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Messages - sirSLR

1
RMXP Script Database / Re: [XP] Stat Distribution System
November 21, 2013, 11:27:46 am
Quote from: Launian on September 27, 2012, 06:24:17 pm
Quote from: sirSLR on March 15, 2012, 03:34:58 pm
can i edit something so that 1 dp rises 10 hp or sp instead of 1=1  ?


Find this part:

def apply_new_attributes
    @actor.maxhp += @spent[0] / BlizzCFG::HP_DP_COST
    @actor.maxsp += @spent[1]  / BlizzCFG::SP_DP_COST
    @actor.str += @spent[2] / BlizzCFG::STR_DP_COST
    @actor.dex += @spent[3] / BlizzCFG::DEX_DP_COST
    @actor.agi += @spent[4] / BlizzCFG::AGI_DP_COST
    @actor.int += @spent[5] / BlizzCFG::INT_DP_COST
    @actor.dp -= @spent.sum
    self.actor = @actor
  end


and then change it for this:

def apply_new_attributes
    @actor.maxhp += (@spent[0] * 10) / BlizzCFG::HP_DP_COST
    @actor.maxsp += (@spent[1] * 10) / BlizzCFG::SP_DP_COST
    @actor.str += @spent[2] / BlizzCFG::STR_DP_COST
    @actor.dex += @spent[3] / BlizzCFG::DEX_DP_COST
    @actor.agi += @spent[4] / BlizzCFG::AGI_DP_COST
    @actor.int += @spent[5] / BlizzCFG::INT_DP_COST
    @actor.dp -= @spent.sum
    self.actor = @actor
  end


Sadly, this doesn't change the behaivor of the stat distribution window, wich means that, if you allocate 1 DP to your HP, it'll show 501 instead of 510 until you click on Accept Changes. I can't find out how to make it so the window reflects the fact that it adds 10 HP instead of 1, but leaving alone the Stats (STR, DEX, etc.).




oh well funny thing :D i did what u said than it didnt work i was stuck with hp i haid before so i tried this

def apply_new_attributes
    @actor.maxhp += (BlizzCFG::HP_DP_COST > 0 ?
        @spent[0] / BlizzCFG::HP_DP_COST : @spent[0] * 10 )


worked like a charm :D tough in windiow mode it still shows as if i add 100 hp


EDIT :

after few min of playing i did this

from:
  HP_DP_COST = -100


to:
  HP_DP_COST = -10


all is well that ends well :D
2
sorry for such a late response :D working takes it's toll

I'm using BLIZZ ABS nothing more.

And also is it possible to make the same thing in Atoa CBS?
3
RMXP Script Database / Re: [XP] ACE Equip System
April 10, 2013, 08:17:06 am
when you use optimise it automaticaly equips weapons and armors with highest values right?

lets say i use stats distribution system and player can equip all armours and weapon

can it be made so that if player makes his character with inteligence and hp that this menu equips those kind of equipment?
4
uhm when i take a staff that fires magic ball when atacking and i enchant it it no more fires an energy ball but instead slashes like a sword... Any way to not change that attack type?

EDIT : and also when item number for enchanting reaches 0 i can keep enchanting.
5
RMXP Script Database / Re: [XP] Tons of Add-ons
March 15, 2012, 05:14:20 pm
i'm trying to make a class like alchemy  so i am trying to make a skill use one or more items... unfortunately when i put a skill use 1 item it works but doesn't use an item... :(  same happens when i try using 2 items

can aneyone help pls
6
can i edit something so that 1 dp rises 10 hp or sp instead of 1=1  ?
7
RMXP Script Database / Re: [XP] RO Job/Skill System
March 14, 2012, 10:16:34 am
Quote from: User #1 on March 14, 2012, 02:20:21 am
Looking through the code, this script shouldn't be interfering with that. :/ Does it work properly when you remove this script?



well i  removed the script and it was the same so i tryed to remove gold and exp bonus scrypt and it helped. thx
8
RMXP Script Database / Re: [XP] RO Job/Skill System
March 13, 2012, 08:17:55 pm
hi i have a slight 'problem'

using this script i cant make it that all party characters gain different amount of exp (an option in BABS where you gain bonus exp when you kill an enemy) and
Gold and Experience Percent Add On for BLizz ABS  script doesn't give more exp when holding certain weapon...

is there any possible way to make those work?
9
General Discussion / Change sprite when hp is low?
July 12, 2011, 11:29:02 pm
Hy i was woundering if it is possible to make it so that players, enemy and ally characters change their sprite when their hp is low.  Like in dragon ball when you get beat up your sprite changes to damaged one.

Thx in advance.
10
RMXP Script Database / Re: [XP] Blizz-ABS
December 23, 2010, 02:46:56 am
i have almoast the same proble.
when i am using character i can use his skill..
but when that character is support
he never uses that skill. and that skill can't be used by enemy eather....why
11
RMXP Script Database / Re: [XP] Blizz-ABS
November 12, 2010, 07:11:33 pm
Quote from: sirSLR on November 06, 2010, 04:45:35 pm
ok few questions

1) how to make different beams? i know i need to make something with graphic but i cant figure it out

2) how to make overdrive script independent of blizz-abs? i know it is possible bt i cant make it show witouth blizz hud

3) enemies wount use beam or shooting skills i placed them to do. all they do is normal attack and homing

thx for any help.



please aneyone???
12
RMXP Script Database / Re: [XP] Blizz-ABS
November 06, 2010, 04:45:35 pm
ok few questions

1) how to make different beams? i know i need to make something with graphic but i cant figure it out

2) how to make overdrive script independent of blizz-abs? i know it is possible bt i cant make it show witouth blizz hud

3) enemies wount use beam or shooting skills i placed them to do. all they do is normal attack and homing

thx for any help.
13
RMXP Script Database / Re: [XP] Easy Overdrive System
November 05, 2010, 06:48:56 pm
yeah that is true but i want it to be seable when blizz hud is off
cause i'm using mog-xas hud

or is there a way to import some overdrive script in that hud...
14
RMXP Script Database / Re: [XP] Easy Overdrive System
November 05, 2010, 05:58:53 pm
nice script
but how can i show it witouth having bliz abs hud turned on?
i want it to be visible all the time.