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Messages - Feildmaster

1
RMXP Script Database / Re: [XP] RMX-OS
May 16, 2010, 02:47:13 pm
Okay...
Since there are people with errors for MYSQL...

1- UNINSTALL, Apache AND Mysql... (EVERY PROGRAM OF IT)
2- Clean the computer. (By using a program like this: CCleaner)
2.1- After downloading and installing select {Run Cleaner} (it deletes unnecessary files)
2.2- Click on Registry
2.3- Scan for Issues
2.4- Fix Selected Issues
2.5- Select no to backup registry (its a pain, and you wouldn't know what to do with the backup anyway)
2.6- Fix All Issues
2.7 Repeat 2.3-2.6 until no issues are found
2.8 Restart your computer (IMPORTANT, When uninstalling things, people never do this, when they SHOULD, [creates errors])
2.7 Do process 2.3-2.6 to make sure there are no issues
3- Download the EASIEST server package in the world... WampServer (Windows)
4- Install it. It comes complete with every other program you need.

There, that should help EVERYONE that has problems with mysql. -_-
2
RMXP Script Database / Re: [XP] RMX-OS
April 13, 2010, 03:10:07 am
When you log in and the server notifies you of PM's, the chat glitches.

Simply press "down" and the messages will show. (it will fix after the lines are filled up)

This only happens with the PM messages.
3
Quote from: crzyone9584 on April 05, 2010, 06:43:36 pm
Really nice. Are you going to make a a menu for this instead of doing it all through typing the text?


A custom menu that lists guild members, friends and lets you choose options is a nice idea, but menu's pause the game on your end.

The game would have to be reconfigured to
1: Not pause
and or
2: Have the mouse controller
for better results (for lists to work like in the popular RPG's)

A menu could be used... It just isn't too simple for RPGMaker.. I will think about it though.
4
RMXP Script Database / Re: [XP] RMX-OS
March 26, 2010, 04:13:45 am
I second what blizzard said. :^_^':
5
RMXP Script Database / Re: [XP] RMX-OS
March 26, 2010, 01:32:24 am
Oh right, blizz.

Teh current version gives an error:
OS Script line 3776:System Stack Error
Stack Level too deep,

for scene_map initialize, after logging out, and trying to log back in...

*will go back to see if this ever happened before tomorrow*
6
Script Requests / Re: Coin Case?
March 26, 2010, 01:30:36 am
You know... That actually sounds like a script that would be fun to code...

I might take up this script if one doesn't exist at the moment.
7
RMXP Script Database / Re: [XP] RMX-OS
March 25, 2010, 10:52:12 pm
Oh right.. Port forwarding makes the internal IP better than using the actual IP...

xd
8
RMXP Script Database / Re: [XP] RMX-OS
March 25, 2010, 10:31:41 pm
Grunje: I have to know.

Is the computer where the server is, the same as where you are playing on?

Are you trying to get other people to connect or just you?

If it's only you, and its all on the same computer, please change all instances of 201.5.246.167 to 127.0.0.1 (in cfg and in RPG maker)

If you want to make it so other people can connect... That requires the 201 IP, and depending on your routers, you yourself may not be able to connect to your own internet IP (it's like that for me)
9
RMXP Script Database / Re: [XP] RMX-OS
March 25, 2010, 09:15:29 pm
Your using quite an old version of the OS there...

1.01
10
RMXP Script Database / Re: [XP] RMX-OS
March 25, 2010, 12:47:42 am
Oh I had assumed he put the database on another computer... Stupid assumptions.

The IP (200.149.100.248) is your network or connection IP (im not sure which its listing as)

Use 127.0.0.1 or Localhost

127.0.0.1 lets you connect to the computer its on, from that same computer.

200.149.100.248, is either your network IP or the IP to let others connect to your server.
11
Yes those sprite sets are very annoying indeed.

*2 hours later from hitting reply*
I forgot what else i was going to say... XD
13
Resource Requests / Re: Vegebuu
March 24, 2010, 11:49:41 am
It was in a friendly manner. But alright, i shall refrain myself.
14
Resource Requests / Re: Vegebuu
March 24, 2010, 11:25:05 am
:^_^': I think you misunderstand ccouthen.

You can post as much as you like in a day... As long as you don't post over and over again in the same thread (right after yourself) in a close amount of time.

But now that you know of "modify," i'm sure you wont be bothered by that nasty magikarp. ;)
15
That's a brilliant job!

I love how it's going!

Oh and I have a slight suggestion, though its not really needed at this point... Especially considering the way you worded it.
QuoteRight now, there will be a character creation process at the beginning of the game where players will choose their initial profession, elemental affinity, character appearance, name, and which faction to begin at


So I was thinking, instead of choosing it all right away, have your series of quests... Gradually have you set those things. Though if you wanted to skip the "tutorial" I suppose the creation process at the beginning is better.
16
Thank you! 8)

Took me 1 day to get a script with errors... Then another day to fix the errors and then update it to what it is now.

Also:
Posted Images
17
Guild Officer Plugin for RMX-OS
Authors: Feildmaster
Version: 1.00
Type: RMX-OS plugin
Key Term: RMX-OS Plugin



Introduction

This script allows Guild Leaders to set "Guild Officers" that can invite and expel members



Features

Listed in script



Screenshots

Images are of /ginfo being modified.
Show Images: ShowHide






Demo

N/A



Script

Run this SQL command in phpmyadmin:
ALTER TABLE `rmxosdb`.`user_data` ADD `guild_mod` INT(1) UNSIGNED DEFAULT NULL


Make a new script above main and paste this code into it:
Officer Plugin.txt

Make a new file with an .rb extension in the Extensions folder and paste this script into it:
Officers.rb.txt



Compatibility

Requires RMX-OS to work.



Credits and Thanks


  • Blizzard (For making the RMX-OS script)




Authors Notes

Report bugs here.
Post Ideas here.
I welcome any criticism(?).

PS: I do have plans to update the script in a few ways... (Noted in the script)
PPS: One update (that i think about doing) that is not in the script, is to allow guild leaders to set their own various configurations... (Might not happen though)

99.9% Bug free guarantee!(I dare you to find bugs... I don't have any rewards though)

Enjoy...
(I'm very enthusiastic)

Quote from: BlizzardI just don't see the point why internal guild organizations should be part of the game engine.

Its so other people can invite...
Anyway, the point of add-ons is to provide extra things.
18
Pointless?

Don't tell me you actually are making it into your engine~

>.>

Its not pointless to have "juniors" that can invite! >.>
19
the easiest way to do that is to go into the configuration and say...

DISPLAY_AP_ZERO = true/false

Or were you asking for SP?
20
Quote from: Tyril132 on March 24, 2010, 12:35:35 am
I've been fiddling with something similar... I'm trying to change an event's appearance based on either a game variable or the global $game_party.actors[0].id variable.

I already have the current party's actors saved into variables via a common script so that I can pass their names / actor IDs to events easily, the natural extension of this was to be able to make events dynamically appear as characters that are in your party.

I'm not much of a scripter, so I'll use what you found as a springboard and see if I can't come up with it on my own... it's got to be doable.
You "should" post this in a new topic