Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: bigace on December 27, 2012, 01:57:34 pm

Title: [XP] ACE Menu Engine
Post by: bigace on December 27, 2012, 01:57:34 pm
ACE Menu Engine
Authors: Bigace360
Version: 1.40
Type: ACE Custom Menu System
Key Term: Custom Menu System



Introduction
With this script, you can add, remove, and rearrange menu commands as you see fit. In addition to that, you can add in menu commands that lead to common events or even custom commands provided through other scripts.

This script also provides window appearance management such as setting almost all command windows to be center aligned or changing the position of the help window.



Features




Screenshots

Spoiler: ShowHide
(http://bigaceworld.files.wordpress.com/2012/06/moving-actors.gif)
(http://bigaceworld.files.wordpress.com/2012/06/menu03.png)
(http://i781.photobucket.com/albums/yy94/Bigace360/menu01.png)
(http://i781.photobucket.com/albums/yy94/Bigace360/menu02.png)
(http://bigaceworld.files.wordpress.com/2012/06/image.png)




Script
(http://i781.photobucket.com/albums/yy94/Bigace360/DownloadBar.png) (http://bigaceworld.wordpress.com/rgss/custom-menu-scripts/ace-menu-engine-rmxp/)



Instructions
To install this script, open up your script editor and copy/paste this script to an open slot below Scene_Debug, and Warrior_Engine, but above Main. Considering the special nature of this script, unless I state otherwise, it is  highly recommended that you place this script above all non-core scripts. Remember to save.

Scroll down and edit the module as you see fitting for your game.



Compatibility
Requires Scene_Base (http://bigaceworld.wordpress.com/rgss/utility-scripts/ace-scene_basermxp/)

Scripts that are compatibily with the Engine:
Bestiary (http://forum.chaos-project.com/index.php/topic,12720.msg172735.html#msg172735)
Scene_Biography (http://forum.chaos-project.com/index.php/topic,12729.0.html)
Scene_RowChanger (http://forum.chaos-project.com/index.php/topic,12752.0.html)

scripts that may conflict with this Engine are stated in the comments in the SECTIONS.



Credits and Thanks



Title: Re: [XP] ACE Menu Engine
Post by: AliveDrive on December 27, 2012, 02:39:22 pm
This is really well made! I think it looks super clean.

I have a question though. I did not see anything about Key Items, does the menu account for them?
Title: Re: [XP] ACE Menu Engine
Post by: bigace on December 27, 2012, 06:52:08 pm
Quote from: AliveDrive on December 27, 2012, 02:39:22 pm
This is really well made! I think it looks super clean.

I have a question though. I did not see anything about Key Items, does the menu account for them?


Thanks, but I don't understand your question. Whats this about Key Items?
Title: Re: [XP] ACE Menu Engine
Post by: Heretic86 on December 28, 2012, 12:17:28 am
Probably like quest specific not usable items like Dungeon Key.  I think what he is asking is if there is a way to view only Key Items, FF style...
Title: Re: [XP] ACE Menu Engine
Post by: bigace on December 28, 2012, 01:21:13 am
uh that still doesn't make sense :???: , are you talking about the commands (ex. item, skill, equip, status, save...). Otherwise I have no clue.
Title: Re: [XP] ACE Menu Engine
Post by: Kirye on December 28, 2012, 01:38:30 am
Quote from: bigace on December 28, 2012, 01:21:13 am
uh that still doesn't make sense :???: , are you talking about the commands (ex. item, skill, equip, status, save...). Otherwise I have no clue.


In old Final Fantasy games, items were listed in 2 categories. Any regular item that can be used: weapons, armor, consumables, etc. Then the second category listed items that were basically quest related, like keys or special items that you know your party has, but shouldn't show up in the regular inventory as it doesn't have any other use outside of its quest significance.
Title: Re: [XP] ACE Menu Engine
Post by: bigace on December 28, 2012, 03:30:57 am
Quote from: Kirye on December 28, 2012, 01:38:30 am
Quote from: bigace on December 28, 2012, 01:21:13 am
uh that still doesn't make sense :???: , are you talking about the commands (ex. item, skill, equip, status, save...). Otherwise I have no clue.


In old Final Fantasy games, items were listed in 2 categories. Any regular item that can be used: weapons, armor, consumables, etc. Then the second category listed items that were basically quest related, like keys or special items that you know your party has, but shouldn't show up in the regular inventory as it doesn't have any other use outside of its quest significance.


Uh okay, if thats the case then NO. This is not a item scene, it the menu scene. That's why I was confused,  :facepalm: please learn to read next time this is the main menu if you want any of my other scene scripts go to my blog until I post them here. Also no, I haven't made an Item Scene yet so I can't help you there.
Title: Re: [XP] ACE Menu Engine
Post by: G_G on December 28, 2012, 11:07:59 am
Nice job Ace!
Title: Re: [XP] ACE Menu Engine
Post by: Heretic86 on December 28, 2012, 08:39:44 pm
Quote from: gameus on December 28, 2012, 11:07:59 am
Nice job Ace!


bigace => Level++
Title: Re: [XP] ACE Menu Engine
Post by: ThallionDarkshine on December 28, 2012, 09:52:44 pm
Yeah, good job with this.
Title: Re: [XP] ACE Menu Engine
Post by: bigace on December 29, 2012, 12:00:48 am
Thanks you guys, hopefully I can complete the Item, Skill, save and New Game before the spring time. Because I've been moving like a snail in 2012.
Title: Re: [XP] ACE Menu Engine
Post by: LiTTleDRAgo on December 29, 2012, 04:41:06 am
for a moment I mistaken this as VX-ACE in XP   :xD:

level up +

Title: Re: [XP] ACE Menu Engine
Post by: bigace on January 31, 2013, 08:43:54 am
Script and Demo updated:
v1.38 (01.22.2013)
● Improved Coding
● Fixed the placement of the HP, SP, and EXP.
● Fixed issue with the custom_commands and events
● Fixed compatibility with my other upgraded ACE Menu System scripts
Title: Re: [XP] ACE Menu Engine
Post by: bigace on February 06, 2013, 07:41:03 am
Script Update:
v1.40 (02.05.2013)
● Improved Coding
● Added an option to turn off access to any scene.