green for the HP blue for the SP Red for the limit/overdrive bar ummm yea I want to use face sets I just havent made them yet but I plan to and yes to the rounded edge please.
I actually really like that one that Aqua posted lol can I possibly get that one except with the top bar for HP and the bottom used for Blizz's overdrive/limitbreak system bar. and then maybe put a bar in between them for the SP? that would be perfect for me
So I found an interesting style of sprites awhile back made by Southerland and decided to try my skill at this style and I have to say i am really liking it for my game along with the Blizz ABS please tell me what you think. Keep in mind these are concept characters so far.
How would you go about disabling the premenu windo that pops up?
Second question, Is there a way to summon more then 1 thing at a time from a skill? example, use a skill and summon 4 things at once with just that 1 skill.
omg thank you I figured it was a basic call script but i am new to scripting. ( still lerning ) this problem has been holding me up for like 3 days now lol but thank you.
mormally that wold work but my case is a unique one. I need it to automatically take the weapon from the inventory even if it is above 1 and if it is at 1 un equip it and then remove it but there is no conditional branch option to make it check the amount of a weapon in the inventory and there is no way to set the amount to a variable as far as i know. so any other suggestions?
Ok I was not really sure where to post this but I figured here would be best.
I am trying to make events that require a certain weapon to be equiped which is easy with a conditional branch. then the event would subtract 1 from the total amount of that weapon but when I do this through the "change weapon" option it will subtract the 1 unless the last 1 is the 1 equiped then it does nothing. is there a way to change this so even if the last of that weapon in the characters inventory is the 1 equiped it will still take it away?
I was using a conditional branch because I was having a different button set for using a form of tools and I wanted it to check if the button was pressed then it would take away from the sp and do the rest of the event but I have all that figured out I just cant figure out how to make it where it only checks the condition if the player is in the next tile over (from any side of it) as it stands right now if I push the button I have assigned in the conditional branch i can activate it from anywhere on the map.
Could someone please make an RTP style sprite sheet for Kazuma from S-Cry-Ed? I would very much appreciate it. all credit would go to the creator.
I am trying to mak one myself but I don;t really know if it looks up to par and I am new to spriting so tell me what you think about what I have done so far.
Edit: wow I feel really dumb..... I forgot to set HIDE_SKILLS to true XD so yea ignore the question lol.
ok thanks a bunch for that. but how would I go about setting it up? I mean I have a skill set up with prereq's but when I test the game that skill appears as the disabled_color still instead of not being there. Sorry if I am being a pain in the butt I am trying to learn while getting help lol.
Finally it let me register!! Anyways I am thankful to you for editing the script for me but I as wondering, is it possible so that it doesnt even show the name/icon and description of the skills that have prerequiste skills until the prerequistes have been met? Basically what I am saying is make it so the player does not know the skill exists until they learn all prereq's.