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Messages - MarkHest

601
Hey!  :haha:


I have a little question aboute an adjustment i want to make in the Tons of Addons script Unique Skill Commands (second script, line 1152)

See, i want to make it possible to give the Class Skill Command a color but i have no scripting capabilities whatsoever.

So can anyone help me make this possible?

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EDIT: Nevermind, save the trouble :P (Topic locked)
602
Run Time Package / Re: RTP Audio
May 15, 2011, 08:16:33 pm
TYPE:  BGM
FILENAME:  001-Field01
AUTHOR:  Markus Hestnes
LINK:  Link


(had to make the whole download link visible or the link didn't worked, i guess it won't hurt :P)

Fixed, remember the naming conventions!  - Zer0
603
Quote from: game_guy on May 05, 2011, 09:16:57 pm
Stormtronics.
http://forum.chaos-project.com/index.php/topic,111.0.html


So much better than what i had in mind :D
Thanks game_guy for telling me aboute it ^^
605
Quote from: karldaylo on May 05, 2011, 08:07:26 am
window skin can be changed via database settings... you could google up windowskins resources (or just rmxp wondwskin then go to images results)

and the menu settings.. well im not sure if this will do it.. its a great work from zero :)
http://forum.chaos-project.com/index.php/topic,6784.0.html


Not exactly what i had in mind  :^_^':
606
Hello there!

I just tried one of Blizzards games and i feelt like i wanted to use one of his ideas a little bit  :^_^':

There was this script he made to adjust the Menu(where you check status, use items, equipment etc etc) and i though, "HEY! I want that in my game!!" *points at the screen* :up:


So is it possible to make a script to adjust my menu a little bit like the screenshots i post below.
(Don't know how long this script might get but i get ideas popping into my head this very moment i'm writing)

Normal Menu: ShowHide





1: To load a different windowskin on my "menu" but keeps the original Windowskin on my text windows and such.

2: To resize everything to make it look like:

Resized Menu: ShowHide





Now for the cool adjustments ^^

I though it would be cool if the menu changes shape depending on where you have your marker:

Like this: ShowHide


Notice how the menu is bigger since the marker is active there.
and when the marker swiches over to a charakter it would look like:

This: ShowHide


The Menu-Window gets smaller with a transition of 5 frames(or 10) and the Charakter-Window gets a bit bigger with that same transition duriation.(With transition i mean, animated. The menu doesn't instantly get's smaller/bigger in one jump but moves frame-by-frame and in the requested framerate)


Notice how i altso made a single window for one charakter. So it would look like this if i had four party members:

Four Charakters: ShowHide


You get the idea.




The background that is now light-green is supose to be transparent and the map showing instead with the screen tinted gray and a fog that moves with X and Y.
(You might altso have noticed that the "Steps Taken" window is gone.)




Oh and if possible i would like to do the same with all the other windows. Equipment, items, saves... etc etc. For example: The item window doesn't realy change size but it's resized to still show the transparent background and the fog moving.
However the equipment screen would change size since you swich between two windows.

When you swich window to example: Items. The screen would usualy just fade into that item window and cover the normal menu. But i though it would altso be cool of the menu selected(Items, save, skill etc etc, those windows that opens up a new screen) slided from the right and into the middle of the screen and when you go back it slides on to the left offscreen and disapear (With a duriation of maybe 5 or 10 frames)




Is this script a pain or is it easy?  :naughty:
607
General Discussion / Re: Autotiles?
April 17, 2011, 12:42:12 pm
Quote from: Taiine on April 11, 2011, 06:32:16 pm
This should help.



You can see the 16*16 edges better with this that should help show how they align and connect.

In the top left-hand corner, we have the main tile. This consists of the four outermost corners of the large tile below. The middle tile at the top is the main tile which the autotile will tile with - in other words, another autotile that will tile with this autotile.

For example, if you take a look at the waterfall autotile above, you will see that it has the main tile of the lake autotile here. This means that it will tile seamlessly with the lake.


http://vorpal86.snesorama.us/rmxp_autotiletemplates.html

There is a nice site with a lot of templates you can use when making auto tiles.



Thank you so much, this is realy gona help me!
Hopefully i will be able to make that smoth ice ground soon ^^

UPDATE: Okay, it was a bit more difficult than i though...
608
General Discussion / Autotiles?
April 11, 2011, 05:18:53 pm
Hi there! :haha:

I tried creating an AutoTile for my Icy-environmental map that have ice with white reflections in it but i found out an obvious problem with this  :facepalm:
All the white reflections got screwed up realy bad when i placed it in the editor.

This was going to happen either way since i don't have any experience of making autotiles but i ask now...

How does making autotiles work? Where exactly do you know that the picture will repeat so that it fits with the top 3 frames in the autotile?

It might be hard to explain in only words but please try and explain to me, how does making autotiles work and makes all the repeating patterns fit with each other.

//Cheers  ;)
609
RMXP Script Database / Re: [XP] Damage Images
April 02, 2011, 11:38:30 pm
Quote from: game_guy on April 02, 2011, 02:32:51 am
I'll look at it later. As in later of course I mean in a month or so. Then forget about it. I'll take a look. :3


Would be awesome if it was fixed some day, the damage numbers i created was stylish! x3

Please tell me when/if you fix it :)

Uppdate: I altso get an error with it when placing a debuff on an enemy while using the stormtronics_CMS script by blizzard.
It seems they are not compadible.
610
RMXP Script Database / Re: [XP] Damage Images
April 01, 2011, 01:45:23 pm
Found a bug!
(I'm using the default battle system)

When you get a buff messege(such as... Blink, sharp, barrier, resist etc etc... you get an error:

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Script'Damage Images' line 139: RGSSEError ocurred.

Failed to create bitmap
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Sorry to come with bad news :P