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Messages - michaelsoftman

1
Hello, thanks for your reply. I'm posting this from my phone at work while on break, I can get a screenshot of the event later if you need.  Basically this it is.

The skill is set to target the user, with only an animation and dummy status (so it looks like an activation animation).  The skill calls the common event.

The event is as follows:
Text box saying "input commands"
Button input processing
Conditional branch to check if you pressed Up
Button input processing
Conditional branch to check if you pressed Left
Force action, set to player 1, target random enemy with skill Fire, set to execute now
End event processing

Then both 'fail' parts of the conditional branches have a text box saying "incorrect input" and an End event processing

If I change the force action to something like another text box, it works fine saying the input was correct.  With the force action in there, just nothing happens and the battle proceeds as normal.

What I had read about force action before was that it may error since you're setting a player location (1 to 4) but the character using the skill and calling the event may be in a different party spot than what the force action is set to.
2
Hello!  I had a quick question.

I'm trying to set up a skill in RMXP similar to the Blitz ability from FF6.  Basically, you cast the skill which only has an animation and a dummy status (so there's no miss animation) and then it calls a common event.  The event uses the Button Input Processing to record your inputs, then if you do it correctly, it should cast the skill.  I have no trouble with testing this part with a pass or fail message.

However, I'm having a bit of trouble with Force Action.  It never seems to work no matter how I set it.  I read a bit online and most people say you can only use Force Action on the Troops page in the DB.  Is this true?  Is there any way to cast a skill via events?
3
Script Requests / Re: [RMXP] Help with editing a CMS
December 13, 2014, 06:37:34 pm
Hey, that's awesome, I didn't expect a reply so fast.

Thanks a lot for your help, I tested the script and it seems to be working nicely.

Also, thanks for explaining a bit of the lag on opening the menu, I guess some of it is unavoidable however the menu does seem to be loading a bit more quickly now. 
I also had no idea about the item screen bug, and it's a bid odd because the equipment screens themselves will refresh (you can take a shield off of one character and it'll show up to be equipped on a different character without exiting the menu) but it won't show in the item screen.  Thanks for letting me know about this, I am going to work on fixing it.
4
Script Requests / [RMXP] Help with editing a CMS
December 11, 2014, 09:01:29 am
Hello, I have been using Diego's CMS for my project.  Out of all of the ones I've tried, I like the features this one has the most.

However, there's just one issue.  The CMS comes with a bestiary, but it doesn't work with my custom battle system.  I'd like to just remove the bestiary from the CMS.  Unfortunately I don't know enough scripting to do so without getting errors.  I was able to remove the menu option, but then upon removing the rest of the bestiary code from the script I couldn't fix the errors that would start.  Would someone be able to help?

I uploaded a demo project here (the CMS requires icons as well, they're in there).  This is before I made any of my edits trying to remove the bestiary.

https://www.mediafire.com/?a2f9oc2z5jrj6at

I'd like to remove the code completely instead of just the menu option, to help speed up the script as well.  There's a second or two of delay when the menu is called and I'm trying to speed that up too.