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Topics - Fenriswolf

1
Troubleshooting / Help / RMXP - Parallel Movement
August 03, 2013, 05:38:36 pm
Haven't been around for a long while, and when I did, it wasn't for too long,
so I doubt anyone remembers me.

Anyhow, I am still working on my project every now and then,
perhaps I can manage to finish it before the great apocalypse.

Currently, I am bumping into a problem which I can't seem to solve myself.
If anyone cares to put his mind at work for this or has a solution ready,
that would brighten my day (not in a cheesy mood today, sorry).

The situation
Spoiler: ShowHide
I was making a quest in which the player travels through the woods with two others.
Basically, during this walk, there is a conversation between the party and those two.

I wanted to have the walking and talking simultaneously.
Also, I wanted the player to take its time to read and prevent the party to hit the end of the road,
before it's supposed to.


How I set this up
Spoiler: ShowHide
I made two events, one for the conversation, one for the movement.
these were set on parallel processing and I made an infinite loop, in the movement event.
This was done by combining "loop" with "transfer player".

Transfer player resets the player to the begin of the loop.

If anyone wants a demo of the map for a better look into it,
I will provide it.


The problem
Spoiler: ShowHide
Movement stops as soon as the first transfer player is supposed to occur.
I tried testing the movement without the conversation (which is switched off)
and this way it worked perfectly.

Somehow the combination of messages and movement (or at least transfer),
doesn't go along with RMXP.


Any suggestions?

Thanks in advance.

EDIT: Tried making a clean demo without scripts, but it makes no difference.
2
Event System Troubleshooting / [XP] Bulletin Board
June 07, 2012, 03:12:57 pm
So, I am having trouble with eventing something.

I'll explain a bit about the context first.
In my project, the player joins a guild.
This guild offers you random guildquests.
These quests, are, unlike the regular quests, repeatable.

All of the available quests will be shown on the bulletin board in the guild house.

Eventing this bulletin board is what I am having trouble with.

The features this board is having in my mind:
* 1-3 quests every day, without having the same quest shown twice (available quests will reset daily by using F0's "CCTS")
* the available quests can each be seperately selected and taken
* all quests can be taken
* there are multiple ranks of quests, each rank displayed on a seperate board
(the quests will be, upon selection, be added to "Quest Log" from G_G)

Resetting the board with CCTS and adding the quests to Quest Log aren't the issue,
nor the fact that the quests are repeatable and all of them can be taken.
Having multiple boards for the seperate ranks should be no problem once I figured out how to do the first one.

The main issue I'm having, is how to have the random available quests as selectables.

The rest of the system has already been worked out in the project and in my head.

If anyone would care to help me out a bit, that would be appreciated.
I could send you a demo of the current progress on the board.

EDIT:
I think I may have figured it out, but I'm still working on it.
I will edit this post again when I'm done.
Ugh, just looking at this system is enough to turn my brain to jelly.
3
Script Troubleshooting / Gold window location
June 05, 2012, 08:45:21 am
I'm using this script to show the amount of gold added/lost.

But I wish for the gold window to be in the top-right corner of the screen.

It seems like a fairly simple edit for anyone with basic scripting knowledge.

Could someone help me out?

Spoiler: ShowHide
# Change Gold Modification
# by kellessdee
#--------------------------

class Interpreter
  #--------------------------------------------------------------------------
  # * Change Gold
  #--------------------------------------------------------------------------
  def command_125
    # Get value to operate
    value = operate_value(@parameters[0], @parameters[1], @parameters[2])
    # Create Gold Window
    gold_held = Window_Gold.new
    gold_held.y = 416
    # Wait 30 frames
    30.times { Graphics.update }
    # Get values
    v = value < 0 ? -1 : 1
    # Loop through amount in change
    until value == 0
      $game_party.gain_gold(v)
      gold_held.refresh
      value -= v
      Graphics.update
      Input.update
      if Input.trigger?(Input::C) || Input.trigger?(Input::B)
        $game_party.gain_gold(value)
        gold_held.refresh
        break
      end
    end
    # Wait 30 frames
    30.times { Graphics.update }
    # Dispose gold window
    gold_held.dispose
    # Update Input to not cause any accidental triggers
    Input.update
    # Continue
    return true
  end
end
4
General Discussion / Quest sign on event
June 04, 2012, 12:03:54 pm
I'm still working on my project,
but I have encountered a problem,
a problem for which I do have 2 solutions,
but neither are entirely satisfying to me.

I wish to add an icon (probably a "?" or "!") above NPC's that have a quest available
OR when a quest needs to be turned in at the NPC after completion.

I've found 2 ways of doing this, but both have their restriction:
1. with an additional event above the NPC, but this removes the possibility to have a different NPC or event at that spot.
2. with this script, but as said in the comments, there is an issue with it: more than 1 icon on a map will cause the game to crash.

I would like to have more than 1 questgivers in certain maps and I also have cases where there is another event on top of the NPC, so both ways of handling it cause me trouble.

So my question is, would anyone have an idea how to do this, without the restrictions listed above?
5
General Discussion / Naming my project
December 09, 2011, 02:38:26 pm
So, I haven't posted anything about my project on here yet,
but I will, as soon as I'm content about it :)

The deadline for finishing it (it is also my final project at school) is nearing and I will have no problem making it in time,
but I'm having some trouble...

The problem is naming my project. Well, in fact I do have some candidates and I would like your opinion about it.

- Unlimited Fantasy (the first one I came up with and was actually planning to use from the beginning)
- Warrior's Resolve (since an important character in the game, the "player's" father, used to be a legendary warrior)
- Darnonian Chronicles (Darnon is the name of the world in which the story takes place)
- The Warrior's Way (can't get any more cliché than that, but I don't mind :D)
- Serene Chaos / Chaotic Serenity

If you have any questions, please ask.
Other suggestions for a title are also welcome.

Info to help with ideas for possible title:
- parents were murdered shortly after giving birth to player
- angels saved your life at the time
- father was a legendary warrior
- world is called Darnon
- you have your father's potential
- final goals are learning about your parents, hunt down their killers and save the world (yes really, it can't get any more cliché)
6
Welcome! / Better late than never.
November 12, 2011, 09:38:33 am
I've been active on CP for a couple of weeks now and suddenly it struck me, I haven't formally introduced myself! :O_O:

So...

Hi.
7
Resource Requests / Animated Title Screen
October 27, 2011, 03:40:16 pm
Like the title says, I'm looking for an animated title screen for my project.

I've tried using Moghunter's Animated Title script, but the problem with it was that I was unable to retain the regular "command box" with that script.

Now for the details:

Title:
Unlimited Fantasy

Theme:
fantasy / medieval / elves / dragons etc.

Colors:
Preferably a bit brownish, since my windowskin is brown as well.

Ideas:
- a dragon
- a landscape (preferably with some depth and differences in heights, in other words; nothing too flat and spacious)
- clouds (nothing that can beat clouds)

Now for the animated part, it doesn't have to be anything too fancy, a simple fog or glowing of the text is enough.

If there is anything you're unsure of, please ask.
One more thing, if someone can give me a push in the right direction by pointing me towards a good script or tutorial (already looked around a lot, but didn't find what I was looking for) or by telling me how to do it myself, that will suffice too, since I don't feel very comfortable asking others for favors :(