Hey Guys so i've been working on some event scripts for my battle system
and some of them just have little glitches that i just can't fix.
What's suppose to happen is this :
The Game checks if an enemy is Poisoned if that's the case it will deal bigger damage
It works ... well against most enemies for some reason it wont work against ONE certain enemy type
like at all ...
It also seems to be random sometimes enemies that ARE poisoned
will recieve normal damage
There are a few more but I'd love to focus on tthis problem first
any ideas what causes it ?