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Messages - Sixdd

1
Still needing help for this if anyone has the time.
2
Yay replies! I can upload the scripts no problem. I would attempt these things myself but my abilities are largely in design and eventing. I can't even count the number of times I messed up the menu because I didn't even know where to begin to try and add buttons to it let alone how to make it scroll back and forth so everything would fit into the same window.

Here is the scripts.rxdata

Any help at all would be greatly appreciated.
3
37 views and not a single reply? At least tell me I'm asking too much or something.
4
Script Requests / Re: [RMXP] Puzzle Script!
September 10, 2013, 03:50:36 am
Wouldn't it make more sense to store the number of pieces in a variable? Unless you want to control each piece individually. Seems like you would need a lot of switches for one feature.
5
Script Requests / [RMXP] Menu Tweaking
September 09, 2013, 05:38:45 am
Hello all, been working with RPG MakerXP for years now but have never quite fully grasped RGSS. What I am looking for is someone to help me integrate several systems to make them look more uniform and like they all belong to the same game.

The list of scripts that I am currently using is somewhat extensive but compatibility has been good so far. The list is not necessarily final but no further features are planned at this point so you would be working on a final feature set rather than a continually growing list of scripts.

Scripts.rxdata

Scripts I am using:

-Tons of Addons by Blizzard
  ~Battle Cursor
  ~Better TileMap Update
  ~Gradient Bars
  ~Shaded Text
  ~Status Icons
  ~Custom Controls
  ~Multidrop
  ~Font Override
  ~Equap Skills
  ~Demi Skill
  ~Charge Skill
  ~Master Thief
-Zer0 CMS by ForeverZer0
-UMS by Ccoa
-Sideview Battle System Version 2.1xp + 3 small addons
-CCTS + Advanced Weather by ForeverZer0
-Event Range Conditions by ForeverZer0
-Actor Customization by Synthesize
-PrexCraft by Prexus
-Blizzards Party Switcher
-Gold Window by kellessdee


Work To Be Done
The actual work I need done is mostly with the CMS and the scripts that add new scenes. I would like the main menu on the CMS to include a button and integration for PrexCraft and the Actor Customization scripts. The Picture below shows a basic idea of what I would like to achieve.

Normal menu:
Spoiler: ShowHide


After pressing "Crafting" button:
Spoiler: ShowHide


Note that the small information window disappears and is replaced with the large Crafting window, I'm flexible on this point so if it makes any difference we can have it centered more like the status window. Also note that the new windows should follow the transparency rules of the CMS and slide down from the top (underneath the main menu bar on the z depth). The "Actor Customization" window should act in the same way but there are more edits necessary for that window as the arrangement needs adjusted as well, explained below.

The way I would like the Actor Customization window to work is similar to the status window in that the character information window should update as you scroll through character, currently you have to actually select a character to update the window. I would also like it changed from a single button for increase and decrease actions to something like this:

[-X]   SKILL_NAME   [+X]
[-X]   SKILL_NAME   [+X]
etc...

Basically a button on either side that you can go back and forth between, then you press enter and it adds the point(s) to that stat. I'd also like the +/- buttons to say for much it will increase/decrease the stat, I know this is already defined in the Actor Customization script so it should just need to be referenced. The screenshot below gives a basic idea of what it would look like in the current state.

Spoiler: ShowHide


Again the customization window needs to be redone so that it is more readable. The stats in particular are done in such a way that it is difficult to read. I would like each stat to have the current value on the left and then if the stat will change have the plus or minus sign and the amount that it will change. So for example:

----------------------
MaxHP          75
MaxSP          36
Strength       24  
Dexterity       17  +  3
Agility           19
Spirit            14  +  5
----------------------

Pluses should be green and minuses should be red as you would expect. Also any other way that could make this window more readable and have less stretched text would be good so feel free to adlib on this one a bit. A special bonus to you if you can get it to stop changing the game word for Dexterity to Vitality, I believe this is the Sideview Battle System at work but I couldn't find where to fix it.

The last edit to the menu that I have is a simple one. When you select the data option a small window pops with Save and Load on it. I would like that changed to Save and Exit. Selecting Save should bring up the save menu as you'd guess and Exit should take you to the title screen and clear all variables etc etc.

Gold Window by kellessdee
This script is a favorite little time saver, whenever the game detects a "Gold Gained" event it pops a little window that displays your current gold and then counts up quickly to the new total. I would like it very much if this could be extended to items as well, displaying the item icon, name, and count of the item. Currently the window stops the player from moving so I would like that changed as well if possible. I would also like it if this window could be made to animate up from the bottom and then back down again after it is finished if possible.

Summary

-Menu Edits
  ~Add "Stat" button
   *Integrate Actor Customization into menu
   *Make changes to layout of customization menu
  ~Add "Crafting" button
   *Integrate PrexCraft into menu
  ~Alter Save/Load button to Save/Exit

-Change Gold Window script to include items


I hope this hasn't been too long of a request.

~Six
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RMXP Script Database / Re: [XP] Zer0 CMS
August 29, 2013, 01:57:19 am
So nvm, I finally figured it out! Thanks again for the help  :)
7
RMXP Script Database / Re: [XP] Zer0 CMS
August 23, 2013, 09:54:19 am
Aha, I wish I knew more about the context for Ruby so I would have known such a simple answer  :facepalm: . Thank you for the help :)


EDIT:  Question again. Is it possible to make this CMS work with the Hermes message system? I tried to use the "installer" for it but it is not compatible out of the box with any project that has specific custom scenes. I ask because I am using ccoas UMS right now but it doesn't have some of the features I'd like, the most important being a good "Fit window to text" option as there is always a bunch of dead space at the end of the message box.

Also I just noticed that when you select either Skill, Equip, or Status the font for the character window is not the same as the font you select in the options menu. I'll look at it, but since I'll probably break it could someone tell me how to fix it?
8
RMXP Script Database / Re: [XP] Zer0 CMS
August 23, 2013, 07:18:09 am
Just curious if anyone could help with the Quest system in this CMS. I would like to use a conditional branch to check against the status of a Quest but could not get it to work, this is what I have tried so far.

Conditional Branch
    Script Call:  Quest.status(2) 'Failed'
(Gave syntax error)

Conditional Branch
   Script Call: Quest.status(2) = 'Failed'
(Gave syntax error)

Conditional Branch
   Script Call: Quest.status(2)
(Did nothing as far as I could tell)

Any help with this would be great as I am about as nooby as it gets with Ruby. Also sorry for the necropost, I promise I searched first.