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Messages - Andreavnn

Recruitment / CLOSED
January 24, 2016, 06:33:07 pm

Pen & Paper RPG


Live Edition


Over ten years in the making and over 60 years of Gaming Experience, it is our goal to create the best and most trusted fan created Role-Playing Game Engine for Dragon Ball Z on the internet. We aim to establish an emotional connection and community with our player base around the world through our inspiring periodical. To support the growth of our publication through a thriving and numerous base of fans from all generations and ages. We have moved away from Chaos Project to our own social media page on Facebook! Unfortunately that means we aren't going to be keeping tabs on this forum anymore. We did have over 22k views here on CP, holy $h1t batman! That is amazing;and  we want to keep that momentum moving forward and improve our system, rules and mechanics. So join Us on our Facebook page and don't forget to share Us!

DBZ RPG Facebook Page


Dynamic D10 Battle System
Six unique races
Built in training routines
Signature Techniques
Four unique Talent Trees
Over 26 different Skills
Z-Soul Implication
And much more...


DBZ Core - 28.0mb

Character Sheets - 508kb

Created by: Andreavnn

*EDIT* Update version 2.4 has been released (03/09/2016)[/center}

General Discussion / Re: DragonBall Z Pen & Paper
November 15, 2015, 01:11:02 am
General Discussion / Re: DragonBall Z Pen & Paper
May 19, 2015, 03:56:24 am
I like those. Pretty unique spin on Kaio-ken. I might have to use those in the next edition.
General Discussion / Re: DragonBall Z Pen & Paper
May 17, 2015, 02:51:49 am
You can spend Ki on attacks, Transformations, charging which is part of attacking and Auras about it. Might work on additional system to spend Ki to increase stats temporary, but that leads into Kaio-Ken kinda of. Make it so only one stat can be increased at a time. Then Kaio-Ken would probably be some sort of signature technique in which you could increase more than one stat. Add an advantage that allows you to increase a stat and you would then purchase it a few times for each stat you want to increase when active. Add the disadvantage backblast or make each stat increase inflict damage each round due to the stress.
General Discussion / Re: DragonBall Z Pen & Paper
May 14, 2015, 04:50:36 pm
1. Combat Chameleon, all dice gain +1 when rolled while using Dragon Rush. There isn't then option to gain +1 or not gain the +1. It is like a passive ability.

2. Brutal Assault is not cumulative, it is only a +1 to the pools of you keep attacking a target. *For the moment*

3. Yes are both passive skills, you will always gain them.

There are a lot of grammatical, clearical and structure issues. I know. Something I am hoping to work on soon. It comes from the consist changing to the system. Copy and paste errors, etc.
General Discussion / Re: DragonBall Z Pen & Paper
May 13, 2015, 11:28:12 pm
Thanks for the feedback. I will try to answer your questions for you. I am at work and on my phone. I also don't have the rulebook in front of me.

1. Damage Value is how much damage each success causes. Example; if you roll three successes and your damage Value is 5 you would cause 15 total damage. *EDIT* Page 20 "Damage"

2. Combination Actions/Attack is an older system and should have been completely removes from this version. Can you tell me what page it talks about it on. *EDIT* Page 18 under "Phyiscal Attack" ignore the last part of the about combination attacks.

3. Yes you can perform additonal actions during your turn. I am not sure what page, but you get a number of Actions per turn based on INT and Perception divided by two I think. Check the beginning of the combat section. Around the Initivative and Actions sections. *EDIT* Page 15 "Number of Actions"

4. Yes that is correct it is 3/4 of you Health Points.

5. You would roll a check for each.

6A. You can use the value anyway you see fit. +1 , -2 or +3, etc..

6B. You should just be comparing the number of Actions charged. Seems the might by a typo somewhere in there. I'll check it out.

7. Yes, it is an additional amount. The same goes for Haste too.

8. They can if you as a GM or group want them too.

9. Attributes start at one and Skills start at zero.

Hope that helps. Ask more please. Feedback is awesome!  *EDIT*   Add some page references for you too on my last break. Forgot I have a copy of my phone.  
General Discussion / Re: DragonBall Z Pen & Paper
March 30, 2015, 10:15:43 am
General Discussion / Re: DragonBall Z Pen & Paper
March 25, 2015, 06:06:40 pm
Quote from: Andreavnn on April 27, 2012, 01:45:53 pm

Pen & Paper RPG


Game Description

DRAGON BALL Z is a mystical action adventure game of riveting stories, driven by extraordinary characters that embody the essence of good and evil. It is a game is filled with magical moments of wonder that reveal the charm, humor, strengths, weaknesses and follies of the characters, adventurers, wise sages and diabolical villains that make up its casts of players.
The most unique aspect of the DragonBall Z universe is the DragonBalls. It is said that he who holds the seven crystal Dragon Balls will be granted one wish by the Eternal Dragon which is summoned by the gathering together all of the Balls. The wish may be for power, untold wealth, or immortality -- the possibilities are endless. However, he who seeks to have his wish granted is wise to choose his desire carefully, for once the wish is granted, the Dragon Balls are once again scattered to the four corners of the Earth, where they await the next determined wish seeker. There exists a rumor that there is another set of Dragon Balls. The original set that is even more powerful than the Earthly ones. The rumor suggests that the original Dragon Balls remain on the planet they were first created, Namek many, many years ago.


