Chaos Project

RPG Maker => Event Systems => Event System Database => Topic started by: fjurio on December 22, 2010, 06:33:35 pm

Title: Character Fusion
Post by: fjurio on December 22, 2010, 06:33:35 pm
Character Fusion System
Version: 1.0
Type: Skills



Introduction
This event system allows you to merge two characters into another one. It works like a skill.


Features




Screenshots
Spoiler: ShowHide
(http://img90.imageshack.us/img90/5050/fusionsystem.jpg) (http://img90.imageshack.us/i/fusionsystem.jpg/)



Demo
Spoiler: ShowHide
http://www.gamefront.com/files/20437990/fursion.exe

Demo for BlizzABS 1.0
Spoiler: ShowHide
http://www.gamefront.com/files/20437986/fursion+Blizz+ABS.exe



Instructions
The system exchanges the actors to simulate a fusion. For more download the demo...


Credits and Thanks




Author's Notes

I tried to be useful and made this event system since it was asked for: http://forum.chaos-project.com/index.php/topic,7808.0.html
The most work was the english language...  :^_^':
I added comments in the demo to make it as simple as possible. But i think even if i made mistakes the system is pretty simple to understand if you see it.
Anyway if you find mistakes tell me. Also if you have questions just ask. If needed i can make some additions but at the moment i´m just tired...  :)

Edit: just a update for compatibility with BlizzABS
Title: Re: Character Fusion
Post by: Duckaiser on December 23, 2010, 05:20:09 am
Oh wow, I wasn't expecting this! Thank you!

It sounds like it does everything I asked for (and more!) but unfortunately I can't test it out right now, probably not for a while. Once I do try it out though, I'll let you know how it works out.
Title: Re: Character Fusion
Post by: fjurio on December 24, 2010, 04:17:15 pm
Ok, i will wait for you report

Happy Christmas!  :)
Title: Re: Character Fusion
Post by: megaman30796 on January 05, 2011, 08:36:15 am
does this work 4 blizz-abs?
Title: Re: Character Fusion
Post by: DeXuS on January 06, 2011, 04:31:53 am
Hey this sounds like Fire Emblem.  Sweet...  :)
(Think that was the games name, I have not had a NES since I was 12)
Title: Re: Character Fusion
Post by: Starrodkirby86 on January 06, 2011, 05:01:51 am
Quote from: DeXuS on January 06, 2011, 04:31:53 am
Hey this sounds like Fire Emblem.  Sweet...  :)
(Think that was the games name, I have not had a NES since I was 12)

Mayyybe. But probably not, if you're referencing it towards an NES. xD

The only thing I can think of that can have some connection to the Fire Emblem series would be all of them after 7 (Or the Game Boy Advance ones), since there was such a thing called a Triangle Attack, a collaborative attack only met with certain conditions (and people, who I think were all female Pegasus Knights).

x3
Title: Re: Character Fusion
Post by: DeXuS on January 06, 2011, 05:11:41 am
 :'( I'm loosing my memories?   :scared: 
I rember you had to fuse to become a amfibian to go under water...  As to the platforn...  It may have been a gameboy game.  I may have to break down and use wiki, because I get nothing from google.
Title: Re: Character Fusion
Post by: megaman30796 on January 06, 2011, 08:09:16 am
ughhh....can any1 answer my question? :^_^':
Title: Re: Character Fusion
Post by: The Niche on January 06, 2011, 08:48:16 am
No reason why it shouldn't. I haven't looked at the system, but I need it, so I will soon. I'll tell you then.
Title: Re: Character Fusion
Post by: megaman30796 on January 06, 2011, 08:49:41 am
alright! thx...
Title: Re: Character Fusion
Post by: megaman30796 on January 09, 2011, 03:14:24 am
UHHH? Still no reply? :^_^':
Title: Re: Character Fusion
Post by: Starrodkirby86 on January 09, 2011, 03:45:35 am
fjurio hasn't logged in for a few days. He may be back sometime soon, but who knows~ And the Niche has other things in life than simply working on his project too. :p Patience is a virtue, my friend!  ;)

Just test it yourself. The Niche gave you his educated guess. Make a new project with Blizz-ABS or backup your current project and try the system out. You may have to do a few different things for it transition nicely into Blizz-ABS (I don't know, maybe you do, maybe you don't), but just try it out, if you haven't. xD
Title: Re: Character Fusion
Post by: megaman30796 on January 09, 2011, 03:48:59 am
the problem is im currently not using my computer and this computer is way lots of trouble... :huh:
Title: Re: Character Fusion
Post by: fjurio on January 09, 2011, 05:52:12 pm
Quote from: megaman30796 on January 05, 2011, 08:36:15 am
does this work 4 blizz-abs?


