ICF-Soft Element Core
Authors: ICF-Soft
Version: 1.05
Type: Element Add-on
Key Term: Battle Add-on
IntroductionDefalut element system in RPG Maker MV is limited and doesn't allow absorbtion.
With this plugin you can use not only elements but skill, weapon and item types plus element absorbtion.
This new formula makes more things important and gives extra depth in tactics.
Now you can make magic resistance, bulletproof and so on.
Features
- Added absorbtion
- Use of skill, weapon and item types
- Added element curse.
- Added element/skill/weapon/item enhace.
- Added element/skill/weapon/item javascript reaction.
ScreenshotsNo screenshot required.
DownloadYou can downolad from here (https://fainbory.com/7VLH).
You can find blog entry here (http://icfsoft.blogspot.com.es/2016/05/plugin-element-core-mv.html).
InstructionsIt works with notetags. These can be used in actors, classes, enemies, weapons, armors and states.
More explained inside plugin.
CompatibilityNo compatibility issues yet.
Credits and Thanks
Terms of useFree for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.
ChangelogVersion 1.05 download (https://fainbory.com/7VLH).
- Some code improved.
- Added get elements framework.
Version 1.04 download (http://adf.ly/1i1g9d).
- Added element/skill/weapon/item icons.
- Added custom element/skill/weapon/item rates.
Version 1.03 download (http://adf.ly/1enxhk).
- Added element/skill/weapon/item reaction.
Version 1.02 download (http://adf.ly/1dUVi3).
- Use of ICF-Soft Main Utility.
- Added multiple elements to skill and items.
- Added item damage type with resistance and enhace.
- Added lowest element rate.
Version 1.01 download (http://adf.ly/1cKWC1).
- Improved formula.
- Added element curse.
- Added element/skill/weapon enhace.
- Changed how rates must be used inside notetags.
Version 1.00 download (http://adf.ly/1a5Gum).
Author's NotesThis is a framework. More features will be added.
Update: Version 1.01
- Improved formula.
- Added element curse.
- Added element/skill/weapon enhace.
- Changed how rates must be used inside notetags.
You can download it here (http://adf.ly/1cKWC1).
Did you think about adding dummy elements? Often scripts use certain elements to mark weapons or armor as some type of category used specifically by a script. In that case the elemental calculation should avoid using these dummy elements at all.
Since VX Ace that dummy elements became unfuctional. There isn't any elements field for Ace or MV, there are notes instead. So notetags are more usefull there and more versatile when is known how to treat them.
In XP and VX elements field exist and dummy elements are there are easy and usefull. In next versions, with trait feature are more difficult to implement successfully.
Update: Version 1.02
- Use of ICF-Soft Main Utility.
- Added multiple elements to skill and items.
- Added item damage type with resistance and enhace.
- Added lowest element rate.
You can download it here (http://adf.ly/1dUVi3).
Update: Version 1.03
- Added element/skill/weapon/item reaction.
You can download it here (http://adf.ly/1enxhk).
Update: Version 1.04
- Added element/skill/weapon/item icons.
- Added custom element/skill/weapon/item rates.
You can download it here (http://adf.ly/1i1g9d).
Update: Version 1.05
- Some code improved.
- Added get elements framework.
You can download it here (https://fainbory.com/7VLH).