I see...though this would be problematic in certain situations, like a sniper with very long vision, but shouldn't be able to hear that far. Guess the level design has to be changed.
BTW, this problem is still hanging there. I'm willing to wait, but... you know, it's been two years now... :^_^\':
https://forum.chaos-project.com/index.php/topic,13686.20.html
PS:
All I need to know is if this problem can be solved or not.
If yes, then I'll continue to use this type of in levels and wait for the fix.
If not, then I'll use alternatives or even remove them altogether. It's not optimal, but better than bugged guards.
BTW, this problem is still hanging there. I'm willing to wait, but... you know, it's been two years now... :^_^\':
https://forum.chaos-project.com/index.php/topic,13686.20.html
PS:
All I need to know is if this problem can be solved or not.
If yes, then I'll continue to use this type of in levels and wait for the fix.
If not, then I'll use alternatives or even remove them altogether. It's not optimal, but better than bugged guards.