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Messages - GAX

21
Video Games / Re: Free Steam Keys
June 26, 2013, 07:19:10 pm
Hmmm...this time I gotta say:

Crayon Physics? (Wanting this one for my girlfriend, she might like it and only has one game on her account so far).
22
Video Games / Re: Free Steam Keys
June 26, 2013, 04:24:31 am
1...2...3!

Edge/Anomaly/Osmos key?
23
Video Games / Re: Free Steam Keys
June 26, 2013, 12:19:53 am
Can a brotha get Organ Trail?
24
Script Requests / Re: Script Rewrite Assistance
May 25, 2013, 10:31:42 pm
NECROBUMP!

I attempted to do this myself recently and I've run into some problems.  If anyone can be of help, it'd be greatly appreciated.
25
I'll probably take a look into ccoa's UMS, especially if that will allow me to do this without having to rely on events.

Though sadly what I've seen of both of these systems is that they both still rely on Windowskins.
26
Putting it simply, I'm looking for two scripts that will allow me to do the following:

-A Battle System visual replacement that will allow me to use Images instead of Windowskins, with a default layout similar to that of Final Fantasy X. I actually already have this, just completely forgot.
-A Dialog Box (chat, character text, etc.) that does the same as the above, using an image for the text box instead of windowskins.


Example of battle system (old photoshop mockup).

I'll update this post as soon as I can with visual aids to go along side this.
27
Quote from: rgangsta on February 21, 2013, 08:31:33 pm
That's a little bug the lighting script has. There's a patch for it but the patch was giving some incompatibility issues. I'll test it a little further for the full game. Thanks for the feedback.
Quote from: Zexion on February 21, 2013, 01:51:26 pm
There is one thing I noticed though. When the screen fades to black, you can still see whatever lighting while the screen is dark, specifically the save point and mission select orbs.


I'd honestly say keep the bug, it really gives a neat effect during fadeouts.
28
Video Games / Expanding one's Horizons - Pokemon
February 15, 2013, 06:30:18 am
Copying what some might call a rant or whatever from my Facebook that I started typing out about the Pokemon series, figured I might post it here as well and see how things go.

Quick chat with some friends about the Pokemon series, and the big question came up again: Why can we only be Pokemon Trainers/Battlers?

This has been something that always kinda rode on my mind...the games are really nothing short of amazing on their own, but they've always lacked a really deep element of choice. While playing through my recently obtained White 2, plenty of false "choices" appeared such as being able to decline meeting Bianca to get a starter (which could easily branch into the ability to capture or befriend a pokemon on one's own), or to even decline working on the Pokedex. These options are given but they don't ever follow through.

Ruby and Sapphire came close to this by offering the route of playing as a Pokemon Coordinator (Pokemon Contests), but it made that option merely a side route of the main game and thus no real choice is given aside from just the ability to blow off contests (which in their own right are rather fun).

And the big thing people always want to do: join the villainous team. I can understand why this isn't normally an option...it doesn't exactly reflect well on a game to let the villains be glorified and make being evil look good for children, but one could admit the neat ideas of how to join or at what points one can join would add a seriously awesome level of gameplay.

Or hell, how about someone who really just wants to handle raising Pokemon for new trainers and breeding new Pokemon? The route of a Breeder could add an awesome new layer on top of Multiplayer experience (which the Pokemon series has ALWAYS promoted) and allow players to meet up and receive new Pokemon in the forms of eggs or low leveled pokemon...or even allow one to have a totally different starter by having a friend who's a Breeder meet with you at the start of your adventure.

There's tons of neat little ideas and quirks that could be played with.

I know the goal of all Pokemon games is to always deliver a fresh exprience that could be played by a total newbie to the series and learn how to play through the gameplay (hell, it's the reason your rival picks the pokemon your starter is weak against, to help you learn to overcome weakness). While a basic experience is fine and dandy, it'd really be sweet for Nintendo to come take a walk with some of us who have really thought into the bigger picture and come up with something that could only be described as a love-letter to the more hardcore fans...hell, make the upgraded version with even more content the "Special Edition" of a set instead of a re-release of the originals with slight story expansion and balance upgrades.

