone to proofread our upcoming game's English script.

The game we are making is a short freeware student project that you can just download on your computer and play.
In general it has a similar aesthetic to an old and slightly creepy storybook. Thus, the narration isn't just your everyday modern standard American English. Instead, we're using a bit older English. This is mainly to accentuate the atmosphere and give it that old storybook feel.


As this is just a student project that you can play for free, we're not able to give you any monetary compensation. However, you will naturally get your name (and possibly a caricature of yourself) to the end credits. The script is almost finished so it's not really a huge commitment to the project.

If you're a native English speaker, at least as good at English as your run-of-the-mill high school graduate, know how to use some older sentence structures and words and have a little spare time on your hands, feel free to reply! The script will be sent as a text file so no fancy programs are needed. :)
10
Video Games / Re: DesPKP's Nostalgia reviews
April 04, 2015, 06:46:14 am
Please do Clock Tower for the SNES. It's a Japanese exclusive but there's a fan translation for it.

That game needs more love. ;___;
11
News / Suggestions / Feedback / Re: h4x
April 01, 2015, 04:29:11 pm
jͤͦ̀͒̏̎ͨ̀̒̅̈ͮ̋̀̔ͣ͏̮͙͔̲͎̻̩̥̜͎̳̙̘̫̟̩͍ͅó̍̈́ͪ̆̕͏̰̫̼̥̥̝̰̖̺͕̗̬͖̮ͅĮ̯̱̮̪͚̠̗̭͇ͭ̽ͫ̑͗̇ͣ͋ͫ̂̐̓ͬ͂́̌̓̾ǹ̦͙͙̖̟̹͍͇̭̜̞͈̤͐̒̅̀̿̎ͯ̃ͮ͟͞ ͂̏̇̎ͭ͑̍̍ͤ͂̍̇ͧ̍͛̈̿ͧ͑̀͟҉̥͔̪̪͖͍͚͚̱̦̳o̡̖̻͖̙͉͖͖͖̠̭̝̜̩̅͐͛͂̇̿̉̅̿ͪ̌̀͒̈́̇̀͠͠U̟̲̳͈̤͚͎̟̩̺̙̺̹̱̫̠͆̂̎̇̓̀́͡ͅR̵̸̨̺̩̳̫̐̃ͫͯ̀ͦ̂ͭ̿͊̏ͨ̐̕͞ ̴̸̴̧̧̻͇̯̼̖̜̺̳̥̮̦͍͚̫̆̈́̌̀͂̊̌̆̂ͬͦͯ̀͒ͯͥͩ̄H͒͂͗̌̉ͩ̌̈̅ͩ̾͑̊̓ͦ͌ͬ̚͏̵̸̨̗̞̠̩̭̭̞͝i͛ͭ͗ͫ͒͋̌̃̊̈̒̊̉͂̅̊ͦ̚̚҉̡҉̼͚̯͈̤̻̹̗̙̗̖̰͟͠v̷̨̟͇̠͍̩̘̙̯̝͇̰͈̪͍̫͎͚͓̻̐͑͆͗ͤ̋ͫͥ͠Ę̸̛̙̯̯̠͚̠̼̗̺̹̱̼̯͛ͯ́̂͑̈̉ͣ̔ͦ̒ͧ͟ͅ ̸̡̪̰̝͖̭̱̬̯̮͔̤͈͓̼͚́̌̎̿̃̓͆̽̈́̚ḿ̔̑ͣͫ̒̾̌̎͒̌̕҉͏̙̞̩̻̜Ī̀ͩ̂ͯͤ͋͌̈̃͏̼͚̰̺̖̠͙͖̰̹̙̮̕͟͠ͅN͙͈̣̺̙̰̩̤̭̟ͧ̄ͤͥ̍ͭ͜͟D̵̛͈̩͔͉͇͈͕͉̻̲ͤͬ̽̐̉̕͡ ̧̼̙̤͓̲̏̃͐͆͒ͤͬ͊̑̔ͤͫ̏͋̃̇̕͟y̛̼̭̩͎̣̠̮̦͈̮͖̘̜̜̤̖̖ͣͨͥͤ͂̇͆̍̈͗̾́̀͘O͍͍̳͕̜͈̘̳͕͍ͬ̀ͬ̾͜͢u̶̸̡̬̯̘̜̻͉̻͇̤̟̅͑̇̃̽̆͆́ͣ̇̑̄̓ͮͩ̆ͭ̀͝ͅ ̴̴̱̫̻̟̬̘̙͍̉̒̅͌̎̐ͤͧͭ͒ͪͦ͂ͦͦ̓̔̄̚͢͠F̧̮̜̩͕͇̪̲̘͍̦̳͂͆ͤͦͮ̀͘͟ͅi̢̜̗̭̺̰̥͉̦̹̹͔͎̠ͬ̽̋̊̑̂̐̔͆̄̈̀̕͘L̷̶͇̙̘͎͗̍̒͆̀͢͡T̵̶̖̖̞̯̹̰̮̲̞̗̪̠͛ͩ͑ͦͬ̍̈́̌̊͑͌͑ͪ̓ͥ͌͘͞H̸̵̡̛̺̹̫͈̱̦̮̬̣͓̬̣̙̖̮̖̼̥͇ͤ͂̋͐ͪͦ̽ͩ̏ͦẙ̶̷̢͎̝̙̘̤̠̾ͣ́ͫ͋ͮ̓́̕ ̎͒̍ͬ̀̀͏̭̗̟̣̜̭̮̼̰͇ṗ̒̏̏͋͛͊̚͘͡͏̷̡͔̠̯ͅE̷͉̱̱͕͙͕̦̮̙̍ͥ̊ͤ̃̚͢ͅͅÁ̠̲̰̱̞͓̝̠͓̙͕̺̆̆ͧ̕͢S̵̡̥̩̭̻̞̟͈̟͔̞̹̹̄ͭ͑ͯͤ̉̾̂̓̇ͧͫa͐ͥͫ͊̋͏̴̶͚̹̹̗͇͡Nͦ̿ͣ̆̚͏̖͖̙͞t̡͉̦͕̳̝̟͍̯ͧͦ̆̈́̉͛ͩ͐͟ͅs̫̳̘͉̭̳̘̫̠̼͈̬̈ͭ̏ͤ͛̅̀͢
12
Resource Requests / Re: Modern outfits
March 16, 2015, 01:19:37 pm
You do realize you're asking if a random person who doesn't know you would be willing to invest their time to make all this for you for free?

