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Topics - Rahvin

1
Hello :).

Is it possible to run a Common Event when an armor or a weapon is equiped or unequiped?

For example: I'd like to create an armor which gives the player some kind of night vision, when equiped (a common event simply places a green overlay over the screen).
Unfortunately you can not assign a Common Event to a weapon or an armor.

Any idea how to make this work? Perhaps a script that checkes if a certain armor is equiped and then run a Common Event via script?
Unfortunately I'm not skilled enough to write such a script, yet.

Any help is greatly appreciated :).

Edit:
I already found a script :):
http://www.rpgmakervxace.net/topic/6860-equip-events/
2
Tutorials / [VX ACE] noob questions, best practices
April 16, 2013, 03:28:04 am
Hello, I have some beginner questions :).

1. What is the best way to mark a dialog as done?
    I want to make a dialog with a warden for the first time, the player passes. When the dialog is finished, the warden should stay but don't talk to the player anymore.

2. I have a very dialogue intense NPC who gives quests to the player. The event will become very large and confusing.
    Can I somehow split this large event in several smaller ones and call them via script?

3. What is the best way to store player progress? Should I store this in a global var or handel it in every single event?