I'd like to ask everyone, if given the chance what role would YOU play in a Pokemon game if given the choice?
29
Resource Requests / Re: M.U.G.E.N Ben 10
December 04, 2012, 06:29:00 pm
This wouldn't be the place to put this, this is a resource request (and a pretty big one at that since you'll need quite a few animation frames and they all have to be fluid.

If I was still a mod, I'd move this but I can't.  The correct forum for this would be:

http://forum.chaos-project.com/index.php/board,64.0.html
30
ARC Welder / Re: ATTN: F0
October 28, 2012, 02:18:42 am
F0, if you don't finish the editor soon Blizzy's gonna have to wait even LONGER to play Chaotic Fury!
31
News / Suggestions / Feedback / Re: Final Fantasy Week
October 15, 2012, 11:25:57 pm
Rubicante please =3
32
Entertainment / Re: Lord of Sealand
October 08, 2012, 10:15:35 pm
Nobody can call you a nobody, you'd be a fuckin LORD!
33
ARC Welder / Re: ARCed.NET
September 09, 2012, 06:52:49 pm
F0 need reminder tazing?
34
Run Time Package / Re: Run Time Package
August 30, 2012, 06:10:58 am
Some of the trees looks really flat, more like stickers than a plant.

Might just be an issue with shading though.
35
Quote from: Blizzard on March 21, 2012, 08:42:04 am
I'm getting more and more the feeling that Enterbrain consists out of two programmers that hire a graphics artist or two along with a random composer for their next RM.


Well, that would describe their entire maker group.  I don't even want to think about what makes up their whole magazine base.
36
It's a real quality issue with some anime both in the quality of voices and the translation used.

For Yugioh, the voices were actually far better than the Japanese voices (the JP voices don't really seem to fit the characters themselves), but they had to butcher the script in a few areas.  In this case, it balances good voices w/ decent writing (sadly this didn't carry through to GX, but it did well in 5Ds even though they had to lighten the story a bit).

Lately the quality of dubs has actually increased to the point where it's a matter of if you would rather read or not.  Highschool of the Dead, Asobi ni Iku Yo (the US title is Cat Planet Cuties...not the greatest renaming since the original name is "We're Coming to Play"), Panty and Stocking, and a few other series have had AMAZING dubs done.

The complaints with Naruto actually stem from a few really bad translations because it was being prepared for a young audience (Age Range 8-10) rather than its intended range (12-15) and the use of the line "BELIEVE IT" to mask over Naruto's unique speech pattern which tended to add -ttebayo to the end of the last word he would say in a sentence (doesn't carry any meaning, it's like a catgirl adding -nyan to the end of her sentences).  These problems disappear towards the end of the First Part (Before the Shippuden Timeskip), but I can't vouch for the anime after this point because I was unable to watch it.  Also, if you do watch this, do yourself a favor and SKIP the massive filler arc.  You'll thank me later.
37
General Discussion / Re: Mapping Improvement Thread
July 16, 2012, 02:34:14 am
Quote from: diagostimo on July 16, 2012, 12:31:20 am
*(posts this here because it is somewhat related)
hey, i have a little mapping dilema on my hands, heres a picture of a wall in one of my main cities:
Spoiler: ShowHide

ok so what im trying to achieve is a bridge effect, if you are on the wall then you should be able to walk over, or if your not you should be able to walk under it, i could achieve this with events but the problem is outlined in the blue box, those tiles have priority for when on the wall, so there i have the wall and floor tile, and i cant have both tiles as an event :/ i would just like some input on this situation, what do you think my options would be with/without scripts?


I have a (semi) solution.  For CF, I use larger bridges and such so this work for me.  Before the character reaches the Blue Outline (in my case 2 steps into the tunnel), the map is changed (no transition) to a map that contains the under-bridge areas of that part.  This is something I've experimented with for a rather large city (which has made mapping longer to the point of severely delaying work), but overall much more immersive.
38
General Discussion / Re: *is proud of himself*
July 15, 2012, 05:28:14 pm
...........................................

*Does exactly what G_g is doing*
39
Welcome! / Re: Hmmm
May 30, 2012, 07:44:27 pm
40
I use Custopack Tools for Windows 7, just if you wanna add another.