Let's see.

You ask for 16 different spritesheets in five categories. 16 * 5 = 80
So that's eighty different and unique spritesheets.
Now, you didn't mention what RPG Maker this is for, but I'm going to assume you're using XP, VX pr VX Ace.
All of them use spritesheets that have 16 sprites. 80 * 16 = 1280
So that's 1280 different sprites you ask someone to make you.

Seriously, this is so much work that no one's going to spend their precious time making them for you unless you pay them.

And you didn't even tell what RPG Maker you're using or give a direct link to the template!
._________.
13
Welcome! / Re: Hi there
March 09, 2015, 04:40:42 am
O hai!
14
Projects / Games / Re: KindergarTen (RM Horror Game)
March 03, 2015, 04:30:31 pm
Quote from: edmondedi on March 03, 2015, 02:52:32 pm
And yes, you are right unfortunately :/ I'm not english, i'm just tired of saying after every topic that sorry for bad english  :P

If that is the case, I'd really recommend you to get someone good at English to proof-read your game. You could even ask around in this forum, someone might be interested in helping with that.

//This tool might be useful with that. :)
15
They reached their goal! =^___^=
16
Make an event with Auto-Start, set any other conditions you want and put it somewhere on the map. Then, do something like this:

<>Label: 1 (We want this to go on a loop, so let's set a label here)
<>KeyInputProc: [GetKeyPress] (Set some variable to get only the arrow keys, also set to Wait Until Key Pressed)
<>Branch if Var [GetKeyPress] is 1 (Meaning down key pressed)
   <>Move Event: Hero, Move Down
   <>Variable Oper: [GetKeyPress] Set, 0 (This way the game thinks the key isn't pressed anymore and you have to press it again)
   <>
: End
<>Branch if Var [GetKeyPress] is 2 (Meaning left key pressed)
   <>Move Event: Hero, Move Left
   <>Variable Oper: [GetKeyPress] Set, 0
   <>
: End
<>Branch if Var [GetKeyPress] is 3 (Meaning right key pressed)
   <>Move Event: Hero, Move Right
   <>Variable Oper: [GetKeyPress] Set, 0
   <>
: End
<>Branch if Var [GetKeyPress] is 4 (Meaning up key pressed)
   <>Move Event: Hero, Move Up
   <>Variable Oper: [GetKeyPress] Set, 0
   <>
: End
<>Jump to Label: 1 (When we jump to the label, we go back to the beginning and button checking start again)
<>

And there you go!
Just remember that this pretty much fucks everything else up because you can't check other events with Enter/Spacebar/Z or use Esc/Backspace/X/C/V/B/N to go to the menu during this because it's an Auto-Start event. That is, unless you use Paraller Process events to check stuff.

I hope this helped!
17
Quote from: Blizzard on February 18, 2015, 04:14:27 pm
Clock Tower? Isn't that the adventure game series that ended with Shadowgate and Shadowgate 64?

Nope. It's this one.
18
Yo!

In 1995, a horror game called Clock Tower was released on the Super FamiCom.
Now, the  director of the game, Hifumi Kono, along with Takashi Shimizu (director of Ju-On: The Grudge movies), Masahiro Ito (creature designer for the Silent Hill series) and some other well-known developers, are making a spiritual successor for it called NightCry.

Here's the game's Kickstarter page!
And here's its YouTube channel!

If you're interested in the game, please support it!
I really want to see this game come true. .____.
19
Video Games / Re: Minecraft Hardcore Run!
February 16, 2015, 04:53:32 am
Quote from: Zexion on February 16, 2015, 04:12:35 am
im down

im autism



sorry i just had to
20
O hai!


At the moment I'm working on a Unity game project with a team at school. I've taken it to myself to attempt making a dialogue box for the game.
The thing is, I don't really know how to make one.

What I'm asking is: What would be the best way to start make one?


The dialogue box is to be similar to message boxes in the RPG Maker series; uniform shape, size and position, able to show 3 to 5 rows of text and the contents of the text can be customized according to what needs to be told to the player. Because the size of the box will always be the same (or at least with the same aspect ratio) no fancy systemset graphics are needed, just one picture for the box should do. Later, I can try to add buttons to the box but at the moment they aren't exactly a priority.


I know the basics of C#; I know how variables, methods, conditions, loops, objects and the like work. I'm still new to Unity-specific terms though but I'm learning it more and more at school.
I've also experimented with image dimensions and I can adjust the box size in Unity according to the screen size, so that's not a problem.


I'm not asking for an in-depth tutorial on how to make one (but if you know one, feel free to send a link!). What I'm asking for is some pointers on where to start and what'd be a practical way to do it regarding the fact that the box should be able to be called whenever needed and have whatever text needs to be told to the player. :)