In my opinion, each of them is equally good but they all give a different image of your game. These are all, as I said, personal opinion.
The first is light hearted and friendly. It'd be good for a game that doesn't dig too deep into the psyche.
The second is my favourite but that's got nothing to do with your question. It has a certain mesmarising effect about it and would be good for some kind of treasure-based quest game.
The third shows betrayal lust and violence. If your game is like that then it's this one.
I hope that helped!
The first is light hearted and friendly. It'd be good for a game that doesn't dig too deep into the psyche.
The second is my favourite but that's got nothing to do with your question. It has a certain mesmarising effect about it and would be good for some kind of treasure-based quest game.
The third shows betrayal lust and violence. If your game is like that then it's this one.
I hope that helped!