Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sylphe

21
Wow really cool can't wait to play it  ! I love the screenshots ! :D

















Spoiler: ShowHide
trololo
22
Oh no :( I think this game could be an excellent example  of what we can do for BABS bosses ... Sure no one can upload it again ? :S
23
Script Troubleshooting / Re: Script Syntaxerror
May 05, 2015, 05:07:08 pm
I am groot
24
oh vxa ok that's clever  :3 well I already did something for the charac I showed you :
Spoiler: ShowHide

(you'll notice a small effect I made on the right of its right eye)
but that's all ^^'
I want to make him smile and frown and be sad or joke :3
then I will test vxa's face maker you said, to make some other faces *o*
25
Hello I have a particular request about devlopment in C, precisely in image processing, doing a median filter :S
Make a median filter is not very hard (you have your zone around the pixel you're checking then you fix this pixel to the middle value into your zone),
but making a median filter over multiple images at a time is more complicated.
The way I have to process is :
I have some pictures showing a man or two walking occasionally in an area. (pictures have identical size and background)
I have to check, for each pixel, then for each picture, the middle value of that pixel througout all pictures...

The problem is that I must keep for each pixel those values : x, y, picture_number, value.
With a 2D matrix I can keep x,y,value  but it will be rewrited from a picture to another :/
Do you think it is worth it / obligatory to create a 3D matrix instead of 2D in C ? (I have around 800 pictures to process)
Or maybe did you already do something similar and know how to do? ^^

EDIT:  fixed I just had to inverse loops
26
:3
It is me again Zex  :ninja: , I was wondering if you make/modify some faces pic ?
If so, what software do you use ? Photoshop always or maybe something like face maker ?
(yeah I intend to create/modify some faces for my chars *o*)
27
Script Troubleshooting / Re: Script Syntaxerror
May 03, 2015, 01:21:48 pm
Oh ok I didn't know, maybe I saw that but didn't notice  ! xD

Also I think you should create the array then return the variable containing the array then see if the error still there.
something like :
array = [100]
...
when 1 then return array
28
Hey ... I didn't know where to post that ... I thought it was in script troubleshooting but Blizzard rules said "If there is a topic related to your script in script database then post in this topic"  so here I am ...

I think it is a very good script and I decided to use it in my game, but I don't have good animation to show a "target" for now so ... I decided to add a little something :
show the targeting graphic with a picture. And it works, but I just have one issue.

When I teleport my hero from a map to another, then an automatic event run but ...  the graphic is still here ! And it targets an empty place I don't know why xD (even when I put wait at the first line of the event).

I think it is not really related to this script in particular but to every scripts that use pictures, I'm not a very good scripter I think so here is the part I changed ( "labelled" with Stanley's add) :

Spoiler: ShowHide


#==============================================================================
# Sprite_Targeter
#==============================================================================

class Sprite_Targeter < RPG::Sprite
 
  attr_accessor :character
 
  def initialize(viewport, character = nil)
    super(viewport)
    # stanley's add : if else
    if LiTTleDRAgo::TARGET_ANIMATION_ID == nil
      self.bitmap = RPG::Cache.picture("Curseur ennemi") # the name of the picture
      self.src_rect = Rect.new(0, 0, 32, 32)
      self.visible = false
    else
      self.bitmap = Bitmap.new(1, 1)
    end
    @character = character
    update
  end
 
  # STANLEY'S ADD : method dispose
  def dispose
    if self.bitmap != nil
      self.bitmap.dispose
    end
    self.visible = false
    super
  end
 
  def update
    @character = $BlizzABS.autotarget
    if @character == nil
      @loop_animation_id = 0
      loop_animation(nil)
      return
    end
    super
    # stanley's add : if
    if LiTTleDRAgo::TARGET_ANIMATION_ID == nil
      self.visible = true
      self.src_rect.x += 32 if Graphics.frame_count % 5 == 0
      self.src_rect.x %= 128
      self.src_rect.y = 0 # or 32 for blue one
      if $BlizzABS.autotarget == nil 
        self.visible = false
      else
        self.x = @character.screen_x - 16
        self.y = @character.screen_y - 23
        self.z = @character.screen_z(0)
      end
     
    elsif @loop_animation_id == 0
      @loop_animation_id = LiTTleDRAgo::TARGET_ANIMATION_ID
      loop_animation($data_animations[@loop_animation_id])
     
      self.x = @character.screen_x
      self.y = @character.screen_y
      self.z = @character.screen_z(0)
    end
 
  end
 
end

#==============================================================================
# Spriteset_Map
#==============================================================================

class Spriteset_Map
 
  alias init_autotarget_later initialize
  def initialize
    #Stanley's add : we check in the class Sprite_Targeter if it is set to nil
   # if LiTTleDRAgo::TARGET_ANIMATION_ID != nil
     @autotarget = Sprite_Targeter.new(@viewport1)
  # end
   $game_temp.target_cursor_sprite = @target_cursor_sprite
    init_autotarget_later
  end
 
  alias update_autotarget_later update
  def update
    @autotarget.update if @autotarget != nil
    update_autotarget_later
  end
 
  alias dispose_autotarget_later dispose
  def dispose
    if @autotarget != nil
      @autotarget.dispose
      @autotarget = nil
    end
    dispose_autotarget_later
  end
 
end


Also I tried to see if it entered in the Sprite_Targeter "dispose" method when changing map, and yes. So I added this "visible = false" in the dispose method, but it doesn't changed anything :/

