That was 15 years ago.. A manual for a game was more like a luxury then a real need, but games were not that complex either.. sidescrollers,button smashing fighting games, shooters etc.. i remember playing sim city for the first time i did not know what i was doing thanks to the not so self-explanatory HUD, Icons..( Just like in most custom RMaker fighting systems) so i often checked the booklet manual that comes whit the CD case, now thanks to the
competition there are hundreds of options out there trying to get your attention and a manual/tutorial watever is part of the
presentation just like the title screen,
you dont want the people whose you make the game for being stuck whit technical stuff, guessing, checking folders while it could be easier to reach xD
QuoteI explained save points in game just for him.
"ohh thanks i feel lots smarter now"
QuoteI put it there to help explain things so that I didn't have to break the game continuity just to explain how the battle system works
You could also add a choice whether the player wants to go trough an explanation or not xD you dont have to break game continuity.
Well in conclusion i think a tutorial in-game is always a nice thing to have, sorry for flooding your game topic whit needless drama
now that i think of it, the more views/replies the more traffic you get = more
feedback..
good for you