Chaos Project

Game Development => Projects => New Projects => Topic started by: G_G on April 12, 2010, 11:02:47 pm

Title: [C#:XNA] Basic Rpg Engine
Post by: G_G on April 12, 2010, 11:02:47 pm
Basic Rpg Engine
Authors: game_guy aka Ronnie Mooney
Version: Pre-Release Pre-Alpha Test V2



Introduction

Well for awhile now I've been trying to make somewhat of an RPG Engine or starter kit or whatever you want to call it in XNA. I've got some really basic concepts done as of right now. I'll keep you updated

Version History:
Pre-Release Pre-Alpha Test - April 12th, 2010:



Features




Planned Features

These are features that are going to be in the next demo.
Completed
In Progress
Not Started



Screenshots/Videos

Too lazy for screenshots so I'll place some videos here.



Downloads

Bugs as of Pre-Release Pre-Alpha Test:


Microsoft Xna Redistributable:
You need this in order to run my game. I don't know why it does that, I find it very stupid you need it.
Once you install it, you won't need to install it again.
Download (Size: 7.4 MB) (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2)
If the above link installer won't work, try this one.
Download (Size: 7.4 MB) (http://www.microsoft.com/downloads/details.aspx?familyid=53867A2A-E249-4560-8011-98EB3E799EF2&displaylang=en)

Pre-Release Pre-Alpha Test
Here's the actual game download. Feel free to test it out. In fact please test it out and let me know what you think.
When downloaded, extract the contents of the zip, then run the Basic Rpg.exe that has the game controller as the icon.
Download (Size: 119KB) (http://decisive-games.com/ggp/dgimgs/PreReleasePreAlphaTest%20V2.zip)
Controls:
Arrow Keys ~ Move
Q ~ Go to Next Map


Credits and Thanks




Author's Notes

Let me know any bugs or what I could improve on or add.
Title: Re: Basic Rpg Engine [C#:XNA]
Post by: winkio on April 12, 2010, 11:05:43 pm
If you ever have questions, I've already set up pretty much everything a 2D game needs in XNA (sprite sheets, animation, scrolling, physics, collisions, particles, menus, savegames, sound, advanced input, etc.)
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: Aqua on April 12, 2010, 11:08:02 pm
I'm jealous of your willingness to learn new programming stuff =/
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: G_G on April 12, 2010, 11:10:10 pm
Quote from: winkio on April 12, 2010, 11:05:43 pm
If you ever have questions, I've already set up pretty much everything a 2D game needs in XNA (sprite sheets, animation, scrolling, physics, collisions, particles, menus, savegames, sound, advanced input, etc.)


Cool. :D I may be needing your help in the near future.

Quote from: Aqua on April 12, 2010, 11:08:02 pm
I'm jealous of your willingness to learn new programming stuff =/


Pshh. Aqua jealous? Thats like asking a dog to lay a goose egg.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: Aqua on April 12, 2010, 11:12:26 pm
Exactly.
Happens once in a green moon~
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: Ryex on April 12, 2010, 11:16:31 pm
Quote from: Aqua on April 12, 2010, 11:12:26 pm
Exactly.
Happens once in a green moon~

Blue moon...
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: G_G on April 12, 2010, 11:19:24 pm
No she's saying its more rare then a green moon. You never see those anymore.

Anyways added a new download link in case anyone couldn't get it to run before.

EDIT: Added the right redistributable.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: G_G on April 14, 2010, 07:54:19 pm
*Legal Bump*
Okay I added a different link for the Redistributable in case anyone had troubles with it before. So re-download it if you couldn't get the redist to run before.

Also added a Planned Features.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: G_G on April 18, 2010, 08:55:00 am
*Legal Bump*
Updates:
The next update is coming along great!
Here's whats done.

NPC Currently non moving ones.
A basic show text command. However the text doesn't dispose when it should.
A basic save system that saves players location.
Title: Re: [C#:XNA] Basic Rpg Engine
Post by: G_G on April 19, 2010, 03:52:35 pm
*legal bump* (Yes I checked date and time. Its been more then 24 hours)

Okay new version, here's whats new:
NPC's Moving and Stationary ones.
thats it.

New download.
Pre-Release Pre-Alpha V2 (http://decisive-games.com/ggp/dgimgs/PreReleasePreAlphaTest%20V2.zip)