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Topics - Boba Fett Link

Troubleshooting / Help / Screen Shake Script Call
August 23, 2012, 02:32:00 pm
I want the screen to shake during a move route. What's the script call for screen shake?
I'm trying to set up an enemy that fires projectiles from the other side of the map. Unfortunately, the projectiles will only fire if the enemy is on screen (but the SEs I have in the move route play no matter where you are on the map). I've added \eal to the events name and then turned off ABSEAL on the map, yet neither of them worked. Any suggestions on how to make it work?
Well, I have a new laptop. Unfortunately, I didn't get to pick it out. Its a Lenovo ThinkPad T430. Since I know nothing about it (I have read some mixed reviews on the internet), I was wondering if any of you know anything about it. Is it a good computer? It plays RPG Maker way better than my old computer, where it lagged horribly.
Script Troubleshooting / BABS Shockwave Skills
May 28, 2012, 10:54:09 am
Is there a way to allow the player to use a skill, such as a shockwave, even when there are no targets in range?

I know that setting the target to "All Enemies" will only allow you to do the skill when enemies are in range, and setting the target to "None" allows the player to do it at anytime (but the skill won't do anything).

So is this possible?
I've always wondered why there isn't a link in the main menu of the Forum to the Script Database. Wouldn't it make navigation much easier? I mean, the only way there is through the home page except when it randomly appears in the news section. If you try to go through the forum, you don't actually get the Database, just the indivudal topics.

Just a suggestion.
Tutorials / Advanced Directional Strafing in BABS
March 31, 2012, 12:32:24 pm
Strafing Direction Buttons

Making a simple strafing system is easy in BABS. A simple conditional branch in a conditional branch is all it takes:
Spoiler: ShowHide
Photo courtesy of Game_Guy

However, what if you want the player to be able to quickly switch strafing directions? This is a more complex system of strafing using four buttons (default arrow keys, but can be changed) which can be pressed to quickly make the player face a specific direction and then lock that direction.

My original design looked a little like this (for only one direction)

Spoiler: ShowHide

However, this setup won't let you move when the arrow key is pressed, because the 'Turn' command keeps the player from moving when it is running. So a more complex system is needed.

Step 1.

First, we need to set up our Common Event. Make the trigger to parallel process. Make a switch that you will turn on at the beginning of the game and name it 'Start'. Set the conditional switch to that trigger.

Step 2.

Next, we need to make it so the player turns in the correct direction when the correct key is pressed. Let's start with the left direction first. Make a conditional branch and select 'script' on the fourth page. Insert the following script:

Input.trigger?(Input::Key['Arrow Left'])

This code makes the conditional branch run when the Left arrow key is pressed. If you want to change the button, replace 'Arrow Left' with the correct code from the Blizz-ABS manual.

Set handling on the conditional branch to none.

Step 3.

Under the conditional branch, create a move route command. Add the command 'Turn Left'.

Now, if you test it now, the player should turn left when the Left arrow key is pressed (make sure you turn on your switch). Copy this conditional branch for all the other directions, but make sure you change the button in the conditional branch and the Move route command.

Here is what your Common event should look like now:

Spoiler: ShowHide

*rest of tutorial coming soon...

This system works well, however, there is one bug. You can't change strafing directions when the player is moving. If anyone has any suggestions on how to fix this, please post it here.
Chaos Agent (Working Title)
A Blizz-ABS Game

Well, I was thinking that my current project was getting a little too ambitious and that I wanted to put it on hold for something a little more manageable, but I was out of ideas. Then this happened,,11520.msg163276/boardseen.html#new, which gave me an awesome idea.

An International Peacekeeping Organization has recently become suspicious of a mysterious organization known as Chaos. Intel shows that Chaos has been working on a secret project of unknown magnitude, so they've sent their best agent to investigate. The fate of the world rests in his hands.

The game will be an overhead shooter.

That's about all for now...
Event Systems / [Resolved] Direction Buttons (BABS)
March 24, 2012, 08:42:55 am
Okay, essentially I'm trying to make it so that the arrow keys change which direction you are facing, kind of like the second control stick in a FPS. Basically, it will allow the character to face one direction and walk in another. Here's what I have so far:

Spoiler: ShowHide

However, with this setup it won't let move when the arrow key is pressed, because the Set Move route command keeps the player from moving when it is running.

So my question is, is there a way to keep the player facing a specific direction and allow them to walk? Maybe with a script call?

EDIT:  :facepalm: Never mind, I figured it out.
Resources / Need some feedback...
January 25, 2012, 02:44:19 pm
Well, long story short, I sent some early screenshots of my project to some of my friends and most of them had the same reaction. They thought my main character was a girl. Which would be all right if he was meant to be a she, but since the guy's supposed to be male, its a problem. They're not really sure why he looks like a girl, but they insist that it is.

