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public void DamageNumber(int sndDamage, Vector3 sndImpactPosition)
{
string tmpString = sndDamage.ToString();
float tmpRange = 0;
for(int i = 0; i < tmpString.Length; ++i)
{
//int tmpInt = int.Parse(tmpString.Substring(i));
int tmpInt = int.Parse(tmpString.Substring(i, 1));
GameObject tmpObject = (GameObject)Instantiate(pDigitObject, new Vector3(sndImpactPosition.x + tmpRange, sndImpactPosition.y, sndImpactPosition.z), new Quaternion(0, 0, 0, 0));
tmpRange += 0.4f;
if(tmpInt == 0)
{
tmpObject.GetComponent<SpriteRenderer>().sprite = pDamageZero;
}
else if(tmpInt == 1)
{
tmpObject.GetComponent<SpriteRenderer>().sprite = pDamageOne;
}
}
}
class Game_System
#SWITCH_MAP = 8
def reset_battle_bgm
bgm = BlizzCFG::BATTLE_BGMS[$game_variables[BlizzCFG::BGM_Variable]]
if bgm[3].downcase == "map"
$game_system.battle_bgm = nil
else
$game_system.battle_bgm = RPG::AudioFile.new(bgm[0], bgm[1], bgm[2])
end
return true
end
alias gg_update_bgm_stuff_lat battle_bgm
def battle_bgm
if @battle_bgm == nil
return @playing_bgm
end
return gg_update_bgm_stuff_lat
end
def real_battle
return @battle_bgm
end
end
class Scene_Map
alias gg_reset_system_bgm_lat main
def main
$game_system.reset_battle_bgm
gg_reset_system_bgm_lat
end
def call_battle
$game_temp.battle_calling = false
$game_temp.menu_calling = false
$game_temp.menu_beep = false
$game_player.make_encounter_count
$game_temp.map_bgm = $game_system.playing_bgm
$game_system.se_play($data_system.battle_start_se)
if $game_system.real_battle != nil
$game_system.bgm_stop
$game_system.bgm_play($game_system.battle_bgm)
end
$game_player.straighten
$scene = Scene_Battle.new
end
end