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Messages - AliveDrive

21
Still though,  DigitalSoul brought up some good points.

Just goes to show that in RMXP there are often many approaches to the similar issues.
22
RPG Maker Scripts / Re: Dynamic Lighting
January 19, 2014, 09:24:25 pm
Oh nice work, I see you posted on the other forum already.

I've been going through your Art & Scripts collection, does your cave lighting feature work in the same way?

I enjoy being able to change the lights color, as in the screenshot.

Spoiler: ShowHide
23
Quote from: TrueCynder on January 19, 2014, 02:36:08 pm
But hold on how do i do this that one CERTAIN actor will learn this skill ?


Oh well in that case just use Tons of Add-ons or this script.





Sometimes scripting is a lot easier than eventing.

EDIT:

Eventing would work if you had only one character or specialized items/skills for each character (Characters cannot learn the same move).

You can imagine the amount of work that script will probably save you.
24
RPG Maker Scripts / Dynamic Lighting
January 19, 2014, 03:25:46 pm
So I was looking at the script on this page and I think it will be handy for the firefly event that I've made.

Here is my problem, since they are always called by switches or self-switches (Day/Night cycle using CCTS), they don't light up.

Take the switches off and it reads that page first calling the lighiting.

Here is an excerpt from that page:

"I still need to:

(1) Make it so only the light's that are visible update
(2) Make it so you can create the player as a light source
(3) Make it so if you set the light source on a separate page (as in called by a switch or something) will activate the light. (thank you to kevin.ds for pointing this issue out)"

So yeah number 3 is the only issue I can't work with. I read that F0 helped him and I was curious if any of you know whether or not something like this can be done.
25
I think this is what you are looking for?

This will make it so a character who does not know this skill will learn it, but they can only learn it once.

Items: ShowHide


Common Events: ShowHide


You could probably do this without a common event for just one spell, but if you wanted multiple spells you would need to copy/pasta that conditional branch for each skill/item.

Also you would need a separate common event for each character.
26
RMXP Script Database / Re: [XP] Dynamic Gardening
January 18, 2014, 03:48:56 pm
Wow, I've been reading through this thread and this script looks awesome!

It doesn't surprise me that someone else has thought about a Harvest Moon game.

I'll definitely try it out.
27
Well that's really neat.

I can't speak much to live performance.

I only ever work on my desktop.
28
Resource Database / Custom Icons
January 17, 2014, 10:46:45 pm
Hey people,

I'm not sure if you guys already have something like this but instead of searching around I figured I'd just make my own.

Anyways:

Empty Bottle - Icon: ShowHide


Mega Potion: ShowHide


Free use.
29
General Discussion / Re: Neko RMXP Player for Android
January 17, 2014, 09:47:06 pm
It appears that different resolutions may be a factor at times, at least when displaying pictures.

Spoiler: ShowHide


I really need to redo the berries text and get rid of that ugly white border.
30
General Discussion / Re: [XP] Import Corrupts Picture
January 17, 2014, 08:49:06 pm
It worked xD

I guess I'm a little rusty... haha
31
General Discussion / Re: RPG Maker XP or RPG Maker VXA
January 17, 2014, 08:41:05 pm
I heard it takes 10 minutes. But I have yet to try it.
32
Hi guys.

I'm having some trouble importing a picture into my game in RMXP.

This is the picture.

Spoiler: ShowHide


When I try to import it I select the file, and it goes back to the material database page without asking me about transparent colors or anything.

If anyone has a solution I would be grateful.

The file is a .JPG
33
General Discussion / Re: RPG Maker XP or RPG Maker VXA
January 17, 2014, 07:15:07 pm
Unbiased opinion? Both are good.

Slightly biased opinion? XP is way better than Ace. Reason? More widely used I feel, more love for XP in my opinion.

It's funny you should mention gathering because I'm working on a pretty sweet gathering evented system right now. I could maybe help guide you on that if you'd be interested.

Personally I use XP.
34
You mean like this?

This is a project I helped a friend with.

http://vimeo.com/75373424
35
RMXP Script Database / Re: [XP] Custom Resolution
January 16, 2014, 02:06:08 pm
Well then maybe there is hope for it.

Currently the project runs without crashing and I can access the menu but when in the main screen it is always just black.

I wonder if my Galaxy S4 is powerful enough to run this without lag/at all.
36
RMXP Script Database / Re: [XP] Custom Resolution
January 16, 2014, 11:37:48 am
Quote from: Blizzard on January 16, 2014, 03:28:49 am
The only 2 reasons to make a DLL for RMXP are:
...
Making DLL just for a few Win32API calls is really overkill.


So correct me if I'm wrong, but does this mean that H-Mode7 (which uses a DLL) could perhaps be done without a DLL?

This would be incredible for me, because I am working on making a game that's compatible with Neko which does not support DLL to my knowledge. Sorry for off topic.
37
General Discussion / Re: Neko RMXP Player for Android
January 15, 2014, 11:47:27 am
Wow G_G that'd be pretty sweet. Check your skype for more information.

I'll go ahead and post the scripts that I have tested so far.
38
General Discussion / Re: Neko RMXP Player for Android
January 15, 2014, 09:27:23 am
I am able to use Zer0's CCTS, however, when I press the upper right button it will crash for some reason. This is excellent news because it means I will be able to find out what those buttons do.

Also, sadly Zer0 CMS does not work at this time. I am looking through to determine where it must call a win api but so far have been unsuccessful.

If enough interest is shown, I can post the scripts I have found to be working.

EDIT:

Large Image: ShowHide


It's strange. Zer0 CMS seems to work just fine when I load my game. Everything works, Tons, CCTS, no crash.

But when starting a new game I get a whole slew of errors related to Tons, CCTS, and Zer0 CMS.

EDIT2:

Oh hey G_G, I got the touch working! ^.^

Large Image: ShowHide
39
This add-on is a must if you are using custom resolution!
40
General Discussion / Re: Neko RMXP Player for Android
January 14, 2014, 09:19:25 am
Have you tried it recently? The worst issue I am experiencing is a slight graphical glitch where priorities are displayed incorrectly.

I am able to run all of my script less vanilla RMXP games without it blinking, and it doesn't drain the battery a ton.

The only problem is that it doesn't support many custom scripts right now.