One-Player Battlesystem
Authors: Tigurus
Version: 1.03
Type: Custom Battle script
Key Term: Custom Battle System
IntroductionA slight and shiny change of the default battle system. It's made for 1 character only and can best be used with an over-the-shoulder battler.
Additionally, I try to make it time-based though at the moment it still is like the default.
Features
- A slick interface for 1 player.
Screenshots(http://www.rpgmaker.org/content/g3m7o/screens/800/5-BS1.jpg)
(http://www.rpgmaker.org/content/g3m7o/screens/800/5-BS2.jpg)
(http://www.rpgmaker.org/content/g3m7o/screens/800/5-BS3.jpg)
DemoOne-Player-Battlescript.rar (http://www.rpgmaker.org/ajax/download.asp?id=36&download_id=52)
ScriptScript can be found in the demo.
InstructionsPost the script above main and below Scene_debug.
CompatibilityThis script shouldn't create a big problem except with other battlescripts.
Credits and Thanks
If you have any comments or questions, I would be glad to hear them.
PS: This is my first script ever :^_^':
This is a nice little edit to the battle system :) I like it and in my opinion its better than the default in looks.
Thank you :)
It took me a while to create because it had many errors but in the end. I think it now looks and works great! :D
I know this is a tad on the necroposting side... :'(
But the link to the system is down...more like it directs to a page with random characters everywhere. The system looks pretty cool and i'd love to try it out. Just thought i'd ask :)
Hmmm. It works fine for me. Its an .rar file, so you will need 7zip or WinRAR to decompress it. You file association in your browser might be screwy or something.
I downloaded and and put it into a .zip folder. You can download here:
http://dl.dropbox.com/u/20787370/Temp/One-Player%20Battlescript.zip
Yea must be cuz i have both of those. Thanks for the zip upload :)
Thanks for trying it :)
And I putted ForeverZer0's Winzip download in the main post too :)
Hello,
I know a lot of time has past from the last update of this conversation but I was searching exactly a mod for a one-player battlesystem. Unofrtunately the file hoster erased the script-file, and the text wasn't upload in the original post. :'( So... Does anyone know how can I find this script now? Does anyone know the original creator or know a way to contact him? Or better has the original file?
Thank you in advance and sorry for the troubles! ;)
I don't know if anyone or the author can read this, but I really need help with the script.
You see, I've been wanting to use this script, but I found a bug here. As soon as I started the battle, I want to try out the item. When I select the "item," the script suddenly crashed and I got this message:
Script 'One-Player Battle system' line1264: ArgumentError occurred.
wrong number of argument (0 for1)
Can anyone fix this?
It seems that the demo link is broken. Could you post the script so i could look into the problem?
http://www.rpgmaker.org/resources/view.asp?id=36
Here it is. I got it from here.
All I found there was a Morale Add-on script... Are you sure you linked to the right page?
Found and fixed the links and pictures.
Quote from: PhoenixFire on April 26, 2014, 10:35:59 am
All I found there was a Morale Add-on script... Are you sure you linked to the right page?
Danggit. :facepalm:
Sorry, I got the wrong link by accident.
what other scripts are you using? I can't find any issues in the demo.
Quote from: ThallionDarkshine on April 26, 2014, 08:21:41 pm
what other scripts are you using? I can't find any issues in the demo.
Let's see, I'm using:
- One-Player Menu Script by Tigurus
- Advanced Message Script
- Emoticon script by Ánemus
- Law's Custom Save System
Line 1264 points to
@item_window = Window_Item.new
One look at the menu script and I found this
#==============================================================================
# ** Window_Item
#------------------------------------------------------------------------------
# This window displays items in possession on the item and battle screens.
#==============================================================================
class Window_Item < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
# actor : actor
#--------------------------------------------------------------------------
def initialize(actor) #<====================== That's the problem: it requires an argument. Default RMXP class doesn't need one.
super(0, 128, 640, 352)
@actor = actor
@column_max = 2
refresh
self.index = 0
# If in battle, move window to center of screen
# and make it semi-transparent
if $game_temp.in_battle
self.y = 64
self.height = 256
self.back_opacity = 160
end
end
end
I would change that part of the script to this
#==============================================================================
# ** Window_Item
#------------------------------------------------------------------------------
# This window displays items in possession on the item and battle screens.
#==============================================================================
class Window_Item < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
# actor : actor
#--------------------------------------------------------------------------
def initialize(actor = nil)
super(0, 128, 640, 352)
@actor = actor.nil? ? $game_party.actors[0] : actor
@column_max = 2
refresh
self.index = 0
# If in battle, move window to center of screen
# and make it semi-transparent
if $game_temp.in_battle
self.y = 64
self.height = 256
self.back_opacity = 160
end
end
end
It works! It really works!
Thank you so much, KK20! I really appreciate it :D
I am sorry that I couldn't respond earlier and I am sorry for the bugs. These 2 scripts were my first 2 scripts I've made, so they were quite prone to bugs and I haven't had many responses.
Anyhow! Thanks KK20, I will update the menu script and the links to my other scripts on this site soon.
Hi, I'm using your battle system and your one-player menu, and I found a bug. When I use them (separately or together), the battle system shows that there are three people attacking instead of one. When the two people who aren't there attack, it always does 0 damage. I would like to see a fix for this bug, cuz this would be a great battle system otherwise.
How do you reproduce it?
here is a copy of my game so far so you can check out the scripts and everything.
https://www.mediafire.com/folder/cm5hskkfbejo8/MAIN_GAME
Your database is configured incorrectly.
Look under the System tab and at the top left is your Initial Party. Even though you deleted the actors, the game still thinks there are 4 members in the party. Delete them and you're good to go.
BTW you don't need to link an RTP download.
cool thank you very much :):):):):):):):)