I created the sprite from frankenspriting from other RMXP RTP sprites, all of which were male.

I wanted to get more feedback. Does this sprite look like a girl, or are my friends crazy?

Spoiler: ShowHide
RPG Maker Scripts / Defend against projectiles in BABS?
January 17, 2012, 07:02:36 pm
Is there a way to make the player defend against projectiles in BABS?
Script Requests / [Request] Light Effects Script?
December 31, 2011, 09:08:40 pm
Hey, I was wondering if anyone knew where to get Raziel's Light System Script or a similiar script?

I found this video of the script, however there is no links:
New Projects / [RMXP Blizz-ABS Game] 'The Game' Demo
December 16, 2011, 04:36:17 pm
'The Game' Demo
A short (and complete) Blizz-ABS Game made by
Boba Fett Link


I bet you're wondering "What the heck is this?". Well, it's a long story, so I'll shorten it for you. Basically, I wanted a chance to test some ideas and get some experience before I started a major project. This is the end result. It's called 'The Game' Demo because the current project I was working on I had not thought of a name for it yet, and was just refering to it as 'The Game'. In a way, this is actually a gameplay demo for 'The Game', and it has taught me a lot about what works and what doesn't.

Really, I made this game for myself. I'm posting it on here so I can get other people's feedback beside my friends who have played it. So please, play it and post any comments you have here. It's really short and should take you only about 10 minutes.

BTW, 'The Game' has been canceled since I lost my flashdrive I had it on, gave up all hope I had in finding it or making a game in general, came up with a new project idea and started working on it, and then found that flashdrive.


The story really wasn't my focus when developing this game, as I was experimenting with some gameplay stuff, so the story is kind of lacking. You, the Hero, find yourself in a room. You have absolutely no idea how you got there, but apparently you must defeat three challenges to escape.


Enemy encounters in outdoor areas while transport you to a battle arena, and once you defeat all the enemies or successfully escape with R, you will be transported back to the map. Enemies in indoor areas, however, are on the map. I'm still questioning this setup, and I'd definitely like your feedback on this system. Should it be as it is, only random encounters, or all enemies on the map?


The Hero
Name: Insert Your Name Here
Age: Insert Your Age Here
Weapon: Sword
Bio: The Hero is you. He was born in whatever town you were born in, went to school wherever you went to school, and is now currently reading these words. He has absolutely no idea where he is but how he got there isn't important anyway.

The Girl
Name: Who knows?
Age: Good question
Weapon: Bow
Bio: A girl you meet midway through the demo. You have no idea where she came from, and she won't tell you her name.


Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide


They aren't covered in-game, so I'll list them here. Their basically the default BABS controls with a few changes.

Spoiler: ShowHide
Movement: WASD or the arrow keys
Action/Confirm Key: H or Spacebar
Cancel: F
Attack: K
Defend: L
Change Character: O
HUD On/Off: Z
Hotkey On/Off: X
Minimap On/Off: C
Turn in place: U
Escape (When in Battle Arena): R

The run, jump, and sneak buttons are disabled. The game uses direct hotkeys, which aren't even really needed cause there are no skills and only a few items.


There is a secret ending. This screenshot gives a hint on how to get it (contains spoilers of the game)

Spoiler: ShowHide


Spoiler: ShowHide
BABS 2.84: Blizzard, Winkio
Battle Dome: Nathmatt
Bestiary: Blizzard
Bestiary Plugin: Game_Guy
Resource Tester: Blizzard
How to Add Bestiary to Menu: Blizzard
Sword: Dwellercoc
Water Projectile: Kagutsuchi
Spore Projectile: JellaFerd
Triple Flame projectile: Game_guy
Blizzard Sprite: Boba Fett Link, Blizzard

Script Troubleshooting / Bliz ABS Event Creation
November 23, 2011, 05:02:09 pm
Hey, I'm trying to use the Event Creation system in BABS, but I'm having a lot of issues. I've been able to figure out the rest until now.

Here is the current script call I'm using:

Spoiler: ShowHide
$BlizzABS.create_event(1, 1, 'event',
[[], [0, 'Animal06', 0, 2, 0, 255,
0], 0, 1, 1, [false, false, []], true,
false, false, false, false, 0, []])

I kept the spacing the same way I have it in RPG Maker just in case that was the problem.

When I try and run this code, I get this error message:

Spoiler: ShowHide
Script 'BABS 2' line 3513: NoMethodError occured.

undefined method 'each' for 1:Fixnum

That line has something to do with creating the move route. I've done everything I can think of.
Video Games / The Legend of Zelda: Skyward Sword
November 20, 2011, 04:54:02 pm
The North America release was today.

I'm only an hour into it cause I have to share it with my brother. :<_<: Anyway, I think it rocks.

