Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: G_G on January 25, 2009, 10:43:21 pm

Title: [XP] Equipment Stat Breaker
Post by: G_G on January 25, 2009, 10:43:21 pm
Equipment Stat Breaker
Authors: game_guy
Version: 1.0
Type: Misc Add-On
Key Term: Misc Add-On



Introduction

First I make actor stat breaker(with item max breaker and gold etc.), then the enemy stat breaker, now the Equipment Stat Breaker!
I'm prettu sure everything is self explanoitory but it allows you to break the equipments 999 max.


Features




Screenshots

Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/equip.jpg)



Demo

http://www.savefile.com/files/1981582 < Includes enemy stat breaker and max modifier


Script

Post Above blizz's scripts
Spoiler: ShowHide

#==============================================================================#
#                     Game Guy's Equipment Stat Breaker                        #
#==============================================================================#
# This bypasses the editors equipment stats so you can make them go above
# 999.
#
# Just run $scene = EquipmentStatBreaker.new in a script command
#
# To edit weapons go to line # Edit Weapons Here and add a line below it
# containg this for a new weapons
# $data_weapons[x].y = z
# X = weapon id
# Y = stat str_plus, agi_plus, atk, pdef, mdef, int_plus, dex_plus
# Z = number
#
# Do the same for armor go to line # Edit Armor Here and add this below it
# $data_armors[x].y = z
# X = armor id
# Y = stat eva_plus, mdef_plus, pdef, int_plus, agi_plus, str_plus, dex_plus
# Z = number
# Please give proper credits to game_guy for making it
class EquipmentStatBreaker
  def main
    # Edit Weapons Here
    $data_weapons[1].atk = 10000
    $data_weapons[1].str_plus = 1500
    # End Editing Weapons
    # Edit Armor Here
    $data_armors[1].eva = 1000
    $data_armors[1].str_plus = 1500
    # End Editing Armor
    @sprite = Spriteset_Map.new
    loop do
      Graphics.update
      Input.update
      close
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @sprite.dispose
  end
  def close
    $scene = Scene_Map.new
  end
end




Instructions

Go to # Edit Weapons Here and add a new line below it. Add this to is
$data_weapons
Title: Re: [XP] Equipment Stat Breaker
Post by: G_G on January 26, 2009, 05:40:19 pm
*bump*
I guess this script was more useless than I thought  :O.o:
Title: Re: [XP] Equipment Stat Breaker
Post by: Blizzard on January 26, 2009, 06:18:40 pm
Actually there are scripts for that. xD It's just that it's rare to have so many equipment parts. i.e. In CP I have less than 100 weapons, around 160-170 armor parts and currently 367 skills. The skills shouldn't end up over 400 in the very end. And CP is quite a big game, it should have at least 20 hours of gameplay.
Title: Re: [XP] Equipment Stat Breaker
Post by: G_G on January 26, 2009, 09:23:20 pm
The scripts I made aren't for every single weapon/armor/skill/enemy. Its for the really powerful ones! You only configure the ones that need to go over the max.

Title: Re: [XP] Equipment Stat Breaker
Post by: winkio on January 26, 2009, 09:27:45 pm
LOL confused.  Blizz, you sound like you think he made it so that he could CREATE more than 999 equipments.  What he really did was change the STATS of the equipment to breach that threshold.
Title: Re: [XP] Equipment Stat Breaker
Post by: Blizzard on January 27, 2009, 09:56:12 am
But that's what he said:

Quote from: game_guy on January 25, 2009, 10:43:21 pm

  • Bypass weapons 999 max
  • Bypass Armors 999 max



o_o; If it's for stats, then it's fine, lol! It's really useful if you have party members that have by default over 10k HP and stuff like that.
Title: Re: [XP] Equipment Stat Breaker
Post by: G_G on January 27, 2009, 10:05:30 am
I'll modify that. LOL
Should say
Bypasses Weapon Stats 999 Max
Title: Re: [XP] Equipment Stat Breaker
Post by: Blizzard on January 27, 2009, 10:27:23 am
"Bypasses Weapon Stats of maximum 999" sounds better. :)
Title: Re: [XP] Equipment Stat Breaker
Post by: Holyrapid on February 14, 2009, 04:47:31 am
I may use this in my game. Sounds intresting. And i´ll propably use the other breakers aswell
*power p*
Title: Re: [XP] Equipment Stat Breaker
Post by: G_G on February 14, 2009, 02:28:50 pm
glad you like it! At leaset I know it wont go to waste
Title: Re: [XP] Equipment Stat Breaker
Post by: winkio on February 14, 2009, 02:32:26 pm
Hey game_guy, just because a forum half-filled with scripters isn't raving over it doesn't mean that people outside this site aren't.   :)
Title: Re: [XP] Equipment Stat Breaker
Post by: G_G on February 14, 2009, 02:47:35 pm
I never said the scripters weren't. I'm just glad it might get put to use. I don't expect every member on this site to use it.