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Messages - OracleGames

41
Projects / Games / Re: [RMXP] Planeswalker
November 23, 2009, 01:38:54 am
That was 15 years ago.. A manual for a game was more like a luxury then a real need, but games were not that complex either.. sidescrollers,button smashing fighting games, shooters etc.. i remember playing sim city for the first time i did not know what i was doing thanks to the not so self-explanatory HUD, Icons..( Just like in most custom RMaker fighting systems) so i often checked the booklet manual that comes whit the CD case, now thanks to the competition there are hundreds of options out there trying to get your attention and a manual/tutorial watever is part of the presentation just like the title screen, you dont want the people whose you make the game for being stuck whit technical stuff, guessing, checking folders while it could be easier to reach xD

QuoteI explained save points in game just for him.

"ohh thanks i feel lots smarter now"  8)

QuoteI put it there to help explain things so that I didn't have to break the game continuity just to explain how the battle system works


You could also add a choice whether the player wants to go trough an explanation or not xD you dont have to break game continuity.

Well in conclusion i think a tutorial in-game is always a nice thing to have, sorry for flooding your game topic whit needless drama :P now that i think of it, the more views/replies the more traffic you get = more feedback..
good for you :D

42
lol and why dont you use RO sprites to make the worm charset?, just copy paste em in a template xD
43
Resource Requests / Re: Zombies[Re-post]
November 22, 2009, 05:00:02 pm
For an ABS game? or just the walking sprites?. you know i was planning to make charsets for a future project, bizarre creatures.. after i make some i may post an example here
44
Resource Requests / Re: Need a title page
November 22, 2009, 04:57:10 pm
I could make one for you but not all that animated.. have you ever seen the MOG title screen? you can see leaves falling, trees, a background, a logo and custom menus, check it out.. so i could make one whit ashes falling, tombs and a red dusk background or all inversed (peacefull, beautiful).. wanna me to try?? then i need to know:
1.- Do you have a logo for your game? an image?
2.- What colors represent you game the best? the common blue?
3.- i need the intro music and sounds you want to use
45
Projects / Games / Re: [RMXP] Planeswalker
November 21, 2009, 11:11:10 pm
Quoteyou insulted Nam for saying that he treated his "customer" poorly when he just told you to read the manual.

My english is not perfect but tell me, is that even considered an offence?? Nevertheles i have no problem apologizing, the idea was to make a suggestion (the one i presented above) not to hurt someone´s feelings so im sorry if i did  :^_^':
46
Projects / Games / Re: [RMXP] Planeswalker
November 21, 2009, 08:40:12 pm
QuoteLol don't try and play the victim.  You insulted someone in their own game thread.  That's not cool.

How am i insulting Namcor? im commenting about his game presentation .. let him read my comments and know if he is insulted or not, stop thinking for someone else please :haha:

EDIT:
QuoteThen you edited the worst part out which I like.  But then, you made a post (the one after this) like you never did anything wrong in the first place, after you quite obviously made an edit that indicated that you were covering up something wrong.


You mean the part where i stated i liked the game and talked about the custumer treatment being bad?
im not covering it, i often edit my posts to sound good & clear ideas.. i still consider not making things clear for a customer is rude  :naughty: most games have manual in the instalation folder and the game itself, get over already, nobody gets hurt whit constructive arguments & critisism, its not going to take Namcor´s sleep away neither, thanks for making a huge teather over here.
47
Projects / Games / Re: [RMXP] Planeswalker
November 21, 2009, 08:37:06 pm
Woaaah!.. Its just a suggestion, no need to rage.. all that im saying is that there should be in-game instructions like in most commercial games so the players dont not have to minimize and look for a manual in a separated folder it can damage the game presentation, its a suggestion, im not bashing anybody.

QuoteOracleGames find something better to do with your time than make a scene in other people's game threads.

