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Messages - Seox

21
Ok, after having used this on a major project and comparing it to the performance alongside that of the standard window, coupled with Ryex's prompt and friendly support, (which few scripters seem to offer >.>) I can honestly say that this script kicks ass. It might not have 9000000 features, but hey, if Ryex updates, it will. For NOW, however, it operates with EASE, and VERY smoothly, if you know how to use it. (Possibly put the test script and scene in your original post, Ryex? That's what helped me the most. Besides the "mode 10" problem, LMAO.)


Point being, this is a very nice scripting tool. It makes a VERY noticeable graphical improvement.
22
RMXP Script Database / Re: [XP] Threat System v1.0
July 14, 2009, 01:02:42 am
Why? You didn't do anything wrong ^_^. You actually tried to help. No need to feel bad.
23
RMXP Script Database / Re: [XP] Threat System v1.0
July 14, 2009, 12:12:18 am
Quote from: Kagutsuchi on July 13, 2009, 08:28:01 pm
Does this script give you threat depending on how much damage you do?


No. Even misses generate threat. Try the demo, you'll see very quickly how it works. However, with basic scripting knowledge, an edit is possible. I might not be able to SOON, but within the next couple of days, I can edit it for you.
24
Lolz, TOTALLY necroposting (I think), but for something so specific, I figure it'd be better to just post here, since it's not like it's been a year >.>


Did anyone ever come up with a solution for this? EXACT SAME PROBLEM occuring for me.

Please and thank you ^_^
25
RMXP Script Database / Re: [XP] Threat System v1.0
July 13, 2009, 03:27:20 pm
Quote from: Blizzard on July 13, 2009, 03:18:18 pm
Fantasist makes my fantasies come true. <3 *levels up*


I dunno if that was epic or phail.  :P

XD, no, really, it's a great script. Just tested it with mah battle system, and it works *perfectly*. Great job!
26
RMXP Script Database / Re: [XP] Threat System v1.0
July 13, 2009, 02:37:42 pm
You beat me to this by weeks. Holy god.. Even has the same NAME. You just saved me a LAWT of time. THANK YOU! *powers up*


I'm gonna add edits for my game, where enemies with greater INT have a greater chance of attacking POTENTIAL threats, IE mages, and not as much of attacking the PERCEIVED threats.


Thanks again!
28
I'll sign up ^_^
29
RPG Maker Scripts / Re: Is there a way to....
July 07, 2009, 04:31:44 pm
Quote from: Blizzard on July 07, 2009, 04:25:09 pm
And that's why I don't understand you going on with that idea. When I come to the conclusion that something is impractical, I stop thinking about it.


Hey Blizz. Breathing is impractical.

XD

Seriously though, at first, I really didn't think about "good coding" and "bad coding." You guys've really helped me to learn to NOT be a lazy-ass, both in and out of this thread. Thank you ^_^
30
RPG Maker Scripts / Re: Is there a way to....
July 06, 2009, 09:05:47 pm
O_O

Thank you, all of you.

Yeah, I LOVE ternary operators. They also sound cool as hell.

Thank you, LongFellow ^_^
31
RPG Maker Scripts / Re: Is there a way to....
July 06, 2009, 06:46:44 pm
Thank you, everyone. I guess I'm just a lazy bastard who was looking to use statement modifiers like that, when I shoulda just stopped and thought.

^_^
32
RPG Maker Scripts / Re: Is there a way to....
July 06, 2009, 01:37:59 pm
Let me restate,

$data_weapons[53].build_encryption_ray(743, ham, nine) + $data_weapons[oaphfoiwenbrkjbwmtgf] unless i_give_a_f***
if $data_weapons[53].build_encryption_ray(743, ham, nine) + $data_weapons[oaphfoiwenbrkjbwmtgf]



That's a bit long. It's not about if or unless, it's about, is there a way to avoid using up a WHOLE nother line, and making it look UBER confusing, just to restate the conditional?


Oh yeah. Unless/else. Der >.>. I'm just thinking about within the context of the statement modifiers.
33
RPG Maker Scripts / Is there a way to....
July 06, 2009, 10:25:31 am
Do something like this?

kill_some_people unless moral_code == good
If so, then do ______.


instead of this:

kill_some_people unless moral_code == good
if moral_code == good....


That may not seem like much, but when the line goes ACROSS THE PAGE, it gets a bit ambiguous, repetitive, and also confusing as hell. I'm just looking for a way to go
DO A unless B, and if B, then do this instead.
without restating B. Ternary operators seem like they MIGHT work, but, for some reason, I don't seem to think they work for anything except assignment. Meh.
34
Welcome! / Re: Leaving for a week.
July 05, 2009, 11:51:34 am
Quote from: Blizzard on July 05, 2009, 06:14:19 am
*hands out free sex to everyone*


That's right, everyone! The almighty Sex-o has returned, with free atlantis for everyone!


(Wait a minute.....*looks back at that*)
35
O_O

Will DEFINITELY look into this. Looks VERY promising. Thanks, Ryex, and congrats on another great job!

*powers up*
36
Welcome! / Re: Leaving for a week.
July 04, 2009, 11:20:06 pm
Since midday today. Just forgot to check this thread.

TO THE RMX-OS, WHICH I DON'T USE - AWAY!!!!!!!!!!!!!
37
Welcome! / Re: Leaving for a week.
July 04, 2009, 10:30:26 pm
^_^

Thank you, everyone! I'm back, and I missed all you peoples! (Yes, I just said that.)

And thank you, LongFellow. That made me smile. Muahahaha!


Spoiler: ShowHide
ALL YOUR SEA OX ARE BELONG TO US!
38
Welcome! / Re: Leaving for a week.
June 27, 2009, 04:06:10 pm
Quote from: Aqua on June 27, 2009, 04:02:24 pm
Have fun on the cruise.


Thanks, and sorry for posting in the wrong board >.<. "Welcome" didn't seem to fit leaving, although I'm sure that the subtitle says otherwise >.<

^_^
39
Welcome! / Leaving for a week.
June 27, 2009, 03:54:40 pm
Going on a cruise tomorrow. Back next saturday.

I just KNOW you guys're gonna miss me, XD.  :roll:

Will see everyone when I get back!
40
Resources / Re: Music: Taking Request
June 27, 2009, 03:32:50 pm
Quote from: Arkaea Halfdemon on June 27, 2009, 05:39:27 am
The villain himself is a very polite, and honest, yet very cold and evil person... so spiky instruments like trumpets may seem out of place.


You always have very unorthodox, yet badass ideas. I like it.