Audio Extras
Authors: Jaiden
Version: 1.2
Type: Game System Utility
Key Term: Misc Add-on
IntroductionThis script contains a few extra audio functions, and thanks to RPG Maker XP Ace, includes a feature that was only available via RGSS3.
Note that you must have RPG Maker XP Ace installed in order to use the "Pause/Resume BGM" feature of this script. You can get it here:
https://forum.chaos-project.com/index.php/topic,12899.0.htmlOtherwise, only the master volume and map volume change features will be available.
Features- Ability to pause and resume BGM at the position it was paused [RGSS3/XPA ONLY]
- Master volume controls for BGM, BGS, and SE
- Automatic BGM/BGS volume decrease when entering "houses" or any other marked map
ScreenshotsNot relevant to the script.
DemoNone at this time.
ScriptHosted on Github
InstructionsInstall this script above main as you would any other script.
If you create an options menu that controls the master volume, make sure this script is ABOVE that menu.
See the script for directions on how to use this script. Note that the pause and resume function will not work with MIDI (it can be used, but the MIDI will always start from the beginning).
CompatibilityThis script makes modifications to the Game_System class, including re-writing the "bgm/bgs/se_play" methods. Use with caution with any other audio scripts.
As noted above, this script has a feature that will only be accessible if used with RPG Maker XP Ace. This is highly recommended.
Credits and Thanks- KK20, as always, for helping me make it not-garbage.
Author's NotesI created this script for my game, Legends of Astravia, but I figured anyone else using XPA would love to have access to these functions.
I may create an options menu that goes along with this at a later time! Let me know if you run into any bugs.