EDIT : Waiting for a better idea I made a global variable that I set to false to temporarily desactivate the cursor
29
Script Troubleshooting / Re: Script Syntaxerror
May 03, 2015, 02:14:06 am
I think it is  when 2 then return 100 ... and not [100]

Also...  def self.methodName   ??? WTF never saw that before xD
30
Oooow ok I'm sorry ! I didn't see there was the same thing B-ABS compatible ._. thank you
At first I saw you're hotfoot script and I didn't understand what was hotfoot even when reading your post xD (surely because I'm french)
So I downloaded your "modular passable" demo so I thought it was ok to post my request here ^^
Well if I'm interested in MMW it is mainly for the "You can move while I'm talking" thing xD and my custom message system don't allow me to write a "(" in a message lol.
That's why MMW Ex fit me also ^^
(and you're right, putting the accessor in game_character fixed the bug, but another error appeared in my next event - Endless circle - I think I will use MMW Ex...)

Don't forget B-ABS in your compatibility section :p
31
This is a fantastic bundle of scripts *o* great job !

However I tried to use the MMW of your demo in my game but I experience a "bug" that appears at the very end of my first event, here is the error :
Spoiler: ShowHide

At the end of my event I show a simple message (that is shown in game) then I activate the local switch A to stop the event and at this moment I get this error.

Even when I disable the "sticky" option the error shows.

I actually have  RTP scripts, Modular passable (last version) and collision optimizer and those scripts (you can also see the line of the error in the screenshot) :
Spoiler: ShowHide


and

Spoiler: ShowHide


... I also scripted "set_max_dist(1)" at the top of the event but I keep the error :/
Any Idea what could cause it ? ^^ (the only thing that rewrite Game_Player < Game_Character in my scripts are yours lol)
32
Yahou !! I didn't get the blank space thing but I did an aura ! *o* thank  you verymuch !  I show you the result :
Spoiler: ShowHide


pretty cool uh ?  8)         xD
33
Resources / Re: Arkane's General Audio Thread
April 29, 2015, 05:10:31 pm
Yeah I know there maybe are nochance to get a reply but.... "Trying doesn't kill" as we say.

Well I saw this thread at its creation but I didn't really thought of what I wanted ad musics.
Now I have some ideas and I come to ask for a small remake of this music : https://www.youtube.com/watch?v=JA_VeKxyfiU

D'you like it ? ^^
I just want it darker, a little more mysterious.
No need to change the song too much, I mainly don't want the others say wow you just copied it ! :3
34
 :D Good thank you ! I'm at gran pas for 2 days I will try to make that this way with paint.NET :3 !
35
fjshhr5 good I was waiting someone that didn't see the age of this thread and comment to make it revive  8)

So my resquest is simple I want to know how to easily do an aura like the red thing with this charac :
Spoiler: ShowHide




or make it for me with my charac if it is not so simple to explain :S

36
 :ninja: Hey guys ! (xD some will be like "Not "Hey guys" !! WHERE DYOU BEEN ALL THE TIME" well I'm sorry I had a lot to do with school etc and changing computer didn't help,  but I never give up with rmxp héhé  :P)

So I'm back here to share a bit of my work and get your opinion about it  :-*

In a project I have I just noticed my charac wasn't very very charming, see :
Spoiler: ShowHide




Well I was searching for something simple but custmized and stylish x) I wanted to change clothes first.
So I began creating a charac with Chara Maker XP :
Spoiler: ShowHide




Then I just fused both and made a little pixel modifictions to have something custom... and finally I have this charac as my main :
Spoiler: ShowHide




And before doing it jumping, running etc (like I did with first charac) I wanted to know what you think of the final character ? Didn't I do mistakes with pixels/color that you would change ? Do you see some modifications that would fit adding to the charac ?

Any suggestion and opinion is welcome :)

(I also need some glittering things for the "spelling" move charset, I call for your experience and resources if you have something just like the gllitters around tinker bell that could fit a charac lol)
EDIT : found it
Spoiler: ShowHide



héhé
37
Video Games / Re: Free Steam Keys
November 11, 2014, 10:49:35 am
Heyy game guy what's the best key remaining to you ? ^^
38
RMXP Script Database / Re: [XP] RMX-OS
August 05, 2014, 05:12:44 pm
Yeah we should begin to fix the most annoying bug ... when you cannot attack anyone in the map because of... I dunno why but it's sooo annoying !
39
RMXP Script Database / Re: [XP] RMX-OS Party HUD
August 04, 2014, 01:26:50 pm
got error when running game , the first was because you commented BACKGROUND in module so the script doesn't recognize its word
then I got this I dunno why
Spoiler: ShowHide
40
RMXP Script Database / Re: [XP] RMX-OS Party HUD
August 04, 2014, 12:31:55 pm
Great work chaucer !! ^^
I just experienced few bugs, I have 3 persos (leader, player1, player2) :
Leader invite player1 and he see his HUD but player1 cannot see Leader's HUD
Leader invite player2, then Leader see the two HUDs, player1 see Leader's HUD but not player2's HUD and player2 see Leader's HUD but not player1's HUD ^^
also hp/sp not refresh when players aren't on same map