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Messages - arialks

1
Recruitment / Re: The Storyline Service. Epic Stories.
August 29, 2010, 07:15:37 pm
this thread is dead.
2
Script Requests / Re: Blizz-hud, addon
August 29, 2010, 07:14:01 pm
comon D:, just make the small huds for the other party members, just like in the regular hud of blizz-abs,
D: anyone?
3
Script Requests / Re: addon to a hud, Blizz-abs
August 28, 2010, 04:58:42 pm
plus so it'll be easy to locate them the way I want O:

and Shalaren, I realized alot of people are starting to use that hud S:
4
Script Requests / Re: Blizz Hud
August 25, 2010, 11:55:53 am
yup its great now :P

tho there is another request I have, for who ever sees that.
I thought I'll put it here because thats the hud im using.

in the Hotkey scene. is there a way to put everything in one window?
right now its this

and its really buggy with the mouse system, if you click on the Item side, it wont select anything
but it'll put a rendom Icon on the hotkey.. whats up with that?
so is there a way to do something like this

like put everything in the same window, just put the Items under the skills. and it'll be like a list.
this way you dont have to move with the keyboard, left and right to selecet, or the Skill menu, or the Item menu.
this way you can just use the mouse and click on the Item\skill for the hotkey easily.
5
Script Requests / Re: Blizz Hud
August 24, 2010, 12:04:30 pm
anyone?
6
Script Requests / Re: Blizz Hud
August 21, 2010, 07:15:45 pm
if you put a background can also put pictures instead of the bars?
I mean
full

Emepty

I know its the same one it has right now, but I want to design it, so instead of these bars it'll have the pictures.
just like in the Z-Hud
SP


EXP

7
Quote from: lonely_cubone on August 09, 2010, 11:39:58 pm
Quote from: arialks on August 09, 2010, 10:10:24 pm
and what Skill command? O:


It's right below the Attack command in the config :P
So basically, do what you said, except replace "attack" with a skill.

um all what it does,is it uses the same skll twice, and yeah shows 2 demages, but I want to use one skill, 
X:, err man its so hard to explain, the combo just doesnt do that, it just helps to combine moves instead of a skill
if you played online mmo games, you would probably understand what I mean D:
8
o-o! b...but.
what ur trying to say is use the skill
twice in the combo? S:
9
well it says nothing in the manual about it S:
if I get this right, in the combo, are you thinking on putting "attack,wait5,attack"?
The attack is not a skill X:

and what Skill command? O:

@poxysmash
yes I know, the combo is working only with the Mp cost
but thats what im asking for
making an option to make the combo to be based on ATK-F, DEX-F, STR-F, ETC
and if someone doesnt want it they can just put these on 0
and yes exactly, its just a regular attack X:

10
Quote from: legacyblade on August 07, 2010, 02:28:57 am
It's called the combo system. It is your friend.

The combo system cannot do what Im looking for,
what the combo system does is just "attack", jump etc,
I want to make a simple skill  that just displayes more then one demage.
as I said, a simple scripit that used an animation that... besically in the animation is shows that the character gets hit twice,
so in every frame that he gets hit it'll show demage.

Meh D: I'll just tell you what skills am I trying to do maybe you'll understand that way
for warriors, first Skill I want to do is strike,
besically its just like regualr attack, (it hits without the select window + only the monster that is infront)
but it'll have a bigger demage the regular attack and a different animation.
and that, the combo system cannot do as well, because if I'll do in the combo "attack, incrase strength" its not working as a skill anymore
in skills you can choose on how much dex, str INT etc its based on, and add "power".

+what Blizz said about consume system, yeah it could work, but I want archer skills to consume any arrow, not one certain Item, any arrow.

and if there is a way to make the combo to be based on the skill information,
I mean the demage to be based on the config I did in the skill
(Power, ATK-F, DEX-F, STR-F, ETC)
11
RMXP Script Database / Re: [XP] Mouse Map Menu
August 08, 2010, 09:26:43 pm
and um S: how do I do that when you get into a Scene, once u exit it it wont go to Menu? X:
12
RMXP Script Database / Re: [XP] Mouse Map Menu
August 08, 2010, 09:12:56 am
Alright cool, *lvl up*
though I just dont seem to find how to make the window work now :P
and another thing if possible, instead of each icon to have its own background, to put one background for all icons,
besically it works just like that if there was a way to put a background only for the first Icon
and this way it feets for all
13
RMXP Script Database / Re: [XP] Mouse Map Menu
August 08, 2010, 01:46:19 am
idk what did you do in the editing scripit, but now im unable to add more icons
i mean more then 1, more icons wont be displayed..

and because your taking off the previouse versions, I dont have the 1.11 one, which is good X:
X: which means im screwed until you logon again D:
14
RMXP Script Database / Re: [XP] Mouse Map Menu
August 08, 2010, 12:41:38 am
Scripit 'IconMouse' line 87: NoMethodError Occurred.
undefined method '[]' for true:TrueClass
15
RMXP Script Database / Re: [XP] Mouse Map Menu
August 08, 2010, 12:14:28 am
im getting an error, and im guessing its because I dont have the background picture :shy:
but what name does the background have?? o-o

p.s,
for background i though its like putting one pictur only
like here

its made in paint  :^_^':, but u get my point
16
Resources / Re: need a titleset
August 07, 2010, 10:07:46 pm
lol i have a map with a long tileset, before it enters that map, its like not moving for 7 seconds X:
and you guys are off topic
17
RMXP Script Database / Re: [XP] Mouse Map Menu
August 07, 2010, 06:26:48 pm
no  :^_^': still not working,
but what nathmatt gave is better then nothing  :wacko:

