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Messages - rgangsta

1
I am in dire need of a weapon modification system. I currently have one but it's causing some compatibility issues and it doesn't have the integral feature I need. If you play Warframe then you already get the jist of this system.
 
What I need is a system that lets me take items from the database, tagged as <mod>, and equip it to a weapon to boost up the weapon's stats. There currently is a VX script that does this called Dark Cloud 2 Weapons by xBrokenSin, but it doesn't let me designate which items in the inventory I want as mods. It also has some unnecessary features that I don't want. What I'm looking for is something like Grathnode Install by Kread-EX.


The system's features:

  • I choose which items are mods by tagging them as <mod> in the database
  • Mods also have mod points I can also assign like <mod points: x>; equipping mods will drain mod points until it is unequipped
  • The same mod cannot stack on a weapon
  • Every weapon has 4 mod slots
  • Mods affect the weapon's stats: Attack, Defense, Agility, Spirit, Elements, and States; possibly tagged as <add atk: x>, etc.
  • Mods can be equipped and unequipped (equipping a mod drains mod points and unequipping a mod returns the drained mod points)
  • Each weapon gains EXP and I can give them a max level like <max level: x>
  • Upon each level, a weapon will gain x amount of mod points
  • I can manually give weapons EXP through script calls (this is very important!)
  • Weapons that are unmodable with a tag <no mod> or something like that
  • Compatibility with Pacman's Item Cap 2.2 and SowS' Bag Pockets

I know this seems like a lot but I'm willing to pay for your time. If there's more info you need, I'll be glad to answer your questions. If you do take on this job, I'll provide you with my project so you can experiment and test out script compatibilities.


I'm guessing a custom system like this is between $10-20. I'm willing to pay that much. I'm a graphic designer, too, so if you should need some type of GUI or logo, I can arrange something for you. I'm also totally open to a script modification as long as it does what I need it to.
 
Thank you in advance whoever takes on this challenge!
2
Welcome! / Re: Hello Chaos Project
February 27, 2013, 09:47:02 am
Not our fine asses!!!  :'(

3
Welcome! / Re: Hello Chaos Project
February 26, 2013, 12:01:49 am
Omar! Glad you signed up. Together, we'll rule this forum with an iron fist!  :evil:
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RMXP Script Database / Re: [XP] Blizz-ABS
February 24, 2013, 10:50:47 am
Quote from: adytza001 on February 22, 2013, 02:53:20 pm
Oh...Maybe someone will try it...Thanks for replying!


There are other ABS for ACE that you can use.

There's RE Shooting System I and II, Royal ABS, Falcao Pearl ABS, Imperial Action System I and II, Bullpup Shooting Engine, Blasphemia ABS, Sapphire Action System IV, and XAS ACE.

If you're interested in any of these, I can provide you with a download link of the demo. If not, disregard this post.
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RMXP Script Database / Re: [XP] Blizz-ABS
February 22, 2013, 10:03:13 am
Quote from: adytza001 on February 22, 2013, 02:39:52 am
Is it possible to make Blizz-ABS compatible with rgss3?


It's possible but it would take quite a while to convert from RGSS to RGSS3.
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Alright. Keep the bug, it is. lol
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That's a little bug the lighting script has. There's a patch for it but the patch was giving some incompatibility issues. I'll test it a little further for the full game. Thanks for the feedback.
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Projects / Games / Re: CyberDrive Ninja - Demo Available
February 21, 2013, 07:34:03 am
Quote from: Blizzard on February 21, 2013, 03:19:45 am
There are ways you can size down the audio without losing too much quality. One way is to cut tracks so they are under 2 minutes and convert them to OGG. OGG @32kbps is about the quality of MP3 @64kbps. And even though MP3 @64kbps is actually subpar quality, it kinda gives the retro-RPG game a better feel than if the sound is full quality.

BTW, the game looks really professionally made. Keep up the great work!


Most of the music is in OGG format but I'll try to cut them down further. I didn't know about the 2 minute trick. Thanks.
I tried hard to make the game as professional as possible. Took me two and a half years.  :facepalm:


Quote from: exile360 on February 21, 2013, 06:57:14 am
As Blizz said, this looks very professional. I'll give it a try when I'm a bit less busy, it's been a while since I actually played an rmxp game, going to be interesting. :P
Good luck with this!


Thank you. You'll enjoy it, I promise. ;)
Almost forgot. This game is actually VX. I'll put a tag in the topic. If  you don't have VX RTP, use the download with the RTP tag on it.
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Projects / Games / Re: CyberDrive Ninja - Demo Available
February 21, 2013, 12:11:53 am
Thank you for the support, Zexion.
I plan on making the full game compatible with the demo's save file.
What mostly makes up the game's size is the audio. So I might also make the audio folder a separate download.

Thank you for the tips and support once again.
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Projects / Games / Re: CyberDrive Ninja - Demo Available
February 20, 2013, 10:25:27 pm
Thanks to Omar Merino, one of my best friends and partner in game design, we now have a launch trailer for CyberDrive! Enjoy!

http://www.youtube.com/v/sEdEm7w7b8g


Thanks, Zexion. I hope you enjoy the demo. ;)
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Projects / Games / [VX] CyberDrive Ninja - Demo Available
February 17, 2013, 08:17:08 pm
-removed-
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Resources / Re: 3D rendered Tilesets
May 16, 2011, 02:56:23 pm
O.o Those are really kick ass. Well done.
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1 is the best. I love the effect you've done to it. It looks like it's flying at me.
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Welcome! / Hey, there. RGangsta's here!
May 15, 2011, 11:49:18 pm
Hello, all. I've been here a while but I'm not sure I made a formal introduction. Anyway, I'm back from my years away and I must say that this time I have new skills so I can give back to the community. :D Isn't that great? I'm thinking of starting a logo shop first.

Here's some Game Overs I've made for XP and VX. Enjoy!

http://forum.chaos-project.com/index.php/topic,9668.msg144629.html
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Resource Database / RGangsta's Game Overs [XP+VX]
May 15, 2011, 11:40:24 pm
I've been gone a while and now I'm back. And I've come bearing gifts! Enjoy them all. No credit needed but it would be appreciated.


Here's some Game Overs I've made recently. Please, help yourself. :happytongue:
XP
Spoiler: ShowHide



















VX
Spoiler: ShowHide























16
RMXP Script Database / Re: [XP] Blizz-ABS
April 01, 2010, 06:36:26 pm
Thank you! I wish I thought of that earlier...There should be an easier way to do that, though...but I guess then your teammate would steal your stuff...
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RMXP Script Database / Re: [XP] Blizz-ABS
April 01, 2010, 06:29:33 pm
...how do I do that?
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RMXP Script Database / Re: [XP] Blizz-ABS
April 01, 2010, 06:03:28 pm
That's right. When I give her back the weapon, she doesn't shoot. She just runs up to the enemy and gets killed.  :haha:
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RMXP Script Database / Re: [XP] Blizz-ABS
April 01, 2010, 05:55:57 pm
First of all I would just like to say that this script is awesome. And, what's with everyone's avatar being Pokemon (it has to do with the new Pokemon coming out, doesn't it?)?
Anyway, to my problem: I can't get my teammate to shoot her bow. In the databse, she's equipped with a bow. I've set up the Blizz-ABS databse so that the bow uses ammo. But when I aquire the ammo, she can't shoot her weapon. I've even tried putting the ammo in my hotkeys. Nothing. But when I take her bow and equip it and stuff, I can shoot the arrows just fine. Is there a way to fix this?
Sorry if this was posted before...
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Projects / Games / Re: Tsurugi's Hold Demo
August 15, 2009, 10:31:55 am
Yes it is.  :P