Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - winkio

41
General Discussion / Re: new custom Sprite sheet maker
December 29, 2015, 05:00:57 pm
It definitely has a number of interesting features.  It seems to be based on skeletal animations rather than classic spriting.  I don't think it would go well with a lot of the RMXP animation sprites for attacks and skills, but it is really cool.  I wonder if they plan to add weapon/skill/item animations and tilesets to the software later, or if they are planning on just sticking to characters.
43
Bug:
The [url][/url] tags for youtube links are not working right (see http://forum.chaos-project.com/index.php/topic,68.2500.html).  Some youtube tag gets added to them, but not to other links.

Theme:
Astonished (didn't test others)

Browser:
Chrome

Reproduction:
It seems to happen on any url link to youtube


by Blizz: Fixed. LMAO, it turns out that the add-on for YT tags doesn't work, but that SMF 2 already supports them by default.
44
Bitmap fonts also have the advantage of not being fixed width, so the spacing will be much better than if you used the image in your example.  You can find some good tools for making the base of a bitmap font from a standard font where you can pick the font size and style.  Makes it easy if you just want to manipulate the colors/outlines in something like photoshop.
45
Quote from: winkio on December 24, 2015, 04:01:18 pm
The image width will be the digit width times the number of digits (you can get number of digits and the actual digits themselves by recursively dividing by 10 and taking the remainder)


List<int> GetDigits(int num)
{
    List<int> result = new List<int>();
    int remainder = num;
    // I'm just ignoring 0 and negatives, you could easily change the code to work for them as well
    if (remainder <= 0)
    {
        result.add(0);
        return result;
    }
    // loop through each digit until there is no remainder left
    while (remainder != 0)
    {
        // next digit is remainder % 10
        result.add(remainder % 10);
        // divide remainder by 10.  This will truncate the last digit and move the next digit into the 1s place
        remainder = remainder / 10;
    }
    // the digits are in reverse order, so reverse the list (we got the 1s digit first, then the 10s, then the 100s, etc.)
    return result.reverse();
}
46
You shouldn't have to cut the image into smaller images, you should be able to only draw only a specified region of the large image.  I'm not familiar with Unity, so I can't give you an exact method call, but look for a draw method with an argument named 'source' or something similar.

So you should make a new object that gets drawn like this:
The image width will be the digit width times the number of digits (you can get number of digits and the actual digits themselves by recursively dividing by 10 and taking the remainder)
The image height will be the height of a digit.
And then in the draw method, draw each digit using a source rectangle and add an offset to the X position so that it gets drawn to the right of the last digit.
50
News / Suggestions / Feedback / Re: Forum Error?
December 10, 2015, 06:15:39 pm
I hate to be that guy that complains about small details, but I'm really not a fan of the colored backgrounds on pretty much everything.  It's okay for the board and topic links, but not so much for the posts, profiles, etc.  Also, I don't like how the posts page keeps the extra space on the sides of the page, I prefer it use as much screen space as possible like it does now.
51
We are in an era where the market is saturated with indie games, many of which are terrible.  A large part of this is thanks to the low restrictions put on mobile and steam marketplaces.

So anyways, games are so common that people will not just try any game they can get their hands on.  They need to think that the game looks fun to play. 

I think the best way to get people playing would be to make a trailer video of a bunch of segments of raw gameplay stitched together.  Go light on the effects and the dramatic flair, and give people an honest look at what the game is like.  If the parts of the game that you show look fun, people will play on their own.  If not, then they won't, and maybe that shows that you have a bigger problem (which is that your game is not actually interesting compared to the masses of other games out there). 
52
Chat / Re: Your Life Here
December 09, 2015, 06:31:23 pm
Nice!  Happy to see that jobs are going well :)
53
News / Suggestions / Feedback / Re: Forum Error?
November 26, 2015, 02:41:18 pm
Your image doesn't work, but if you are talking about the "Deprecated: preg_replace()" messages, I'm getting those too.
54
RMXP Script Database / Re: [XP] Blizz-ABS
October 31, 2015, 01:53:12 am
That's the right part I was thinking of, but it looks like we have to trace the code a little farther.  I don't remember exactly, but there should either be more code a bit further down that deals with the move flag, or it is passed to the Map_Enemy constructor in part 3.  I'll have to download the code and take a look tomorrow.

EDIT: A day late, but it ended up being in the Map_Enemy constructor:
@move_flag = !move


you will have to make a quick edit to part 3, changing line 3167 from
attr_reader   :move_flag

to
attr_accessor :move_flag


and then you should just need a script call to set the flag, I think it should be
$game_map.events[ID].move_flag = true

where ID is the ID of the event.  Also, the script call will be opposite the flag, so setting it to false will turn the \move flag on, and true will turn it off.
55
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 08:50:29 pm
nope.  Try searching for
move'
(with the ending quote).  Should be in Blizz-ABS part 2 I think.
56
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 06:09:22 pm
There's probably a script call you can use to turn the /move flag on and off so that you don't have to rename the event.  I don't have RMXP or any Blizz-ABS code on my current laptop, but if you search for the flag, you should be able to find it.
57
If you want to use Blizz-ABS, you could make some quick boss battles in an hour or two.  I made a demo a few years ago here: http://forum.chaos-project.com/index.php/topic,8792.0.html.  Although I no longer have a webhost, so all the images are broken, you can still download the unecrypted project from the mirror at the top.  Feel free to use any of the event code/scripts in there, although the Blizz-ABS version may be a little old.  Boss battles are also a thing where you can always add specialized graphics, or new abilities if you have the extra time.  And if you like the concept of one of your bosses enough, you could make a longer game around it.
58
Chat / Re: Your Life Here
October 21, 2015, 07:02:22 pm
YEEEEEEEEEEEAAAAAAAAAAAH

Good work!  Wooooooooooh!  So proud.

QuoteI already feel this is over-worth my value


What most programmers have over you is experience, not talent or innate ability.  Respect that fact and gain some experience of your own, and don't be intimidated when you are introduced to concepts and systems that your coworkers have been using for years :)
59
Welcome! / Re: Zeriab is back, this time with hugs
October 21, 2015, 06:49:46 pm
The hug machine returns!

Hm, not too much has happened on the scripting/development side of things in the past few years.  Mostly it has just been lots of juicy, juicy drama XD

People are working on various projects, so there's still plenty of code discussion, but it's not really as Ruby/RMXP focused as a few years ago.

Welcome back!
60
try to browse a lot of different sites, especially different manufacturers like HP, lenovo, dell, etc.  I got my current laptop because it was 20% off on Microsoft's website ($1200, down from $1500).  If you keep looking a lot of different places, you should be able to find a good deal within your price range.