any Idea how to put more then 1 Icon?
18
RMXP Script Database / Re: [XP] Mouse Map Menu
August 07, 2010, 05:39:32 pm
Quote from: Borat on August 07, 2010, 04:28:02 pm
Not sure if this fixed it.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Mouse Map Menu by Nathmatt
# Version: 1.00
# Type: Menu
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#   
#  This work is protected by the following license:
# #----------------------------------------------------------------------------
# # 
# #  Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
# #  ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
# # 
# #  You are free:
# # 
# #  to Share - to copy, distribute and transmit the work
# #  to Remix - to adapt the work
# # 
# #  Under the following conditions:
# # 
# #  Attribution. You must attribute the work in the manner specified by the
# #  author or licensor (but not in any way that suggests that they endorse you
# #  or your use of the work).
# # 
# #  Noncommercial. You may not use this work for commercial purposes.
# # 
# #  Share alike. If you alter, transform, or build upon this work, you may
# #  distribute the resulting work only under the same or similar license to
# #  this one.
# # 
# #  - For any reuse or distribution, you must make clear to others the license
# #    terms of this work. The best way to do this is with a link to this web
# #    page.
# # 
# #  - Any of the above conditions can be waived if you get permission from the
# #    copyright holder.
# # 
# #  - Nothing in this license impairs or restricts the author's moral rights.
# # 
# #----------------------------------------------------------------------------
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Mouse_Map_Menu
 
  Version = 1.00
  #============================================================================
  # Mouse_Map_Menu::Config
  #----------------------------------------------------------------------------
  #  This module performs the the configurations.
  #============================================================================
  module Config
    Condition = 0               # 0 for Horizontal 1 for Vertical
Icon_Back = "Background"    # Change it to "" if you do not want this option
# Displays a background behind each icon. Place
# In pictures folder
    Icons     = ['040-Item09']  # Array of menu icons
    Scenes    = ['Scene_Menu']  # Array of scenes
    X         = 0               # The x co-ordanance is by 32
    Y         = 14              # The y co-ordanance is by 32
  end
  #============================================================================
  # Mouse_Map_Menu::Processor
  #----------------------------------------------------------------------------
  #  This class performs the mouse processing.
  #============================================================================
  class Processor
   
    def main
      size = Config::Icons.size
      if size != Config::Scenes.size
        raise 'You must have the same amount of icons & scenes'
      end
  @enable = []
      @x = Config::X * 32
      @y = Config::Y * 32
      @screen_x = []
      @screen_y = []
      @sprite   = []
  @back     = []
      (0...size).each{|i|
  @back[i] = Sprite.new
  @back[i].bitmap = RPG::Cache.picture(Config::Icon_Back)
      @sprite[i] = Sprite.new
      @sprite[i].bitmap = RPG::Cache.icon(Config::Icons[i])
      if Config::Condition == 0
        @sprite[i].x = 4 + @x + i * 32
        @sprite[i].y = 4 + @y
      else
        @sprite[i].x = 4 + @x
        @sprite[i].y = 4 + @y + i * 32
      end
  @back[i].x = @sprite[i].x
  @back[i].y = @sprite[i].y
      @sprite[i].z = 100
      @screen_x[i] = (@sprite[i].x + $game_map.display_x / 4) / 32
      @screen_y[i] = (@sprite[i].y + $game_map.display_y / 4) / 32
  @enable[i] = true}
    end
   
    def update
      x,y = $mouse.pos
      (0...Config::Scenes.size).each{|i|
      if x >= @sprite[i].x && y >= @sprite[i].y && x <= @sprite[i].bitmap.width && y <= @sprite[i].bitmap.height
        if Input.trigger?(Input::Key['Mouse Left'])
  if @enable[i]
            $game_system.se_play($data_system.decision_se)
            eval("$scene = #{Config::Scenes[i]}.new")
            break
  end
else
  $game_system.se_play($data_system.buzzer_se)
  break
        end
      end}
     
    end
   
def disable_item(i)
  @enable[i] = false
end

def enable_item(i)
  @enable[i] = true
end

    def dispose
      (0...Config::Scenes.size).each{|i|@sprite[i].dispose if @sprite[i] != nil}
      @sprite.clear
    end
     
   
  end
 
end
   
class Mouse
     
  def pos
    return if $game_map.display_x == nil
    x, y = self.position
    x = ( x + $game_map.display_x / 4) / 32
    y = ( y + $game_map.display_y / 4) / 32
    return x, y
  end
end
     
$mouse_map_menu = Mouse_Map_Menu::Processor.new

class Scene_Map
 
  alias mouse_map_menu_main main
  def main
    $mouse_map_menu.main
    mouse_map_menu_main
    $mouse_map_menu.dispose
  end
 
  alias mouse_map_menu_update update
  def update
    $mouse_map_menu.update
    mouse_map_menu_update
  end

end


It'd help to know what the error said.

yeah now when I click the icon, nothing happens X:
and how do I add more Icons? instead of just one.
me and Kyle tried to pu more icons in so many ways X:
19
RMXP Script Database / Re: [XP] Mouse Map Menu
August 07, 2010, 04:26:56 pm
line 103 error
20
RMXP Script Database / Re: [XP] Mouse Map Menu
August 07, 2010, 03:36:16 pm
oh this scripit is so fken sexy :P
Ive been waiting for something like this for a long time
but i found a small bug, when I click on the center of the icon, it doesnt work, but it works if you click on the very very left of the Icon O: