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Messages - callmedan

1
Quote from: Heretic86 on January 27, 2019, 09:44:56 am
Can you be more specific?  There are some Tools I put in so you can check Passability of tiles for Events on the fly, and great for debugging.  If you run a script on an event from a spot that is giving you trouble, put in "Script: rtp_tile_info" which will tell you if that location is passable to that event, and on what Layer it conflicts.  Other than that, what other issues is it giving you?


Tbh, I don't know how to be more specific, as I got no error message. I also checked the events with "rtp_tile_info" and no conflict was detected. It seems like it conflicts with my modified system.
Could you take a look please? I'll DM you a demo.
2
Thanks for your awesome scripts Heretic. They save me a lot of time.
Btw, I'm having some problems with the Restrict Passage scripts, I got no bug message but just some features work and the others won't work at all.
3
Thanks a lot!  :)
4
Script Requests / Re: [XP] Healing Weapon script
August 05, 2017, 04:08:54 am
Quote from: KK20 on August 05, 2017, 02:55:28 am
There's a script in Tons of Add-ons that consumes actor's HP/SP with a normal weapon attack (HP/SP Crush, in Part 2). As the script's description states (in bold):
Quote
#   This add-on allows you to make weapons consume HP/SP for each attack. The
#   attack will not be executed if there are not enough HP or SP. The actor can
#   use up all SP and/or all HP (except 1) for an attack to succeed. If you use
#   negative values in the configuration, the stats will be restored instead of
#   consumed.



Thank you! Btw, Is it possible to make the consumed/restored HP number show up in battle scene?
5
Introduction
Hello! I'm looking for a healing weapon script. Because several people misunderstood it so I'd like to say no, it's not absorb/vampiric weapon.
My English is not really good so I would try my best to explain what I need.
Thanks a ton!  :)

What I would like it to do.
The healing weapon works just like normal weapons. It damages the enemy but it also heals player who equipped it x HP each attack turn (In my game, player equipped healing weapon gains 10 HP each attack turn).

How I would like it to work

  • The script use actor ID and weapon ID to define the healing weapon.

  • It has a module so that I could list the healing weapons IDs.



Scripts I'm using now

  • Weather script by Ccoa

  • Multiple Fogs by Game_Guy

  • Heretic's Modular Passable scripts + Super Event Sensor

  • Particle Engine by arevulopapo

  • MOG Animated Panorama XP V2.1

  • Damage Images by Game_Guy

  • Two-Handed Weapons by RPG Advocate

6
Script Requests / [RESOLVED] Tiled Script for XP
July 07, 2017, 08:52:08 am
Hello! I'm looking for Tiled script for XP. XP mapping system is much better than newer engines but sometimes I find 3 layers are not enough.
There's a plugin made for MV and the authors also public the source code. So I'd like to ask if anyone could spend your time to make a version for XP please? (and if it's possible, of course)
Here's the MV plugin on RPG Maker forums: https://forums.rpgmakerweb.com/index.php?threads/tiled-plugin-version-1-3-0-released.50752/

What is Tiled?
Tiled is a piece of open source software designed to function as a Map Editor for custom game engines. It is written in C++ and has some really nifty features that aren't going to be applicable to you at all for this purpose. In this tutorial, I will be going over the basic features that can be used to achieve the Pre-Rendered Mapping (more often known as Parallax Mapping) effect without the use of Graphic software such as Photoshop or Gimp.
Tiled can be downloaded for free at mapeditor.org