Continuous Maps
Authors: Blizzard
Version: 1.5
Type: Custom Map System
Key Term: Environment Add-on
IntroductionThis Script will allow you to make the game simulate a continuous map using smaller maps. The system displays the current map and the neighbor maps. Walking over a map border will cause the new map to be loaded as main map and the neighbor maps will be changed.
This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteContinuous Maps licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić
Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteContinuous Maps licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic
In general other similar variants are allowed as long as it is clear who the creator is (e.g. "Continuous Maps created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.
Features- virtually creates one continuous map from any number of map fragments
- easy to configure
v1.2- fixed bug where transferring into a non-configured map would crash the game
- fixed bug when teleporting into another set of maps would mess up everything
v1.3- added compatibility with Tons of Add-ons' Catepillar
v1.4- fixed crash caused by compatibility fix with Tons of Add-ons' Catepillar
- added code for proper fog handling
v1.41- fixed bug with Blizz-ABS enemy positions
v1.5- added new license
- added usage and crediting instructions
Screenshots
DemoContinuous Maps
ScriptJust make a new script above main and paste this code into it.
Script Download
InstructionsInside the script in the first comment.
Compatibility95% compatible with SDK v1.x. 80% compatible with SDK 2.x. WILL corrupt old savegames. Compatible with Blizz-ABS. Compatible with Tons of Add-ons' catepillar. Not compatible with Intelligent Passability from Blizz-ABS, it's being turned off. Not compatible with Blizz-ABS's caterpillar.
Credits and Thanks
Author's NotesIf you find any bugs, please report them here:
http://forum.chaos-project.comThat's it! N-Joy! =D