RM Susano'o
Authors: PedroHLC
Version: 0.7.3
Type: Encryption Solution
Key Term: Game Utility
Authors: PedroHLC
Version: 0.7.3
Type: Encryption Solution
Key Term: Game Utility
Introduction
First of all, sorry about my English, I'm Brazilian and I don't practice it too much. Well, this is my solution for protecting our games, it doesn't uses RGSSAD method neither modifications on the RGSS Library. I waited two years to publish it, only to make sure that the games will be enough protected.
Features
I can't say too much about it, but I can tell you what it is good for:
- For real protecting your game of any decompiling methods.
- For on-line games w/ update support (since the encrypted files aren't in one big file, it's easier to make little updates).
- For running your game as fast as one using RGSSAD because it only uses C++ methods.
- For making what RGSSAD, BlockXP and DRGSS didn't done.
What it reals does?: Encrypt your graphics, audios and marshal files (only those ones in the 'Data' folder)
Screenshots
I believe no screenshots are needed.
Demo
Download 4SHARED.COM (size: 1648 Kb)
Download DROPBOX.COM (size: 1648 Kb)
Instructions
Any other information that you may need (like the instructions) is in the demo file.
Compatibility
You have to run it as an administrator in Vista/Seven if any SE fails to play
Credits and Thanks
Thanks for:
- HugoLnx for starting the project.
- For those that helped me with some ideas Anderson Porto and DarkD.Vicious.
- And for "ç¼çœ¼çš,,å¤å¨œ" too, he's extraordinary work helped me too much.
- Drago del Fato and ForeverZer0, they found a way of discovering original password in 0.7.2
If you use it, or a part of it, for anything, don't forget to put "PedroHLC" and "ç¼çœ¼çš,,å¤å¨œ" in the credits.
Source Code
Project in github: RM-Susano-o
Author's Notes
First public release: 05/12/2011
Last public release: 10/09/2011
Thanks you for reading this topic, for any help or if you need to tell me a bug, comment in this topic or send me a message: plaracampos@hotmail.com . Soon in RMVX too...