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Topics - Cates

1
. . . and a couple others.

I'm creating an "Actor" class in my game and my ideas surpass my skill to make them happen, so here's a request for anyone to take a shot at one or all of the below skill requests.

Script-wise, the game will use among other things the RO Skills/Class Changing Script found here at CP, as well as the Tankentai sideview system, and several features from tons and Zer0's addons.

Skills I'd like to see in my game are listed below. Help/ideas/suggestions for any or all would be appreciated!

Death Scene
Effect: The character fakes his own death, and enemies ignore him completely. Taking an action (other than defend) will break the effect and enemies "notice" him again.
Notes: I love the skill name, so I'm open to many variations on this theme if one script method works better than another. Perhaps the effect only goes away when the character takes a hostile action.


Improvise
Effect: The actor makes something up on the spot, resulting in a random effect.
Notes:This is sort of like a gambling or roulette skill from old games. You select "improvise" (for relatively low SP) and any one of a number of effects could occur, some helpful, some harmful, some just plain silly.


Impersonate
Effect: The actor can mimic the skills of one of the other party members.
Notes: Again, I'm open to variations. Maybe an an FF "Mimic" style skill where the Actor repeats the last action. More desirable would be the ability to choose from among his fellow party member's skills. Given that the player can change classes with the RO script, the list of fellow party members' skills would change from game to game.


Give Alms
Effect: Damage foes by throwing gold at them.
Notes:Like the old Samurai "Toss" skill. Throw gold, either a flat rate or a percentage of the party's gold, and bad guys get hurt by such amazing generosity.  ;)


Taunt
Effect: Enrage an enemy into focusing his attacks upon the taunter.
Notes:Standard taunty-ness. I insult you, and you can't think about anything else but attacking me.


Impale - Working Title
Effect: A powerful melee attack that comes with a chance your weapon might break.
Notes: Not really one of the actor classes' skills, but one I'd like to include. For DII fans the concept comes from the Amazon's skill of the same name. I would be satisfied with a system that caused the weapon to "break" (ie, be lost completely from your inventory), but an even cooler system would be one that leaves the weapon in shards that must be taken to a smith and reforged.

Thanks in advance for any scripts or tips!
2
Script Requests / Help - Two-Hand Weapons
December 31, 2010, 10:00:10 am
I'd like to have a simple two-hand weapon system that won't allow a user to equip a two-hand weapon and a shield at the same time.

I'm pretty much a novice, and have tried accomplishing this through events but have not been successful. Maybe I'm just not grasping the right way to do it.

Other mult-equipment scripts I've seen (such as one I saw in Blizz's tons tester in the script development pack) are beyond what I'm looking for. I don't want actors to be able to dual wield, for instance, so I don't need multiple weapon hands or multi-hit weapons.

The simple choice for players in my game should be for greater defense with a shield, or more offense with a two-hander. They either have a two-hand weapon without shield or a one-hander and a shield.

Any tips? Thanks!