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Messages - Xolitude

1
So yea, subject explains it all =3

Is there anyway to make the player invisible while in a random-encounter battle(since there doesn't seem to be a working party/MP fighting implemented yet)?

Because, when a random encounter happens, they are just frozen there
2
RMXP Script Database / Re: [XP] Item Storage
September 04, 2013, 03:26:16 pm
Quote from: gameus on September 04, 2013, 10:30:35 am
I'll have to take a look at it sometime. I know at one point of time it worked, but since the update to RMX-OS 2.0, I haven't tested it out. I'll get back to you when I can.


Yea it might've been the new update.

When ya get a chance, thanks :)
3
RMXP Script Database / Re: [XP] Item Storage
September 04, 2013, 08:03:51 am
Quote from: gameus on September 04, 2013, 06:36:12 am
Are you using the RMX-OS addon?


Yes I am
4
RMXP Script Database / Re: [XP] Item Storage
September 04, 2013, 04:09:51 am
I know this post is old, but I just found it..

and..


Error.

#==============================================================================
# Game_System
#------------------------------------------------------------------------------
# Modded it so it makes it store every chest.
#==============================================================================
class Game_System
  alias gg_add_item_storage initialize
  def initialize
    @chests = []
    return gg_add_item_storage
  end
  def chests(n)
    if @chests[n] == nil < LINE 106
      @chests[n] = Game_Chest.new(GameGuy::ChestMaxItems)
      items = GameGuy.chest_items(n)
      for i in 0...items.size
        item = items[i][2]
        case item
        when 0
          @chests[n].add_item(items[i][0], items[i][1])
        when 1
          @chests[n].add_weapon(items[i][0], items[i][1])
        when 2
          @chests[n].add_armor(items[i][0], items[i][1])
        else
          @chests[n].add_item(items[i][0], items[i][1])
        end
      end
    end
    return @chests[n]
  end
end


Any help?
5
Quote from: Shalaren on September 02, 2013, 10:58:36 pm
http://forum.chaos-project.com/index.php?topic=7972.0
It's in the script database


Owh, I feel dumb ._.

Thanks anyway :) This works great

Spoiler: ShowHide
6
Script Requests / [RMXP]Display NPC Name above the npc?
September 02, 2013, 10:03:27 pm
I have already searched around a bit and couldn't really find anything on one of these for RMXP..

So there may not be one, but is there a way to display the NPC name above their head?

EDIT: The name to show on the map, not during dialogue..
7
Script Requests / Re: [RMX-OS] Real-Party members?
September 02, 2013, 10:02:08 pm
Quote from: WhiteRose on September 02, 2013, 09:28:49 pm
From my understanding of RMX-OS, the battle system would probably have to be re-written in order to allow players from different clients to all be part of one party. (It would need to do things like wait for other players to make a command, and so on.) I imagine that this would be possible, but it would probably take a little work.

I think that Blizz-ABS might have at least basic support for this already, but I'm really not sure on that one - I very well could be mistaken. Sorry that I couldn't be of more help.


No no, that's great info :) thanks anyway!
8
Script Requests / [RMX-OS] Real-Party members?
September 02, 2013, 08:07:40 pm
Would it be possible to make a script to make other players join your in-game party? (When you hit ESC, it shows your party).

So would something like this be possible with other MP players?

#########

If this isn't possible, than would it be possible to make a party command and have a party-ingame, with an added on GUI?
9
Quote from: DigitalSoul on August 18, 2013, 11:05:35 pm
Simply put, yes. But you need to know a bit about RGSS to begin with. Here's a link for you to look through...

Link Here


Thank you! :D
10
So yea, Subject says it all =3
11
RMXP Script Database / Re: [XP] RMX-OS
July 07, 2013, 02:01:02 am
Figures I'm the only one this happens on...

Nope, re-downloading didn't work... /:
12
RMXP Script Database / Re: [XP] RMX-OS
July 06, 2013, 09:27:45 pm
Ugh it isn't really giving me anything.... I'll just wait until you make a new update /:
13
RMXP Script Database / Re: [XP] RMX-OS
July 06, 2013, 06:41:51 pm
Quote from: Blizzard on July 06, 2013, 06:40:06 pm
Are these all messages after trying to register? Because there are only messages for entering the server, there is no message that a registration was attempted.


Yes, these are all that I got when he hit register.
14
RMXP Script Database / Re: [XP] RMX-OS
July 06, 2013, 04:00:31 pm
Quote from: Blizzard on July 06, 2013, 03:10:04 pm
1. Check in the database if the account was actually registered.
2. Turn on message log on the server and try to register again. See what happens and post the message log here.
3. Make sure that his client has scripts that are up to date. The RMX-OS v2.0 server will not respond properly to clients of RMX-OS v1.x.

1. Nope
2.
2013-07-06 22:58:23 UTC; -1 () - Incoming Message:
HAI
2013-07-06 22:58:25 UTC; -1 () - Incoming Message:
CON 2.0 1.0
2013-07-06 22:58:25 UTC; -1 () - Outgoing Message:
CON 0 2.0 1.0
2013-07-06 22:58:26 UTC; -1 () - Outgoing Message:
PNG

3. I believe so?

EDIT: It seems to be the new client/server version because I reverted back to an older  server version/client and it works just fine.....
15
RMXP Script Database / Re: [XP] RMX-OS
July 06, 2013, 02:22:11 pm


When my friend tries to register, he gets this error^^^, and I don't at all.
16
RMXP Script Database / Re: [XP] RMX-OS
July 05, 2013, 01:33:41 am
Hey Blizzy, Love the new update :D But as I read through these replies I didn't see my problems so I think it's just me..

But, testing on my local net(My PC, and then another pc within my house), The chat double sends and it's a bit laggy.

Do you think that is just because it's local net? The server, and 2 clients all running on the same area?
17
RMXP Script Database / Re: [XP] RMX-OS
June 04, 2013, 05:28:16 pm
Hm, okay ;o

Thanks guys for the quick replies!
18
RMXP Script Database / Re: [XP] RMX-OS
June 04, 2013, 04:39:35 pm
Hey,

I'm like 95% sure I already asked this in a private, but...

Is it possible to make some sort of aCi(anti-Cheat)? I realize that a client/the person will always be able to get around it but I just wanna know if it is possible to create some sort of cheat-protection. Thanks!
19
This plugin/script looks amazing! ;O

Can't wait to try it out!
20
I have those =3 but ok... I'll see what I can do with RMX-OS.