Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: Wecoc on January 06, 2013, 08:06:05 am

Title: [XP] RM2kXP v0.7
Post by: Wecoc on January 06, 2013, 08:06:05 am
RM2kXP
Authors: Wecoc
Version: 0.7
Type: Add-on Collection
Key Term: Add-on Collection



Introduction

RM2kXP is a compilation of add-ons for XP that makes all to work like on the old RPG Maker or simulating it's style. It includes a lot of new features.



Features

VERSION 0.1 (Aug 07, 2011)



VERSION 0.5 (Jan 03, 2013)



VERSION 0.6 (Feb 03, 2013)



VERSION 0.7 (Jul 09, 2013)





Screenshots

Spoiler: ShowHide
(http://s12.postimg.org/ayqubtgkt/Image1.png)

(http://s12.postimg.org/4dippsq3x/Image2.png)

(http://s12.postimg.org/3zhdq760d/Image3.png)

(http://s12.postimg.org/exsn8dulp/Image4.png)

(http://s12.postimg.org/q8vawr1gt/Image5.png)




Demo

Download RM2kXP v0.7.zip (http://share.cherrytree.at/showfile-10622/rm2kxp_v07.zip)



Compatibility

Checked with Mode 7, Neo_Mode 7 and Cogwheel's Sideview Battle and fits well with them.
With big systems like XAS or BABS may appear issues.
Not compatible with SDK.



Credits and Thanks



[/list]
Title: Re: [XP] RM2kXP v0.5
Post by: G_G on January 06, 2013, 08:35:43 am
I created a small script called "Monster Areas" and you can find it in Tons of Add-ons. It does the whole terrain encounters. It's a pretty nice idea, I know a lot of 2k/3 users complained just for the fact that XP had lost features 2k3 had. Good lukc with your project! :) And I recommend applying the template when you feel it's completed. Otherwise, this topic will be overlooked so much just for it lingering in the board that it's in.
Title: Re: [XP] RM2kXP v0.5
Post by: Wecoc on February 06, 2013, 11:32:03 pm
Yep, I will apply the template at last. Thanks also for your script recomendation.

*updates to 0.6*

Now the only missing thing is the 2k battle (and maybe bugs fixing)
Title: Re: [XP] RM2kXP v0.6
Post by: Blizzard on February 07, 2013, 03:01:20 am
If you apply the topic template (http://forum.chaos-project.com/index.php/topic,17.0.html), we can move this into the database. I think it would be better suited to be there after all.
In any case, I think you should the template anyway for the sake of consistency.
Title: Re: [XP] RM2kXP v0.7
Post by: Wecoc on July 12, 2013, 12:20:18 am
I updated it to version 0.7 and finally applied the template.
The actual version has everything of the engine done except the battle system and a custom AMS
It consists of 27 scripts.

Hope you find it useful.