Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jamal XVI

1
Hey there, how its going?
So i got an other error, this time with Blizz ABS cliente.
I'm with Blizz ABS controller, Blizz ABS, Mouse Controller, blizz mouse and RMX-OS scripts.
When i start the game, all goes fine, but when i log in server  shows the following error:
[img]http://s30.postimg.org/i8ygo2vmp/image.png[/img
Can you help me?
Thanks,
Jamal XVI
2
Quote from: Blizzard on March 19, 2014, 09:11:32 am
Your file is called PlayerOnline.rb.txt, not PlayerOnline.rb.

Whata Shame  :facepalm:
Sorry about that,
i'm kind of very distracted.
BTW,
Thanks at all,
Jamal XVI
3
yes, but even the "PlayerOnline.rb" as "Blizz.rb" (the second one its your script) both get the same problem in server.
The windows version is server 2008 (server dedicate for the game  :P)
Prints: ShowHide


Thanks for listening,
Jamal XVI
4
I reinstalled the ruby, and did the same problem  :(
Look at the image below, i download the version Ruby 2.0.0-p451 and did the same problem.
Anything that i did wrong in server?
Image: ShowHide

Thanks for help at all,
Jamal XVI
5
Hey i'm with a problem in running of the server with the extension.
The image below shows when i run the server with Blizz-ABS controller.
Can anyone Help Me?

Thanks,
Jamal XVI
6
RMXP Script Database / Re: [XP] Memory Font Loader
January 24, 2014, 08:16:01 am
So i got the problem.
The font name "slant.ttf" has to be the name name of the font "Slant" as the same in RGGS,but the font name is case sensitive to.
Then the file name must be "Slant.ttf" and in RGSS the font name must be "Slant"
Thanks,
Jamal XVI
7
RMXP Script Database / Re: [XP] Blizz-ABS
January 21, 2014, 09:25:08 pm
WoW you Solved my problem! 8)
Thanks!
Jamal XVI
8
RMXP Script Database / Re: [XP] Blizz-ABS
January 21, 2014, 01:21:57 pm
Quote from: adytza001 on January 21, 2014, 12:38:06 pm
You also need to have A_ACTION_SPRITES = true. You can find this on the first page of Blizz-ABS Script.

It has worked.But there's another bug in this line:
@sframes[@sindex] -= 1 #line 1222 Part 3

the index also defined as 0xFFFF and the @sframe is defined as @sframe = [1], what should i do?
9
RMXP Script Database / Re: [XP] Memory Font Loader
January 21, 2014, 01:08:38 pm
Quote from: ForeverZer0 on January 21, 2014, 12:58:34 pm
Does it work in a new project, as in a blank new project, without any added scripts?

A new project main
#==============================================================================
# Main
#------------------------------------------------------------------------------
# Após o final de cada definição de classe o processo principal
# do jogo é iniciado. Esta é a classe principal do jogo.
#==============================================================================

begin
 
 # É definida aqui a fonte usada nas janelas do jogo
 # Você pode usar aqui qualquer fonte disponível em seu computador
 # Porém é recomendável usar fontes padrão do Windows
 # Por exemplo: Arial, Lucida Console, Tahoma, Verdana...
 
 $defaultfonttype = $fontface = $fontname = Font.default_name = "Slant"
 # É definido aqui o tamanho da fonte usada nas janelas de jogo
 # O tamanho padrão é 25. Porém, você pode usar o tamanho que você
 # achar melhor para seu sistema e fonte
 
 $defaultfontsize = $fontsize = Font.default_size = 22
 
 # É preparada uma transição de tela
 
 Graphics.freeze
 
 # Aqui é chamada a tela título do jogo. O script padrão
 # de título é 'Scene_Title'. Você pode mudá-lo, mas isso não é
 # recomendável
 
 $scene = Scene_Title.new
 
 # É definida a limitação efetiva da variável $scene.
 # Se esta é nula, é chamado o método principal
 
 while $scene != nil
   $scene.main
 end
 
 # A transição de tela é executada
 
 Graphics.transition(20)
rescue Errno::ENOENT
 
 # Aqui, definimos a mensagem padrão para Errno::ENOENT
 # Quando não é possível abrir um arquivo, a mensagem é exibida
 
 filename = $!.message.sub("Arquivo não encontrado - ", "")
 print("O Arquivo #{filename} não foi encontrado.")
end

Results: ShowHide
So i put a print in the method self.auto_load and the result was:

so i started the game and...

I can't imagine what problem making this, but it wont work.
Thanks,
Jamal XVI
10
RMXP Script Database / Re: [XP] Memory Font Loader
January 21, 2014, 12:41:38 pm
The same problem.Something must be wrong.
Look at this code:
module GTBS
  #=============================================================#
  #                       ENGINE SETTINGS                       #
  #=============================================================#
  def self.font
    return "slant"#Fonts::Names[0]
  end
end

and the main
begin
  #intalar_fonts
  $data_configuracoes = Configuracoes.new
  # Prepare for transition
  GMRK::API.disable_sys_key(1)
  Graphics.freeze
  # Make scene object (title screen)
  $scene = Scene_Perfis.new
  Font.default_name = GTBS::font  #############################################Here#################################
  Font.default_size = 22
  Font.default_bold = true
  # Call main method as long as $scene is effective
  while $scene != nil
    $scene.main
  end
  # Fade out
  Graphics.transition(20)
rescue Errno::ENOENT
  # Supplement Errno::ENOENT exception
  # If unable to open file, display message and end
  filename = $!.message.sub("No such file or directory - ", "")
  print("Unable to find file #{filename}.")
end

i wondering why it didn't work.Hope you can help me   :)
Thanks,
Jamal XVI
11
RMXP Script Database / Re: [XP] Blizz-ABS
January 21, 2014, 12:35:32 pm
Quote from: adytza001 on January 21, 2014, 12:27:51 pm
Jamal...I'm not sure if I get your question, but I think that your problem is that you don't have specific sprites for running action, which also must be named properly. The script does not generate sprites for your character.
I can't understand what's the connection with character_name.

well i already did this, i created another sprite with @character_name+'_run' but it didnt work.
12
RMXP Script Database / Re: [XP] Blizz-ABS
January 21, 2014, 11:11:09 am
Hey this configuration "RUNNING_SPRITES = true" its bugging, can you help me Blizzard?
The character also run, but it wont change their character_name,
Thanks for the help,
Jamal XVI
13
RMXP Script Database / Re: [XP] Memory Font Loader
January 21, 2014, 11:08:05 am
So i tested and it didn't work.I've just pasted the script and put a code 'Font.default_name = "Font Name"', but it won't work,
What should i do?
Thanks,
Jamal XVI