Sorry for the late reply, i was in the holidays... :)

Right now it wouldn´t work with the blizz-abs since you can´t fuse on the map. But with some modification it would be possible. At the moment i can´t promise to add this but i will take a look in the middle of the week.

BTW: Happy new year! :)
Title: Re: Character Fusion
Post by: megaman30796 on January 10, 2011, 08:03:51 am
New year is about 10 days ago..... :haha:
Title: Re: Character Fusion
Post by: The Niche on January 10, 2011, 08:17:52 am
Quote from: fjurio on January 09, 2011, 05:52:12 pm
Quote from: megaman30796 on January 05, 2011, 08:36:15 am
does this work 4 blizz-abs?


Sorry for the late reply, i was in the holidays... :)

Right now it wouldn´t work with the blizz-abs since you can´t fuse on the map. But with some modification it would be possible. At the moment i can´t promise to add this but i will take a look in the middle of the week.

BTW: Happy new year! :)


*Is saved work he never did*

:ninja:

Anyway, couldn't you like remove the two actors, add the new actor with the fusing graphic and then when the fusing graphic is finished change to the regular graphic?
Title: Re: Character Fusion
Post by: WhiteRose on January 10, 2011, 12:35:54 pm
Quote from: The Niche on January 10, 2011, 08:17:52 am

*Is saved work he never did*

:ninja:

Anyway, couldn't you like remove the two actors, add the new actor with the fusing graphic and then when the fusing graphic is finished change to the regular graphic?


That would still leave out some important features, such as giving experience to the actors who participated in the fusing.
Title: Re: Character Fusion
Post by: The Niche on January 10, 2011, 03:02:25 pm
Looks like I'm gonna have to work at this after all. Right, I'll bash it around a bit and send Fjurio my work later on tonight.
Title: Re: Character Fusion
Post by: Starrodkirby86 on January 10, 2011, 10:13:04 pm
Quote from: WhiteRose on January 10, 2011, 12:35:54 pm
Quote from: The Niche on January 10, 2011, 08:17:52 am

*Is saved work he never did*

:ninja:

Anyway, couldn't you like remove the two actors, add the new actor with the fusing graphic and then when the fusing graphic is finished change to the regular graphic?


That would still leave out some important features, such as giving experience to the actors who participated in the fusing.

Set experience value into a game variable (Hooray for Call Script?), then when the party members return, add EXP from a game variable?
Title: Re: Character Fusion
Post by: WhiteRose on January 11, 2011, 12:19:24 am
Quote from: Starrodkirby86 on January 10, 2011, 10:13:04 pm
Quote from: WhiteRose on January 10, 2011, 12:35:54 pm
Quote from: The Niche on January 10, 2011, 08:17:52 am

*Is saved work he never did*

:ninja:

Anyway, couldn't you like remove the two actors, add the new actor with the fusing graphic and then when the fusing graphic is finished change to the regular graphic?

That would still leave out some important features, such as giving experience to the actors who participated in the fusing.

Set experience value into a game variable (Hooray for Call Script?), then when the party members return, add EXP from a game variable?


Right; I'm not saying that it would be impossible or even difficult. I was just saying that the system as Niche currently had it planned would be insufficient.
Title: Re: Character Fusion
Post by: The Niche on January 11, 2011, 11:50:58 am
Ah shit, forgot all about this. I said I'd release my new version as a mounts add-on for Blizz-ABS tonight though, so I'll make sure that happens. Unless you have any complaints, Fjurio?

EDIT: Ok, taken a look at the script, this shouldn't take too long. Does anyone want to request features for me to add in? (@Fjurio: If you want to add these to the original version, I'll send you them)
Title: Re: Character Fusion
Post by: fjurio on January 11, 2011, 08:07:58 pm
Quote from: The Niche on January 11, 2011, 11:50:58 am
Ah shit, forgot all about this. I said I'd release my new version as a mounts add-on for Blizz-ABS tonight though, so I'll make sure that happens. Unless you have any complaints, Fjurio?


No complaints. :)

Quote from: The Niche on January 11, 2011, 11:50:58 am
(@Fjurio: If you want to add these to the original version, I'll send you them)


That would be nice. It would save some work for me.

Title: Re: Character Fusion
Post by: The Niche on January 11, 2011, 08:25:06 pm
Alright, grand. Sorry about the delay, I'm just ironing out a few bugs.

Well, Rose is.
Title: Re: Character Fusion
Post by: fjurio on January 14, 2011, 09:55:39 am
Just wanna say, i´m working on the compatibility with the blizz-abs.

