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Messages - PedroHLC

1
:uhm: This project is now open-source, you can see it in github: RM-Susano-o
EDIT: I'm looking for code contributors...
2
Ok ForeverZer0 (do you always choose Zero in MegamanX?), 'key.cfg' hidden in the new update that I released now, next version, the password will be encrypted w/ SHA1.
3
Quote from: Blizzard on October 07, 2011, 03:00:05 pm
Great work, once again. BTW, what exactly is missing until it's version 1.0?

I only have to make sure that there is no one hidden bug and no strange adjusts needed, then I'll only change the master formula and release the 1.0

EDIT: What does 'BTW' means?
4
Thanks for all this interesting, this really makes me happier! I updated it to 0.7.2, the only modification I've done was fixing a SE bug.
5
Quote from: Ryex on October 05, 2011, 02:01:37 pm
lol, don't worry PedroHLC. while there are several members here would would find it a fun challenge to attempt to break your encryption (myself included) we won't share the information if we succeed. if anything we'll tell you directly how we did it so you can improve the system. :)

Well, if anyone got it and share how did it w/ me, s/he will have he/him name permanent in the credits, but I don't believe it's gonna be easy (but of course, everydigintalthing can be decrypted, it's only a question of time) that's why it's still in beta

Quote from: Ryex on October 05, 2011, 02:01:37 pm
on another note, please apply the script template so your script can be moved to the database and be automatically index by our script listings

Template applied
6
Quote from: Fantasist on October 05, 2011, 12:21:55 pm
Heh, love the name :D And love your work too. *levels up* I assume this only works for pictures?

It works for pictures, audios and marshal files (datas)
7
RM Susano'o
Authors: PedroHLC
Version: 0.7.3
Type: Encryption Solution
Key Term: Game Utility






Introduction

First of all, sorry about my English, I'm Brazilian and I don't practice it too much. Well, this is my solution for protecting our games, it doesn't uses RGSSAD method neither modifications on the RGSS Library. I waited two years to publish it, only  to make sure that the games will be enough protected.


Features

I can't say too much about it, but I can tell you what it is good for:

  • For real protecting your game of any decompiling methods.

  • For on-line games w/ update support (since the encrypted files aren't in one big file, it's easier to make little updates).

  • For running your game as fast as one using RGSSAD because it only uses C++ methods.

  • For making what RGSSAD, BlockXP and DRGSS didn't done.



What it reals does?: Encrypt your graphics, audios and marshal files (only those ones in the 'Data' folder)


Screenshots

I believe no screenshots are needed.


Demo

Download 4SHARED.COM (size: 1648 Kb)
Download DROPBOX.COM (size: 1648 Kb)


Instructions

Any other information that you may need (like the instructions) is in the demo file.


Compatibility

You have to run it as an administrator in Vista/Seven if any SE fails to play


Credits and Thanks

Thanks for:

  • HugoLnx for starting the project.

  • For those that helped me with some ideas Anderson Porto and DarkD.Vicious.

  • And for "灼眼çš,,夏娜" too, he's extraordinary work helped me too much.

  • Drago del Fato and ForeverZer0, they found a way of discovering original password in 0.7.2



If you use it, or a part of it, for anything, don't forget to put "PedroHLC" and "灼眼çš,,夏娜" in the credits.


Source Code

Project in github: RM-Susano-o


Author's Notes

First public release: 05/12/2011
Last public release: 10/09/2011

Thanks you for reading this topic, for any help or if you need to tell me a bug, comment in this topic or send me a message: plaracampos@hotmail.com . Soon in RMVX too...