What do you guys think?
Is there a callscript for BABS that allows you to change the running speed, the jumping distance, and the sneaking speed in BABS?

The reason I want to know is because I am making an evented horse system.

Edit: Also, is there a callscript to turn off catapiller in BABS? Because when the first player is ridding the horse, the second party member's head is in an awkward position... Never mind. This one is in the Manual. However,t he other ones aren't.
Script Troubleshooting / BABS beam skills
October 05, 2011, 06:33:14 pm
What is the correct name for the beam projectile sprite in a beam skill? I also need to know what the correct name is for the sprite sheet for a trap.

They aren't in the guide (I checked) and when I use them in game they work without sprites.
General Discussion / Strange RPG Maker Issues
September 27, 2011, 07:44:08 pm
My brother is having a lot of problems with RPG Maker XP. First, you would randomly die in battle when no enemy was attacking or it wasn't the enemies turn, but only while facing certain enemies. Then, in a different game file, using BABS, his passibility on the maps is messed up. He can go anywhere. This isn't the cause of using blank tiles other than the default one in the top left corner of the tileset that have a priority of 0 (an issue I've had before), I checked that. Now his attacks don't work. He can't damage enemies, but enemies can damage him. No numbers appear on the enemy unless the weapon is set to 0 attack. I checked over it and don't see anything wrong. It also won't change transparent colors on some tilesets he is importing.

He has his files on a flash drive, but I have mine on a different flash drive and they work fine.

I am completely stumped. Any ideas?
Script Troubleshooting / BABS Item Error [RESOLVED]
September 26, 2011, 06:34:11 pm
Hey, after I select a party member when useing an item through hotkeys, I get this error.

Script 'BABS 3' line 581: NoMethodError occured.

undefined method 'item_number' for #<Game_Player:0x4264b98>

(BABS 3 is the third BABS script)

I am just using the default potion item and I didn't change anything about it in the config (although I checked there to see if there was a problem).

Any ideas?
Event System Troubleshooting / [Resolved] Evented Bridge
September 04, 2011, 07:20:09 pm
I'm trying to make a bridge that appears when you hit a switch using events. I've done it before on a different game file, but now I can't do it. The only thing different is that I am now using babs.

Does anyone have any ideas.

Edit: I've now figured it out. BABS messes with the passibility of events when they are from the tileset. So export the tileset and turn the tiles you want UNDER the bridge as a characterset. Map the bridge and then use events to cover the bridge, then remove them to reveal the bridge.
Script Requests / Invisibility for blizz abs
August 15, 2011, 07:33:41 pm
I am trying to make an skill that would make your character invisible to enemies so that you could walk right by an enemy and they would neither see nor hear you, even if you were in hearing range and they were facing your way. It needs to be a skill so that it can drain magic, it cannot be an armor or weapon.
General Discussion / Zelda Bombs in Babs
July 26, 2011, 06:30:28 pm
How would I be able to make bombs in Babs like in The Legend of Zelda?


skip to 20 seconds.
Where are the attack equations in the scripts in RMXP? Can I change them without using the Alternate Attack Algorithms script? I want to remove the variance, ability to miss, and critical hit for a BABS game I am making.
Tutorial Requests / Touch damage in BABS
July 05, 2011, 01:48:01 pm
How do I make touch damage in Babs using custom event triggers?

Don't tell me to use the script by winkio because it is outdated.
Script Requests / Battle Narration
April 21, 2011, 08:33:13 pm
I want I script for RMXP that would narrate the battle.  Sort of like in Pokemon games.  Examples: Aluxes uses Leg Sweep, Ghost 1 takes 576 damage.  Helda uses Fire, it misses.  If there is a script for this, please let me know.
Script Requests / Protection/Whipping Boy Script
April 21, 2011, 08:28:21 pm
I am looking for a script that would allow me to have a skill that would have one character protect another character.  Sort of like Whipping Boy in Dragon Quest IX.  The character that does the protection would take any damage that was intended for the character that he/she is protecting.  I am not experience in scripting and I am not sure if this would help, but the the character type (Fighter, Lancer) that would use this skill would be the only one that could use this skill.

Blizzard's Full Reflection System looks like it might be a good place to start.

If there is a script out there that does this please let me know.

I need this for XP.
Hey I'm trying to use a Swimming script with Blizzard's ABS. The author says that I need to edit any other script that changes the character's graphic (I.e. BABS)by adding the following line of code to the line that changes the character's graphic:

and if $game_player.terrain_tag != WATER

I have no idea where to add this is BABS. I tried searching through all three scripts with no success. Does anyone know what I need to do?

The script and instructions can be found here:,13195.0.html

Just to let you know, the following line of script needs to be added at the top of the script (I know where to put it :P!!)