You have been asked by a friend of yours to play in a role-playing game, but you are hesitant to join because you do not really know what it is. Is it a cult? Will you become addicted, losing yourself in an imaginary world, or even worse? Does it carry a geek-laden social stigma where you can kiss your chances of "making it" with the opposite sex goodbye? The realistic answer is no.
Rest easy, role-playing games have hit the mainstream. Once solely the province of rebellious teenage nerds, adults and children alike now play RPGs. At last count, several million people in the US alone regularly play in RPGs. GenCon, the premiere gaming convention in the world, hosts tens of thousands of gamers, of which several thousand play exclusively in RPGs.
Now that we have established that neither your reputation nor your sex appeal will be negatively affected by playing in an RPG, we can continue with the practical details of the game.
The DragonBall Z Role-Playing Game is about acting out a story with your friends, where you make up the script as you go along! Depending on your preferences, it can be like a strategy game: carefully planning your moves and trying to become more powerful than your enemies can. Alternatively, it can be like a soap opera, with dramatic moments and a crazy cast of characters. It also has strong improv elements, like the TV show "Whose Line Is It Anyway?" (Moreover, sometimes is just as funny). Primarily, DragonBall Z RPGs is a regular social activity where you get together and have fun. The rest is up to your imagination.


Dynamic D12 Battle System
Six unique races
Built in training system
Signature Techniques
Four unique Talent Trees
Over 30 different Skills
More to come...

Screen Shot

Spoiler: ShowHide

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DBZ Core

1.7 Coming Soon

Created by: Andreavnn

*EDIT* Update version 1.6 has been released

Recruitment / Re: ABS Actor Needed!
May 31, 2012, 03:00:46 pm
Quote from: Boba Fett Link on May 31, 2012, 02:31:07 pm
What style do you need? RMXP RTP style? It might be helpful to know.

It will be in RMVX style in RMXP, if you check my sig is has a logo with the actor in it. If anyone is interested I will send them the file to work with. It won't be "from scratch" type of deal.
Recruitment / ABS Actor Needed!
May 31, 2012, 02:26:26 pm
I am looking for a pixel artist to make a ABS actor, if anyone is interested please let me know and I will PM you will more details and information.

*EDIT* This just became a paid gig
New Projects / Re: Zeldamon
May 23, 2012, 02:59:51 pm
tell me instead of the master sword I get a fucking charizard!
RMXP Script Database / Re: [XP] RMX-OS
May 12, 2012, 04:38:22 pm
RMX-OS is based on my SQL, you will have to use SQL to make it work.
Nerco post  :facepalm:
General Discussion / Re: DragonBall Z Pen & Paper
May 08, 2012, 08:03:00 pm
Quote from: Spoofus on May 05, 2012, 01:40:11 am
great scott man you have to send me you pen and paper stuff,I play DnD with my friends all the time.

this would give us alot more things to do

(gets down on knees) I'm begging you please send them to me :)
especially the AvP one,that one sounds fun.

Of course I can do that, as soon as I am done rewriting DBZ I will get to work on the AVP one. The current version of DBZ has a lot of copy and paste errors and many other things. I will upload the new version 1.0 this weekend. Then I will start working on AVP. I will also take request if anyone has anything the would like?



@Spoofus: I didn't forget about you, I have been really busy I am still planning on working out AVP rules and my other systems. I can't give you a time frame, but I will get them to you.
Yeah, It took my like two hours to go through half of one file. It can be a pain.  :wacko:
RMXP Script Database / Re: [XP] Blizz-ABS
April 28, 2012, 01:33:39 pm
@SP didn't know what the script command was.
RMXP Script Database / Re: [XP] Blizz-ABS
April 28, 2012, 12:11:21 pm
Module the will disable dash if a actor doesn't have any SP?
Thank you Blizz always the best! +1
Works great thanks! Now I just need to add sounds, flashes and things. +1
It works great! Only one problem now, it just does one effect it was storming for two days. :facepalm:

*EDIT* I added "Exit event processing" after each weather effect in the generator, which makes change. But it runs through every effect like a hundred times before stopping at one. Any advice?

**EDIT** Okay, I try adding wait commands and script calls that end the weather effects after the waits. However, I don't know how many frames to wait I made it 500 and it was still only a few seconds. I don't know :( I am lost now it is setup right, but dysfunctional.