If I remember right, Blizzard games trials are now free, and no longer require guest passes. I could be wrong, though. Regardless, thanks for taking the time to post these and share them. It's the thought that counts.
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Quote from: winkio on October 15, 2014, 09:02:56 pm
I just built a prototype with duct-tape and some cabinet hinges I picked up from Home Depot. It definitely works, although the two sets of headphones I was using were both so big that I had to anchor the headphones up on my forehead instead of in front of my ears. On the plus side, gravity pulls the free-swinging headphones into place, so there is no need for springs. I need to find a more permanent method of attaching the hinge, and maybe some smaller headphones, and then I'll be able to make a usable pair.
Quote from: Zexion on October 13, 2014, 04:56:49 am
Things have settled down quite a bit. I was just in a bad place, and I guess I just didn't know how to handle it. To be honest, i don't even remember what happened during that week ._.
SO...yes, mostly
Quote from: Sgt. Tuggernuts on September 27, 2014, 06:10:45 am
I dunno if you enjoy shooters, but if you DO decide to get one for the Vita, get Killzone: Mercenary.
It is by far the best FPS on the Vita, with an insane amount of polish to both graphics and gameplay. Packed with content, as well.
Every other FPS on the Vita is garbage in comparison.
Other suggestions:
1. Uncharted: Golden Abyss
2. Gravity Rush
3. Wipeout 2048
4. PS1 and PSP games
Quote from: Ranquil on September 27, 2014, 04:27:26 pm
What about Persona 4 Golden? ;o
Quote from: WhiteRose on September 25, 2014, 05:47:19 pm
A couple of final notes: I already have Persona 4 Golden, so no need to recommend that one.
Quote from: R.A.V.S.O on October 01, 2014, 08:08:59 pm
After messing with the tileset editor finding the right priorities, proportions etc... I bring you this pic of the Main city (at least on the WIP demo)
It might not seem like a lot that I can reveal in there, but in a nutshell:
The top image is a showcase of:
-Working Fences (As seen in the image, fence appears on top when player goes behind it, player is on top when in front of it)
-Proximity based SFX, you can hear the water flow of the fountain on the right the closer you get to it, the farther you get away
the fountain's water sfx stops.
The bottom image only showcases the entrance to the city.
Also as a second easter egg for the upcoming demo.... well.... let's just say I've had so much fun replacing the
original RPGXP party with my own.
I'll figure out what to do with the other 2 in due time....