I am in dire need of a weapon modification system. I currently have one but it's causing some compatibility issues and it doesn't have the integral feature I need. If you play Warframe then you already get the jist of this system.
What I need is a system that lets me take items from the database, tagged as <mod>, and equip it to a weapon to boost up the weapon's stats. There currently is a VX script that does this called Dark Cloud 2 Weapons by xBrokenSin, but it doesn't let me designate which items in the inventory I want as mods. It also has some unnecessary features that I don't want. What I'm looking for is something like Grathnode Install by Kread-EX.
The system's features:
I know this seems like a lot but I'm willing to pay for your time. If there's more info you need, I'll be glad to answer your questions. If you do take on this job, I'll provide you with my project so you can experiment and test out script compatibilities.
I'm guessing a custom system like this is between $10-20. I'm willing to pay that much. I'm a graphic designer, too, so if you should need some type of GUI or logo, I can arrange something for you. I'm also totally open to a script modification as long as it does what I need it to.
Thank you in advance whoever takes on this challenge!
What I need is a system that lets me take items from the database, tagged as <mod>, and equip it to a weapon to boost up the weapon's stats. There currently is a VX script that does this called Dark Cloud 2 Weapons by xBrokenSin, but it doesn't let me designate which items in the inventory I want as mods. It also has some unnecessary features that I don't want. What I'm looking for is something like Grathnode Install by Kread-EX.
The system's features:
- I choose which items are mods by tagging them as <mod> in the database
- Mods also have mod points I can also assign like <mod points: x>; equipping mods will drain mod points until it is unequipped
- The same mod cannot stack on a weapon
- Every weapon has 4 mod slots
- Mods affect the weapon's stats: Attack, Defense, Agility, Spirit, Elements, and States; possibly tagged as <add atk: x>, etc.
- Mods can be equipped and unequipped (equipping a mod drains mod points and unequipping a mod returns the drained mod points)
- Each weapon gains EXP and I can give them a max level like <max level: x>
- Upon each level, a weapon will gain x amount of mod points
- I can manually give weapons EXP through script calls (this is very important!)
- Weapons that are unmodable with a tag <no mod> or something like that
- Compatibility with Pacman's Item Cap 2.2
and SowS' Bag Pockets
I know this seems like a lot but I'm willing to pay for your time. If there's more info you need, I'll be glad to answer your questions. If you do take on this job, I'll provide you with my project so you can experiment and test out script compatibilities.
I'm guessing a custom system like this is between $10-20. I'm willing to pay that much. I'm a graphic designer, too, so if you should need some type of GUI or logo, I can arrange something for you. I'm also totally open to a script modification as long as it does what I need it to.
Thank you in advance whoever takes on this challenge!