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Messages - ShadowPierce

561
Welcome! / Re: Hiya!
October 16, 2009, 11:02:16 pm
->Hey everyone!!! Thanks for all the positive reply!  :haha: Yep, I'm Filipino, I play persona & yes I, too, like turtles... I have a problem in timing when posting here 'coz my GMT is +8 which is probably 12-15 hours advanced in the States... Like now, It's probably 11pm-1am there though it's only 11am here...  :^_^': Anyway, thanks for greeting me & making me feel welcome...  :up:

I promise I'll upload my work here first before in my blog...  :haha:


562
RMXP Script Database / Re: [XP] Tons of Add-ons
October 16, 2009, 10:52:52 pm
->Awright, thanks for trying to fix this peronally...   :yesmaster:



Thank you very much!!!  :haha:


563
Welcome! / Re: Hiya!
October 16, 2009, 09:58:01 am
-> MY WORST SUBJECT ! ! ! XD  :^_^':


564
RMXP Script Database / Re: [XP] Tons of Add-ons
October 16, 2009, 09:52:12 am
->Maybe I have, here are some of the configurations that might matter:

Spoiler: ShowHide
*Passive skills & Charge Skill Add-ons activated(Passive skill working fine...)
*Giga Strike skill does nothing but activate an animation for the skill... (Learned by Brawler class)
*Charging Up state is set to Can't move, has 100% chance to wear off after 2 turns & is removed after battle...
*Unleash skill has 600 ATK & targets one enemy... (Not learned by Brawler Class)


I might be forgetting something or Unleash has to be learned by my Brawler class first?


565
RMXP Script Database / Re: [XP] Tons of Add-ons
October 16, 2009, 08:13:37 am
->How can I inflict the status to myself if I have to target the enemy? When I use the script and make the trigger target the enemy, when I start a new game & I use "Giga Strike", the character uses "Giga Strike" but inflicts 0 damage to the intro enemy & the character doesn't get the "Charging Up" state... I'd be really happy if you'll be able to help me...

Please & thanks!!! ^^


566
Welcome! / Hiya!
October 16, 2009, 08:03:34 am
->It says to introduce yourself so... Here I am!

IGN: † Fa†aL †, Shadow*suffix*
Real Name: [Classified]
Age: 18
Gender: Male
Scripting Experience: Does Visual Basic count?  :haha:
Making RPG's since: October 11, 2009
Favorite RPGs: FF Series, Persona 3, Kingdom Hearts Series, Philippine Ragnarok Online/pRO, other MMOs
Favorite games: Guitar Hero/ Rock Band, Tekken, RMXP, Friends for Sale! (on Facebook), Warcraft 3: TFT (especially Defense of the Ancients), Peggle Nights
Likes: Rock n' Roll, Reading manga, playing games & stuff, Caramel Frap, DQ Blizzards
Dislikes: Posers, waking up early, mental block
Currently working on: Eternal Skies (Working on title)
Sig: Once had something about RO & lost it...  :^_^':

Please reply on my posts!!! ^^


567
RMXP Script Database / Re: [XP] Tons of Add-ons
October 16, 2009, 07:43:15 am
->Maybe I'm not explaining myself so well... Well, I'll try to tell it as straight & clear as I can...

What should be the effects of the "Gather Energy" skill? Should it inflict a "Charging Up" state to my character or have the effects of "Mass Heal" skill, which is -300? That is my problem because I've got this skill called "Giga Strike" which needs to charge for 2 turns & targets only 1 enemy... If I set the trigger skill to inflict the "Charging Up" state to my character, how can I target the enemy? When I don't set the state, the execute skill "Unleash" isn't used... Instead, the trigger skill is used immediately with 0 ATK...

Am I being too pushy? Please don't think I am, I just want help IF possible...  If you will help me, I will swear eternal allegiance to you... :bow:  (or something like that... ^^)


568
RMXP Script Database / Re: [XP] Tons of Add-ons
October 16, 2009, 07:12:53 am
->Say I make a skill called "Charge Attack" that charges for 2 turns, it is supposed to be a trigger skill which inflicts a "Charging Up" status to the caster... When the 2 turns are over, isn't it supposed to use a skill, say "Unleash", that executes the effect of the "Charge Attack"? I was wondering where I should put the damage of the skill, in "Charge Attack" or "Unleash"?