Well theres a reason why people post their work right?? im just giving my opinion in the subject, you are the one making a scene whit that kind of comments, whatever i do whit my time is offtopic.
Nevertheless i like the game and im playing it.
48
Projects / Games / Re: [RMXP] Planeswalker
November 21, 2009, 08:04:28 pm
That was rude, its not a tool its a game :o .. There should be at least a brief explanation IN the game for the average player that starts playing right away, i ensure most of them would just stop playing when they dont find an explanation for the most basic hotkeys.. well thats just my opinion, every commercial game now has the instructions included in the main program for a good reason..

49
Projects / Games / Re: [RMXP] Planeswalker
November 20, 2009, 03:41:04 pm
lol a "demon"
Hey Namkcor, i tried your game yesterday, but got stuck  :( i dont understad the controls, looks like as if i could
give infinite orders to a single character, how am i supposed to swamp them??
Nice music BTW
50
QuoteDownload link is broken. It said the uploader deleted the file

Yeap i know S: .. it will take another hour to update again, you can download an older verstion tough
http://www.sendspace.com/file/p44k41

Quoteveary nice !
where you made the maps ?


they are Rips from baldurs gate 2, i rearranged them to fit as RMXP maps
51
Script Requests / Re: HUD request
November 17, 2009, 10:27:23 pm
QuoteBut anyway...
http://forum.chaos-project.com/index.php?topic=2254.0
D: I THOUGHT YOU SAID YOU SEARCHED EVERYWHERE!!!


And i did.. but that HUD does not show Status or Gold :(
52
Script Requests / HUD request
November 17, 2009, 09:46:42 pm
I want a HUD that looks exactly like this one:

http://www.youtube.com/watch?v=YgQQ82R5U4s

i looked everywhere in these forums but found none >_<

the only diference between this and the classic one is the exp bar,Status (whit text), and gold
53
RMXP Script Database / Re: [XP] Blizz-ABS
November 17, 2009, 09:08:46 pm
thank you game_guy :)
54
RMXP Script Database / Re: [XP] Blizz-ABS
November 17, 2009, 09:05:00 pm
1.- Hey blizz, how do you enable that complete HUD (whit EXP bar & Status) you show in this vid:

http://www.youtube.com/watch?v=YgQQ82R5U4s

2.- and what program did you use to record the gameplay??.. the one i got lags like hell
55
RMXP Script Database / Re: [XP] Blizz-ABS
November 14, 2009, 04:51:48 pm
lol, why would you want to make a healing timed trap anyways ? xD
56
RMXP Script Database / Re: [XP] Blizz-ABS
November 13, 2009, 04:01:39 pm
I would also like to report another bug:

Homing missiles + explosion + ally nearby = Turns your allies into enemies, and you cannot fight them back  :o
57
RMXP Script Database / Re: [XP] Blizz-ABS
November 12, 2009, 02:53:31 pm
QuoteHow's Cutie different from any other character? Any ideas?

mm well unlike enemies i could not set the AI Delay Time for Cutie, so its lots quicker than helpers(critters) and enemies mmm i dont know what else could be x)
58
RMXP Script Database / Re: [XP] Blizz-ABS
November 12, 2009, 02:07:26 pm
QuoteAs for the bug, if you figure out the exact reason or if you can isolate a couple of reasons which could be causing it

In fact the error seems to appear only when you have Cutie on your party, as it never appeared before in tests (whit the same quantity of battlers)
59
RMXP Script Database / Re: [XP] Blizz-ABS
November 12, 2009, 01:56:49 pm
QuoteWhat happened right before that? Did an enemy disappear? Did an actor disappear? Was a summon about to expire?

It may or may not happen randomly in the first fight scene for my game, someone else reported it, i already removed 2 enemies and Cutie´s Magic missiles( which shoots constantly every 2 seconds at everything until it gets out of SP and lags ) i think i overloaded something..
or is there a way to set ally AI (in caterpillar) a little less agressive o_o i set it to 14 using call script but it is still to harsh, i think its the source of the problem..
60
RMXP Script Database / Re: [XP] Blizz-ABS
November 12, 2009, 01:43:34 pm


O_O