Dude, this is the best thing ever made for RMXP, i aways hated that level up thing, this is more realistic, but, i was wondering:
It could be even more realistic if the increassed HP/SP amount were based on a defined % of the lost HP/SP, and
not a fixed number... same thing for STR, DEF, INT, and AGI:
HP will incrasse based on total damage taken in the whole battle ( of course it will be a small % of the total damage )
SP will increasse based on total SP used in the whole battle
STR will increasse based on the total damage made by atacking ( also on STR based skills )
DEF ( dex
) will increasse on the total damage taken wile defending
INT will increasse on total damage made by using magic atacks ( also only INT based skills... )
AGI on how many atacks and evasions made in the battle ( also if the actor is the first to atack... )
Well i am kinda asking for you to rewrite the script but, it will be cool
, it will be even more realistic !
( im brazilian so if i wrote something wrong just dont mind it
)