Hello! I thought I'd make a new thread for this, rather than necro one that hasn't been active for five years. I hope that's alright.
A few weeks ago, I stumbled across
this script in the database.. It makes actor sprites blink, and it's
downright adorable. I'd love to use it in my game, but I've run into a problem that I can't solve on my own. I know it's a long shot, but I thought I'd try asking you guys for help.
Basically, the script uses move routes to briefly swap actors with their "blink" sprites. The problem is that it
randomly overwrites other graphic-changing move routes. In my game, the party members walk out of the player during cutscenes. But now, at least half the time, one of them fails to appear. Like I said, it's totally random - if you play a scene twice, different members may show up. Likewise, when the party returns to the player at the end of the scene, at least one of them usually stays behind.
I threw together a quick demo to illustrate what I mean. If you talk to the dog in the lower-left, 24 copies of a sprite should appear; and if you talk to it again, they should vanish. Try it a few times and see how many no-shows you can count.
>>Mediafire link to the demo<<I'd be extremely thankful for any help you guys can give!