Planned features:
- possible time that two actors can be fused together depends on exp (the fusion actor loses exp->lvl over time)

current problems:
- i need to change the order of the actors in the group after fusing to actors. Right now i dont know how to change this order.

Feel free to tell me other ideas or suggestions.
Title: Re: Character Fusion
Post by: The Niche on January 14, 2011, 11:59:27 am
Quote from: fjurio on January 14, 2011, 09:55:39 am
Just wanna say, i´m working on the compatibility with the blizz-abs.

Planned features:
- possible time that two actors can be fused together depends on exp (the fusion actor loses exp->lvl over time)

current problems:
- i need to change the order of the actors in the group after fusing to actors. Right now i dont know how to change this order.

Feel free to tell me other ideas or suggestions.


Hey! :V:

I think I could implement the first one. Rose told me there's a way to exchange the actors directly, I'm working on it. I have my own workaround, but that shall be my little secret.

:V:
Title: Re: Character Fusion
Post by: fjurio on January 17, 2011, 12:41:44 pm
QuoteI think I could implement the first one.


I wasn´t sure if you still working on it so i just started including my ideas. But i see you done a good job. ;)

However i think i will continue my modification just as an addition. I think my idea is more tactical and yours are more handy. So people can choose what they want...
Title: Re: Character Fusion
Post by: The Niche on January 17, 2011, 02:00:48 pm
Yay, I'm a tool! Wait...
Anyway, that sounds like fun.
Title: Re: Character Fusion
Post by: fjurio on January 27, 2011, 11:55:04 am
Sorry i am late. I made the charakterfusion compatible with BlizzABS. But same as Niche i had my problems to change the partyleader after the fusion is done. That´s why it is just a 0.9 version.

features:
- how long you can stand fused depends on the exp that you gain. If you don´t gain exp the level will decrease and the advantage of the fusion will be less, so you have to choice the right moment to fuse.
Title: Re: Character Fusion
Post by: The Niche on January 27, 2011, 07:07:14 pm
Hmm, I must have a crack at that as well.
Title: Re: Character Fusion
Post by: megaman30796 on January 28, 2011, 12:15:27 am
good luck 2 all of u trying 2 make it! u got my full support!
Title: Re: Character Fusion
Post by: fjurio on January 29, 2011, 10:04:34 am
I found the commend leader_switch in the ABS but right now i don´t get a use of it.  :(
Title: Re: Character Fusion
Post by: The Niche on January 29, 2011, 05:03:42 pm
Hmm, I tried that as well, couldn't understand it.
Title: Re: Character Fusion
Post by: fjurio on January 31, 2011, 08:10:28 am
I will try it with a request:
http://forum.chaos-project.com/index.php/topic,8418.0.html
Title: Re: Character Fusion
Post by: fjurio on January 31, 2011, 10:39:42 am
Ok, thanks to Blizzard i have found a solution to change the partyleader after the fusion.

Regardless i get an error if a party member attacks the enemy:
Spoiler: ShowHide
(http://img651.imageshack.us/img651/725/errorblizzabs.jpg) (http://img651.imageshack.us/i/errorblizzabs.jpg/)


It is the 3rd part of the BlizzABS and the line 909:
Spoiler: ShowHide
if skill.plus_state_set.any? {|s| $data_states.slip_damage}
       @battler.last_slip_attackers.push(_battler)
     end


EDIT:
I think i get the error if the ally AI try´s to use the fusionskill. But i don´t know i he get an error. If the partyleader execute the fusionskill the system works perfectly.
Title: Re: Character Fusion
Post by: The Niche on January 31, 2011, 11:11:55 am
I've encountered that error as well, I'm pretty sure it's just to do with allies attacking the enemy. Although my allies in my demo work fine, it's only in my game that it occurs.
Title: Re: Character Fusion
Post by: fjurio on January 31, 2011, 11:34:57 am
Right now i don´t if i did something wrong or if it is a error of the BlizzABS.
I would be glad if winko could take a look on it.
Title: Re: Character Fusion
Post by: winkio on January 31, 2011, 04:08:56 pm
Are you using v2.84?  Because I'm pretty sure that was an error in 2.83 or 2.82 that I fixed in 2.84.
Title: Re: Character Fusion
Post by: fjurio on February 07, 2011, 04:51:58 pm
Quote from: winkio on January 31, 2011, 04:08:56 pm
Are you using v2.84?  Because I'm pretty sure that was an error in 2.83 or 2.82 that I fixed in 2.84.


Ok, problem solved (edit: but not yet updated). It was v2.82. Thanks. :)