Okay, I've seen the script and seen it in action and have a request for those intrepid scripters out there. What I ask for is the removal of the job aspect and the scene in which you can improve skills. All I ask is that the only things left are the functions allowing for skill levels, allowing for other skills to require other skill levels. Instead of improving through investing earned points in a custom scene, I'd like skills to improve on their own as they are used. Use the skill, it gets stronger. Conversely, I'd like something in places that causes skills to atrophy if they're not used for a while, a time-frame that can be defined in the script.
Features currently allowed by the RO Job/Skill system:
* job/class level and and change system
* skill level system that can be turned off as well
* gain Job Points for each Job Level and use them to power up your skills or learn new ones
* increased SP cost and decreased skill power for skills that have not been improved to the maximum level
* two fully functional scenes for class changing and skill learning/improving
* easy setup and use
* compatible with Blizz-ABS and RTAB
* wide range of possible uses
Features I'd like to remain in the final requested script:
* skill level system
* increased SP cost and decreased skill power for skills that have not been improved to the maximum level
* compatible with Blizz-ABS
Features I'd like added to the final requested script:
* skills gain levels when they are used, or through a script call or common event
* skills lose levels over time when they are not used, or through a script call or common event
* skills gain levels faster with higher INT, STR, DEX, or AGL, you can choose which in the script for each skill
* skills gain levels faster when corresponding skills are of higher levels; corresponding skills can be defined in the database
* with Blizz-ABS, the skills' delay time decreases when levels increase
* with Blizz-ABS, if the skill is ranged, the range increases when levels increase (not really a deal-breaker)
* with Blizz-ABS, if the skill has an area of effect, the area of affect increases when levels increase (also not really a deal breaker)
* the skills' level can be called in an event as a variable, for example, if there's a fast-talk skill used when talking to enemies...? (I guess this isn't a deal-breaker, either.)
Anyway, those are the things I'm requesting. The major thing I want, the skill level system that improves skills automatically is already in place, I'm just asking for a bit more and to lose the Job/Class angle. If anyone could do this for me, I'd greatly appreciate it. Thanks, all!