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Topics - michaelsoftman

1
Hello!  I had a quick question.

I'm trying to set up a skill in RMXP similar to the Blitz ability from FF6.  Basically, you cast the skill which only has an animation and a dummy status (so there's no miss animation) and then it calls a common event.  The event uses the Button Input Processing to record your inputs, then if you do it correctly, it should cast the skill.  I have no trouble with testing this part with a pass or fail message.

However, I'm having a bit of trouble with Force Action.  It never seems to work no matter how I set it.  I read a bit online and most people say you can only use Force Action on the Troops page in the DB.  Is this true?  Is there any way to cast a skill via events?
2
Script Requests / [RMXP] Help with editing a CMS
December 11, 2014, 09:01:29 am
Hello, I have been using Diego's CMS for my project.  Out of all of the ones I've tried, I like the features this one has the most.

However, there's just one issue.  The CMS comes with a bestiary, but it doesn't work with my custom battle system.  I'd like to just remove the bestiary from the CMS.  Unfortunately I don't know enough scripting to do so without getting errors.  I was able to remove the menu option, but then upon removing the rest of the bestiary code from the script I couldn't fix the errors that would start.  Would someone be able to help?

I uploaded a demo project here (the CMS requires icons as well, they're in there).  This is before I made any of my edits trying to remove the bestiary.

https://www.mediafire.com/?a2f9oc2z5jrj6at

I'd like to remove the code completely instead of just the menu option, to help speed up the script as well.  There's a second or two of delay when the menu is called and I'm trying to speed that up too.