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Messages - G_G

41
RMMV Script Database / Re: [MV] More Self Switches
December 21, 2015, 02:25:09 pm
Yup. I'm aware. Someone on RPGMakerWeb forums had let me know. Busy with holidays as soon as I get some free time I'll fix it.
43
News / Suggestions / Feedback / Re: Forum Error?
December 11, 2015, 03:01:07 am
Whatever you did to the shoutbox now makes it expand with every new message.

Spoiler: ShowHide
44
News / Suggestions / Feedback / Re: Forum Error?
December 10, 2015, 12:13:07 pm
Shouldn't you still be able to view the shoutbox even when not logged in?

EDIT: My only complaints about the shoutbox.

Spoiler: ShowHide


Also, I hope you convert the other themes at SOME point (not immediately, unless you want to of course) because I haven't looked at a light theme in ages.
45
RMXP Script Database / Re: [XP] RMX-OS
December 05, 2015, 12:55:54 pm
It should run fine on any windows system with Ruby installed.
46
Script Requests / Re: Check if ME stops playing
November 21, 2015, 11:31:23 am
I think the wait command is your best bet without an additional audio library since XP's core audio library doesn't provide any functions like that. You could look into this and see if it provides any script calls that would help you out.

http://forum.chaos-project.com/index.php/topic,11778.0.html
47
Chat / Re: Small favor
November 18, 2015, 11:36:10 am
Aaaaand sent. Glad I could help.
48
Chat / Re: Small favor
November 18, 2015, 10:07:08 am
I got you covered Blizz. And I can vouch that US steam cards work in any country, as I buy $20 for my Russian account all the time. It uses the current conversion rates and gives you whatever $20 is worth in Croatia.
49
General Discussion / Re: vgvgf Encryption help!
November 16, 2015, 07:18:43 pm
Quote from: Dylanrockin on November 16, 2015, 05:06:52 am
I know, but, I was always the person who believed in doing the work yourself. People who are such losers that they have to go to lengths as to use a decrypter on my game, that utilizes custom scripts and graphics, REALLY aggravates me. I almost don't even want to release my game, until I can procure some kind of encryption from the people who don't know how to do basic Hex editing or debugging. Basically put, the people who rely too much on decrypters.


It won't stop people if they really want to get it. But the point I'm making, those who really want your resources will never release a successful project anyways, especially with a huge community against this sort of thing. If someone were to steal your things and use it in a project, it'd be as simple as calling them out on it or talking to an admin on the forums because your game will have obviously been released first.
50
General Discussion / Re: vgvgf Encryption help!
November 15, 2015, 05:11:11 pm
I would highly recommend to stop trying to encrypt your project. If someone wants your resources they're going to get it.

Notice how he lists some problems with it too.
QuoteProblems:
The scripts still can be obtained from memory
If someone manages to decompress/unpack/decrypt the dll, they would be able to obtain the custom magic key
Someone with some debugger experience can obtain the magic key
Some compressors/encrypters/packers for dll will leave the rgss dll unusable in some computers


The only people who are going to steal your resources/scripts are the people who aren't going to ever accomplish a video game/project themselves. RPG Maker VX/Ace's encryption is a joke as well and not to mention, RPG Maker MV, the new one, is all just HTML and JS which can all easily be downloaded if someone were to host their game on the web, including resources. I'd personally try to just focus on your game, especially since there's hardly anyone still into the RMXP engine itself.
51
Recruitment / Re: Pet Bots Beta Testing
November 09, 2015, 02:42:24 pm
Been playing it some more. Really enjoying it, ran into a few issues. I dunno if it's because the beta test is over but I'm getting ads every 3 tries still and the game won't let me re-purchase the "No-ads".

On the results screen, I had accidentally clicked the "ad" button sitting there, it showed a video, I clicked stop and after that, none of the text was drawing properly.

Spoiler: ShowHide

Spoiler: ShowHide


Other than that, enjoying the new twists like some of the pickups, turning your screen really threw me off. xD
52
RMXP Script Database / Re: [XP] Blizz-ABS
November 03, 2015, 06:05:47 pm
Just ship Joy2Key with your game. It's the easiest way to add gamepad controls to RMXP games.
http://joytokey.net/en/
53
Recruitment / Re: Pet Bots Beta Testing
November 01, 2015, 12:05:06 am
I haven't had any issues with it. Sorry, I've honestly haven't touched the app in awhile. Between working and playing around with MV my attentions been taken. I'll try to play it again soon.
54
RMXP Script Database / Re: [XP] Advance Wars Engine
October 28, 2015, 08:30:49 pm
KK, you need to remake this in MV. Node.js + socket.io.
55
Good to hear. xD Either way, feel free to remove it. Haven't logged onto it in ages.
56
Feel free to delete mine as well Blizzard. I remember at one point one of them was so filled with spam. Sorry about that, I honestly don't know how that happened.
57
Quote from: gameus on October 25, 2015, 02:57:57 am
Would it be possible to use regexp and sub out the tab "\t" and replace with like 4 spaces " "?


Meant to originally post this here.
58
General Discussion / Re: RPG Maker MV
October 25, 2015, 10:19:24 pm
Sweet. Having a list of calls like that is really awesome. Think I'm going to work on a quest system now. Actually having a bit of fun messing around with the code. Was a little bit frustrating getting used to it.
59
News / Suggestions / Feedback / Re: New Script Database
October 25, 2015, 09:41:44 am
Quote from: Blizzard on October 25, 2015, 08:22:57 am
I guess. But what for?


LOL Wrong topic. Meant to post this in the syntax highlighting topic. xD
60
RMMV Script Database / [MV] More Self Switches
October 25, 2015, 03:53:27 am
More Self Switches
Authors: gameus
Version: 1.0
Type: Event Add-on
Key Term: Environment Add-on



Introduction

Allows you to use infinite self switches in any event.


Features


  • Add as many self switches to any event as you want




Screenshots

Spoiler: ShowHide

Spoiler: ShowHide



Demo

N/A


Script

MoreSelfSwitches.Js


Instructions

Place the script in a file and save it in your 'plugins' folder. Name the file 'MoreSelfSwitches.js'

To create a custom self switch, you must first check the self switch box
on any page. Then add a comment at the top of the page and follow the format

switch:custom_switch_name

After that, use the Plugin Command and call

SelfSwitch custom_switch_name true/false

Thus allowing as many self switches as you want, with whatever name!


Compatibility

Not tested with any other plugins but should work in most cases.


Credits and Thanks


  • gameus




Author's Notes

My first RPG Maker MV script. Woo hoo! While a simple script, this was created as a learning experience to learn a bit how this engine works.