[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Makasu

April 20, 2009, 04:51:58 pm #1940 Last Edit: April 20, 2009, 05:04:12 pm by Makasu
Hohaw! I have a demo. I'll either PM you or I'm going to test somethings. I think its because I set a weapon to shoot out a trap and BABS wasn't having that. :(

No mine thrower for me. XD

But I'll test it out and then if not I'll pm you.

Thanks in advance.

EDIT: I do think that was it...It seems to be working now but I'm not entirely sure.

I'll update this post with my response

EDIT 2:M'kay so it works now but then I hit the same problem I had earlier with the
$game_variables[4] = $game_map.battlers_number_group(2).size


But hopefully I should be able to figure this out.

EDIT 3: M'kay it works now. :) I had to use
$game_variables[2] = $game_map.battlers.size

instead of the other one for some odd reason?
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Blizzard

I think that it should be just

$game_variables[4] = $game_map.battlers_number_group(2)


or

$game_variables[4] = $game_map.battlers_group(2).size

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Jensen

April 20, 2009, 05:06:00 pm #1942 Last Edit: April 20, 2009, 05:11:43 pm by Jensen
Hi, again.

Here´s a demo:

http://www.mediafire.com/?bw3qmmmgmjb

(demo in swedish, hope you manage)

Hm. The dot thing didn´t work. It wouldn´t even let me write a dot instead
of comma. And btw when you change the range with the arrows, a comma is
what is used by default?

EDIT: comma, not coma :)

Makasu

April 20, 2009, 05:06:20 pm #1943 Last Edit: April 20, 2009, 05:07:45 pm by Makasu
No I just tried it and the first one didn't work. :x

EDIT: But the second one did! :D thanks Blizz you're the man!
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Makasu

April 20, 2009, 05:12:29 pm #1944 Last Edit: April 20, 2009, 05:20:00 pm by Makasu
@Jensen: I looked at your demo and you only have your projectile range set to 1.0. I can't remember what the problem was OH YEAH the scope was set to NONE and it needs to be set to one enemy or whatever the case may be. Give it a go and you should be good. :D

Also none of your weapons are set to consume ammo? I can't really tell if I'm correct on that one. Its really hard to read. Because I'm not swedish and my windowblinds theme is a pain in my arse.

EDIT: Nevermind. they are set to consume.
@Blizz: Hahahah :)
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Blizzard

April 20, 2009, 05:13:59 pm #1945 Last Edit: April 20, 2009, 05:16:39 pm by Blizzard
LOL! There's still some stuff I need to sort out, though.

Oh, don't fear the EDIT button. :P

@Jensen: If what Makasu said doesn't work, I'll look into it.

EDIT: @Makasu: Loooooooooooooooooool! No, it's all fine. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jensen

April 20, 2009, 05:18:54 pm #1946 Last Edit: April 20, 2009, 05:20:43 pm by Jensen
Quote from: Makasu on April 20, 2009, 05:12:29 pm
@Jensen: I looked at your demo and you only have your projectile range set to 1.0. I can't remember what the problem was OH YEAH the scope was set to NONE and it needs to be set to one enemy or whatever the case may be. Give it a go and you should be good. :D


Hm. I´m pretty sure the weapon range is set to 6,0. But the ammo item scope needs to be set to "one enemy"? Didn´t know
that. I also have weapons that are set to just "bow" (w/o ammo) that doesn´t work properly.

Probably should mention that all this worked great at first. It´s in the last couple of version upgrades something
happened.

Makasu

I don't know because projectiles work pretty okay in my game...?
And I actually don't know what the "bow" setting does. I never use it for the simple fact that it scares me. Hahaha.
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Blizzard

April 20, 2009, 05:21:54 pm #1948 Last Edit: April 20, 2009, 05:39:17 pm by Blizzard
"Bow" is the same as "Bow & Arrow" but without consuming ammo.