This is the other problem:
When I use the skill, it executes immediately without charging... And it uses the "Charge Attack" skill instead of the "Unleash" skill... Could it be in conflict with any of my other scripts?

Here are the scripts I use (in order):

Spoiler: ShowHide
*Advanced Shop Status Window by RPG Advocate
*One Man CMS by Rune
*Tons of Add-Ons by Blizzard (Passive Skills & Charge Skill activated)
*Stat Distribution System by Blizzard
*RO Job/Skill System by Blizzard
*Main


I'm not telling you to do it, I'm just requesting if you have the interest or time... Anyway, please help me... :plz:

Please & thanks!!! ^^
569
RMXP Script Database / Re: [XP] Tons of Add-ons
October 16, 2009, 05:56:06 am
->Sir, I've got a problem... The charge skill doesn't seem to work on me... How exactly do I use it and what the Trigger & Execution skill's effects should be? Like where should I put the attack's power?

BTW, can I request a passive skill that increases resistance to certain elements only and other passive skills that passively gives a chance to inflict a status ailment to the target?

Please & thanks!!!  :plz:


570
RMXP Script Database / Re: [XP] Weapon Specific Skills
October 15, 2009, 10:36:07 pm
->I uploaded it here, please don't laugh, I'm just a noob...  :^_^': Anyway, here's the link:



Please analyze and reply when you have the time...

Please & thanks!!! ^^


571
RMXP Script Database / Re: [XP] Weapon Specific Skills
October 15, 2009, 08:20:18 pm
->Yep, I did all that and checked everything that might be wrong... I'll try removing my other scripts one by one and post here when it finally works...

Please wait for my reply, I'll tell you when it works...




Edit:
->I tried removing everything but it seems that it's still not working... Maybe It's in an event or something? I made an intro NPC that forces the character to learn all his chosen job's skills... Maybe it has something to do with that? By the way, what are those stuffle thing you just said?

Waiting for your reply... Thanks for even replying!!! ^^




Aqua Edit:
No double posting within 24 hr :)
572
RMXP Script Database / Re: [XP] RO Job/Skill System
October 15, 2009, 08:12:15 pm
->Alright, I'll try it out... Thanks for replying...  :haha:


573
RMXP Script Database / Re: [XP] Weapon Specific Skills
October 15, 2009, 08:10:17 pm
->Yep, I've made dummy elements for these weapon types:

Spoiler: ShowHide

*17- Sword
*18- Bow
*19- Javelin
*20- Rod
*21- Axe
*22- Dagger
*23- Fist
(Not sure about my numbering... Oh well...)


I also put their id in the script but when I try the game, the skills with Weapon requirements can't be used... If it's okay with you, I'll send it to you and tell me what's wrong... How can I send it to you?

Please and thanks!!! ^^


574
RMXP Script Database / Re: [XP] RO Job/Skill System
October 15, 2009, 11:47:22 am
->Excuse me but I seem to have a problem... I'd want this system to make one skill be acquired/learned by learning any of two or more skills... e.g. I want to learn "Stun Blow" by learning either level 3 "Sword Mastery" or level 3 "Axe Mastery"... If anyone still views this topic, please reply...

Please & thanks!!! ^^


575
RMXP Script Database / Re: [XP] Weapon Specific Skills
October 15, 2009, 06:28:39 am
->Hey, I have 0 scripting experience and I was wondering why this script doesn't work on my game? I currently have these scripts on my game...

Spoiler: ShowHide
Custom shop system by RPG advocate/ Fantasist(Where you can see what item can be equipped by your character & its effects)
Stat allocation system by Blizzard (Lets you customize what your character's stats are)
Ragnarok Online Skill System by Blizzard (Skill Tree system)
One man menu system by Rune (Menu where only the main character is displayed)


I have a hunch that it is in conflict with the stat allocation system but I really like those scripts & don't want to give them up, but I also need this script too... Pleas fix it...

Please & thanks!!! ^^