Quote from: Elite Four Aqua on May 17, 2009, 10:35:18 pm
How about make it level up different amounts of levels depending on the item; changing all kinds of stats regardless of level up, level down, or neither; and uh... make you have less stats the move you use the item as opposed to training...
game_guy, please do not do the latter part of what Aqua mentioned. This is totally inaccurate of the Rare Candy system.
The Rare Candy system simply levels it up, without any battling bonuses. The reason why stats are higher supposedly when you battle is because of the EV growth rates obtained from defeated each Pokemon. This would mean once EV values are maxed, Rare Candy use is welcome to get all the full benefits of your EV-pumped Pokemon.
At least, theoretically in my eyes. I never bothered training to that point, so I can't have an honest to own personal experience with that.
Have other features though. Crazy stat changes, level pumps, etc. etc. Make something that's hard to event.