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Messages - Shrimpses

1
As always KK20, you are an absolute legend! It works perfectly, thank you so much! :clap:
2
Hi there, I'm here with a request! (It's an add-on for the standard XP battle system, by the way).

So, I've been playing some Dragon Quest lately, and there's a recurring item in that series called the "Sands of Time." Using it in battle lets you "turn back time" and fully reset the battle back to the start, the way things were on Turn 1. I'd love to have something like that in my game as well!

I was able to find a simple "Retry Battle" script elsewhere, so it seems to be possible... but that version only triggers when you get a Game Over. I'd like for it to be an ability you can use on command, either via an item or skill, whichever is easier!

Thanks so much to anyone who can help!  :^_^': 


3
It works perfectly, thank you so much!

I'll credit you in the game, but I wish I knew how to do more.
4
Oh, I see. That makes sense. My knowledge of Ruby is still a bit splotchy.

Anyway, thanks so much for your help!
5
Hello! I thought I'd make a new thread for this, rather than necro one that hasn't been active for five years. I hope that's alright. :uhm:

A few weeks ago, I stumbled across this script in the database.. It makes actor sprites blink, and it's downright adorable. I'd love to use it in my game, but I've run into a problem that I can't solve on my own. I know it's a long shot, but I thought I'd try asking you guys for help.

Basically, the script uses move routes to briefly swap actors with their "blink" sprites. The problem is that it randomly overwrites other graphic-changing move routes. In my game, the party members walk out of the player during cutscenes. But now, at least half the time, one of them fails to appear. Like I said, it's totally random - if you play a scene twice, different members may show up. Likewise, when the party returns to the player at the end of the scene, at least one of them usually stays behind.

I threw together a quick demo to illustrate what I mean. If you talk to the dog in the lower-left, 24 copies of a sprite should appear; and if you talk to it again, they should vanish. Try it a few times and see how many no-shows you can count.

>>Mediafire link to the demo<<

I'd be extremely thankful for any help you guys can give!  :)