@Jensen: As I said, you might have forgotten to regenerate the config script and copy-paste it. I'll look into it now.

Quote from: Jensen on April 20, 2009, 05:06:00 pm
Hm. The dot thing didn´t work. It wouldn´t even let me write a dot instead
of comma. And btw when you change the range with the arrows, a comma is
what is used by default?


Of course not. As in my country a comma is used for that instead of a dot. The application simply adjusted to your PC's settings. :)
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

I made a box event named '\e[34] \g[4] \hide' (\g[4] is lifeless) When I destroy the box I have a call script changing its name and activating a self switch, which works fine but only after I go into the menu and then back to the map. So, box destroyed -> event name change + self switch -> new page with a charset for an item. The charset doesn't show until the menu is called then canceled

Blizzard

April 20, 2009, 05:40:17 pm #1950 Last Edit: April 20, 2009, 05:48:16 pm by Blizzard
I'll look into that.

@Jensen: I found it. You have accidently set 0 as Wall Terrain Tag in the Enemy Behavior configuration.

EDIT: @HD: I actually get a crash when I try to rename an event that's dying. Trigger by anything else than death seems to be working fine, though. Demo?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jensen

Quote from: Blizzard on April 20, 2009, 05:40:17 pm
@Jensen: I found it. You have accidently set 0 as Wall Terrain Tag in the Enemy Behavior configuration.


Gah! Thank you so much... Now I can go back enjoying your ABS! You have
no idea how much fun I have with this!

Thanks!

Blizzard

Trust me, I do. In the earlier versions like 1.8x and 1.9x I used make a map with loads of enemies and simply go out playing and killing stuff for like 15 minutes. xD I still sometimes run it for the heck of it. It's just a much smaller map and I play way less.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

April 20, 2009, 07:06:26 pm #1953 Last Edit: April 20, 2009, 07:20:55 pm by Makasu
Hey Blizz I have a question about custom triggers.

So if I set up a guard to have a custom trigger I cannot attack him. Or can I? Because I'm testing it out now but it won't allow me to attack only talk to him.

\e[5]\g[5]

And it'll allow me to talk to him but not attack him. Enemies won't attack him either... Unless I'm missing something?

Or is this not possible yet?

I've even tried it setting it to be an NPC [[group 6]] and still nothing.
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G_G

When blizz abs is in the Steps stop updating

when I take it out they update

Aqua

Yeah... Blizz should know about this since I pestered him about it.

However, with the way he has movement now, it's kinda hard to fix this problem...
Unless... hmmmm *thinks*

Blizzard

Quote from: Makasu on April 20, 2009, 07:06:26 pm
Hey Blizz I have a question about custom triggers.

So if I set up a guard to have a custom trigger I cannot attack him. Or can I? Because I'm testing it out now but it won't allow me to attack only talk to him.

\e[5]\g[5]

And it'll allow me to talk to him but not attack him. Enemies won't attack him either... Unless I'm missing something?

Or is this not possible yet?

I've even tried it setting it to be an NPC [[group 6]] and still nothing.


Yes, you can attack the guard. It just looks as if there is a problem which trigger is which. Basically the player should be able to attack every group on the map except the group that is the primary actor group. Did you even add the proper trigger?

Code: Event comment
Trigger:ActionButton
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

April 21, 2009, 08:49:58 am #1957 Last Edit: April 21, 2009, 08:56:14 am by Makasu
I did. I added it to the beginning of the event code and nothing. It'll still let me attack the guard but I can't talk to him.

screenshot: ShowHide


I hope you can see that. My current theme is kinda dark. XD

But I think I have it set up correctly? If I'm not mistaken it is. But yeah nothing. I can't talk to him only attack him.
And as well for like NPC's objects etc. Only vice versa. I can talk to them but I can't attack them.
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

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tSwitch

all I can say is dear -god- that skin is terrible.

are your attack and talk buttons the same o_O?


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Blizzard

What NAMK said. If not, a demo would help.
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.