Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - XaineC

1
Resource Requests / [REQUEST] Battlers for New Project
December 12, 2011, 01:39:25 am
Hey all,
     I'm back after a rather long hiatus, and I'm staring a new original project! But for this to get off the ground, I need some assistance. I'm no good with making art of human figures. Therefore, I am requesting some battlers of the sprites I have provided. Since these are characters from the new project, I'll also provide some bio information with them.

(Main Character)

MALE                      FEMALE
(Preliminary Face):

MALE              FEMALE
*No Headband or
pointy ears.

BIO: A young man looking for adventure. Armed with his dreams and a blunt instrument, he sets off to find his way in his ever-growing world, but what will await him?
Weaponry: Staff/Polearm/Scythe

Syphre Psykes

(Preliminary Face):

*No headband, hair tied back, but same expression*

BIO: A ruthless mercenary known as 'Death's Edge'. He has traveled the world over doing any job worth his time, supposing the employer has enough money. He has been known to cut down entire military battalions for the proper price, and even his own employers if they waste his time...
Weaponry: Single Sword and otherwise unknown tactics

'Commodore' Irons Moen

(Preliminary Face):


BIO: Captain of the pirate ship 'Frontier' and leader of the Iron Pirates, Moen sails the seas in search of any valuable treasure that will fetch him a good price. However, it seems that there's one treasure he seeks more than any else....
Weaponry: Cutlass and Pistol

Remy de Leon

(Preliminary Face):

*No halo, and if possible a kind-of rainbow tint in the blond hair*

BIO: A traveler with the aura of an aristocrat and the astonishing ability to shape-shift. He seldom speaks of his past, but seems ever hopeful for his future. He searches the world, looking for something he seems to have lost...
Weaponry: Shape-shifting Magic/Blue Magic

Zoraiya

(Preliminary Face):

*a bit more vampiric and menacing in appearance*

BIO: A young girl who is never afraid of a fight. Her crimson eyes pierce the soul with a chilling death. She seems to be hunting after someone...
Weaponry: Claws and Sword

[To Be Named]

(Preliminary Face):


BIO: A spirited young lady with a quite the temper. Her headdress bears some sort of insignia, but you can't quite put your finger on its origins. She doesn't often speak of her goals, though she always seems cautious to people following her.
Weaponry: Lane and Low-class Magic

Leikai Minoharu

(Preliminary Face)


BIO: A greedy traveler, eager to please. He'll romance his way into a good deal or a good bed whether you're male or female. His flirtatious ways hide the fierce warrior within.
Weaponry: Sword and Fire Magic
2
Great! Thanks
3
Really great. Could you possibly make this work with skills as well?
4
RMXP Script Database / Re: [XP] Dynamic Gardening
November 07, 2010, 12:14:45 am
Please disregard my posts. It seems I've been using the wrong version. Sorry!
5
RMXP Script Database / Re: [XP] Dynamic Gardening
November 07, 2010, 12:09:50 am
But, your instructions call for script calling. Look:
Quote#- Place script below Debug and above Main
#   - To setup an event you need 5 total pages. The first page should have no
#     condition requirements, and each following page needs to have the condition
#     being self-switch = A, B, C, and D in order.
#   - Have all event page's triggers set to 'Action Button'
#   - On the first page, only have this script call:
#
#                $scene = Scene_Garden(*THIS_EVENTS_ID*)
#
#   - Every other page should have this script call:
#
#                $scene = Scene_Harvest(*THIS_EVENTS_ID*)
#
#   - Pages 2-4 should have their character graphic set to increasing stages
#     of plant growth.
#   - For the graphic changer to work, you have to have a comment at the top
#     of page 5 that simply reads 'Final Stage'. (without quotes)
#   - Once you get this made, you can copy and paste this event for as many
#     seperate events as you need. You only have to change the event ID used
#     in the script calls.
#   - Plants can be harvested early, but they will yield nothing until they are
#     ripe.
#   - If you don not want the Garden scene to initiate right after you harvest
#     something every time, use this for the script call in the first page:
#
#                   if !$game_temp.message_window_showing
#                   $scene = Scene_Garden(*THIS_EVENTS_ID*)
#                   end
6
RMXP Script Database / Re: [XP] Dynamic Gardening
November 06, 2010, 10:19:22 pm
QuoteUnlike the original version, where you have to call the scene, version 2.0 only requires you to place a comment in the event page that will define it as a garden event. You should never have to explicitly call the scene. And by the way the script call would be:
$scene = Scene_Garden.new
...but it also needs called with arguments from the Game_Event class that you won't know without knowing the script itself.

Then should i use
$scene = Scene_Garden(*THIS_EVENTS_ID*)
as is in the script or just
$scene = Scene_Garden.new
7
RMXP Script Database / Re: [XP] Dynamic Gardening
November 05, 2010, 05:02:03 pm
I get an error when i initiate the script. It says, NoMethodError occurred while running script. undefined method `Scene_Gardening' for # <Interpreter:0x3e61570>
8
RMXP Script Database / Re: [XP] Journal
August 25, 2010, 10:52:36 pm
Thanks Zero. It worked great. Epic you are.
9
RMXP Script Database / Re: [XP] Blacksmith System
August 24, 2010, 07:59:49 pm
Nevermind. I screwed up the script call, that's it.
10
RMXP Script Database / Re: [XP] Journal
August 24, 2010, 06:15:11 pm
Thanks, that worked. One more question. What if I want to change the picture I use for a certain actor during the game. Is there any way to do that???
11
RMXP Script Database / Re: [XP] Blacksmith System
August 24, 2010, 12:30:38 pm
I've got an error for you. Line 647 NoMethodError occured. undefined method `each_index' for 1:Fixnum
12
RMXP Script Database / Re: [XP] Journal
August 21, 2010, 05:02:08 am
Is there any way to make it so that the journal shows the actors names as dictated by the database? I ask this because I make it so the player can name the main character what they want and I want the journal to change accordingly.